This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Adriweb
Pages: 1 ... 44 45 [46] 47 48 ... 115
676
« on: January 08, 2013, 02:28:22 am »
Good (I just tried your .tns -> it's so cool on TINCS that you will be making everyone lose time :x lol congratz) We should try to make it with chipmunk too and see how it compares to your code, speed-wise, on TINCS it probably will be the same, on the device I don't know.
677
« on: January 07, 2013, 06:27:23 pm »
Chipmunk's physics engine allow you to create such a thing, actually, it's just a matter of having joints. Pretty much the same thing as : http://developer.coronalabs.com/content/chains (not the same eaxc syntax, but pivot/pin(?) joints on the bodies and boom there you go. Now with the speed, it's still slow on the calc, but it's worth trying, just to test what rope physics give, with chipmunk.
678
« on: January 06, 2013, 06:59:10 pm »
0b111101100011 : I FINALLY got a PLT prototype calc (one of the rarest calc models (less than 50 made worldwide according to TI)).
679
« on: January 06, 2013, 06:52:06 pm »
681
« on: January 05, 2013, 05:44:39 am »
This semester (soon ending ) : - Math (Mostly advanced calculus, linear algebra etc.) - Quantum physics - Digital Electronics - Analog Electronics - Computer Science (-> C prog.) - Project Management - Problem Solving - Quality - English Next semester I'll have more computer-like stuff like Comp. architecture, Networking, Java prog, System & µProcs.
682
« on: January 01, 2013, 07:02:36 pm »
Indeed we have them all "linked", however we'll have to upload our backup copies as some are disappearing ....
683
« on: January 01, 2013, 08:27:31 am »
Hi, Indeed the built-in Lua SDK is quite poor and very much unusable for big projects. I am myself using Intellij with the Nspire Lua Plugin I made for it (latest version here : http://tiplanet.org/forum/archives_voir.php?id=8182 ) which makes coding just plain easy. It has to be used with the "Lua" plugin available on intellij natively (plugin downloader). After that, I use some bash script to concatenate all my .lua files and finally Luna to generate the .tns from that. Then I open it on TINCS and/or the calc itself. It doesn't take me a long time since it can be all automated with a keybinding or something. I know Jim Bauwens has something like that too. Also, Jim has in mind some online Nspire SDK too, so indeed he's the person to talk to He'll see this topic for sure so he'll reply
684
« on: December 31, 2012, 07:51:01 am »
Nice Found some bugs : - One random one at line 152 when I couldn't play but still press Enter on a card, and on the source code, the variable 'card' was nil. This also appeared when pressing enter during the card moving and it was supposed to be someone else's turn. - Keep pressing enter (a number of times... ) until it crashes : line 266 something is nil : self.pack[#self.pack].isEvaluated = true - line 348 somethign was nil for some reason when you press up or down right after starting a game : if self.players[1].activeCard>#self.players[1].collection then - Press [Esc] a number of times : nil value on line 303 : local xDif = math.abs(self.movingCardPos[1]-self.defPos[1]) Other things : - When in Full screen (I mean, computer view), the backgruond doesnt repeat in X. - At some point (not sure how to reproduce), I couldn't [tab] to take a card? Edit : all this was tested on TINCS 3.2
686
« on: December 29, 2012, 06:22:34 am »
It sure is weird, but going from the software 3.2 to the OS 3.1, there might be some unexpected results...
does math.atan() give the same on calc ? Also, calling the nspire's math engine gives the same (just for testing, it's way too slow to use for real while in calculations, I guess) ?
687
« on: December 27, 2012, 03:12:34 pm »
Actually it takes about 151kB on calc
688
« on: December 27, 2012, 05:49:23 am »
Every card is in there twice, some special cards more awesome And if you have one card twice you can lay both at the same time
is that a standard rule? or is that one you invented yourself? i didn't see such a thing in the manual, that's why i ask it (i could've read over it though)
I've always played like that So if it'snot written in the official rules it must be something going on among players quite widely
689
« on: December 26, 2012, 04:01:53 pm »
OK, let me add something : It's not done in Lua using the full screen tricks (Edit : The Nspire Color were the prototype versions of the CX series)
690
« on: December 26, 2012, 07:29:38 am »
Wow, looks awesome Will try very soon !
Pages: 1 ... 44 45 [46] 47 48 ... 115
|