Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adriweb

Pages: 1 ... 44 45 [46] 47 48 ... 115
676
Lua / Re: [Lua] Rope Physics
« on: January 08, 2013, 02:28:22 am »
Good :)

(I just tried your .tns -> it's so cool on TINCS that you will be making everyone lose time :x lol congratz)

We should try to make it with chipmunk too and see how it compares to your code, speed-wise, on TINCS it probably will be the same, on the device I don't know.

677
Lua / Re: [Lua] Rope Physics
« on: January 07, 2013, 06:27:23 pm »
Chipmunk's physics engine allow you to create such a thing, actually, it's just a matter of having joints.
Pretty much the same thing as : http://developer.coronalabs.com/content/chains (not the same eaxc syntax, but pivot/pin(?) joints on the bodies and boom there you go.

Now with the speed, it's still slow on the calc, but it's worth trying, just to test what rope physics give, with chipmunk.

678
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 06, 2013, 06:59:10 pm »
0b111101100011 : I FINALLY got a PLT prototype calc (one of the rarest calc models (less than 50 made worldwide according to TI)).

679
Other Calculators / [Video] TI PLT-SHH1 Prototype testing
« on: January 06, 2013, 06:52:06 pm »
Hi,

I made a video of me testing some features of the TI PLT-SHH1 ("Spot"), a PET prototype.
(available in 1080p)



Source : http://tiplanet.org/forum/viewtopic.php?f=49&t=11075

680
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 06, 2013, 06:38:38 pm »
This worked for me : http://www.proxfree.com/youtube-proxy.php

Anyway, love your video x)

GL/HF :D

681
Miscellaneous / Re: What are some of your courses?
« on: January 05, 2013, 05:44:39 am »
This semester (soon ending :P) :
- Math (Mostly advanced calculus, linear algebra etc.)
- Quantum physics
- Digital Electronics
- Analog Electronics
- Computer Science (-> C prog.)
- Project Management
- Problem Solving
- Quality
- English

Next semester I'll have more computer-like stuff like Comp. architecture, Networking, Java prog, System & µProcs.


682
Indeed we have them all "linked", however we'll have to upload our backup copies as some are disappearing ....

683
TI-Nspire / Re: Lua workflow
« on: January 01, 2013, 08:27:31 am »
Hi,

Indeed the built-in Lua SDK is quite poor and very much unusable for big projects.

I am myself using Intellij with the Nspire Lua Plugin I made for it (latest version here : http://tiplanet.org/forum/archives_voir.php?id=8182 ) which makes coding just plain easy.
It has to be used with the "Lua" plugin available on intellij natively (plugin downloader).

After that, I use some bash script to concatenate all my .lua files and finally Luna to generate the .tns from that.
Then I open it on TINCS and/or the calc itself. It doesn't take me a long time since it can be all automated with a keybinding or something.
I know Jim Bauwens has something like that too.

Also, Jim has in mind some online Nspire SDK too, so indeed he's the person to talk to :D
He'll see this topic for sure so he'll reply :D

684
TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 31, 2012, 07:51:01 am »
Nice :D

Found some bugs :
- One random one at line 152 when I couldn't play but still press Enter on a card, and on the source code, the variable 'card' was nil. This also appeared when pressing enter during the card moving and it was supposed to be someone else's turn.
- Keep pressing enter (a number of times... :D) until it crashes : line 266 something is nil :   self.pack[#self.pack].isEvaluated = true
- line 348 somethign was nil for some reason when you press up or down right after starting a game :     if self.players[1].activeCard>#self.players[1].collection then
- Press [Esc] a number of times : nil value on line 303 :     local xDif = math.abs(self.movingCardPos[1]-self.defPos[1])

Other things :
- When in Full screen (I mean, computer view), the backgruond doesnt repeat in X.
- At some point (not sure how to reproduce), I couldn't [tab] to take a card?


Edit : all this was tested on TINCS 3.2

685
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 31, 2012, 05:02:49 am »
Apparently here's an option : http://thelifestore.com.au/
* adriweb runs

686
Lua / Re: [Lua] math.atan2() problem
« on: December 29, 2012, 06:22:34 am »
It sure is weird, but going from the software 3.2 to the OS 3.1, there might be some unexpected results...

does math.atan() give the same on calc ?
Also, calling the nspire's math engine gives the same (just for testing, it's way too slow to use for real while in calculations, I guess) ?

687
News / Re: A hot air balloon in the TI-Nspire Color Diags ?!!!
« on: December 27, 2012, 03:12:34 pm »
Actually it takes about 151kB on calc

688
TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 27, 2012, 05:49:23 am »
Every card is in there twice, some special cards more awesome
And if you have one card twice you can lay both at the same time

is that a standard rule? or is that one you invented yourself? i didn't see such a thing in the manual, that's why i ask it (i could've read over it though)

I've always played like that :P
So if it'snot written in the official rules it must be something going on among players quite widely :D

689
Other Calculators / Re: A fullscreen image on a Nspire Color prototype?!!!
« on: December 26, 2012, 04:01:53 pm »
OK, let me add something :

It's not done in Lua using the full screen tricks ;)


(Edit : The Nspire Color were the prototype versions of the CX series)

690
TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 26, 2012, 07:29:38 am »
Wow, looks awesome :D

Will try very soon !

Pages: 1 ... 44 45 [46] 47 48 ... 115