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Messages - Adriweb
Pages: 1 ... 47 48 [49] 50 51 ... 115
721
« on: December 09, 2012, 05:40:08 am »
wow, this is pretty epic! And how come ti just gives you such images? * Sorunome is just interested about contanct stuff There's some sort of contract with some staff at TI-Planet iirc.
TI-Planet doesn't have any contract with TI, but some admins (including me) do. Even though it has nothing to do with z80 (but Nspire Scripting), it still makes us create contacts / trust relations with TI Also, yes, it looks like it's the same as the non-color 84+ faceplates
722
« on: December 08, 2012, 03:26:14 pm »
Nspire-Lua can't, indeed, with io.* things as in normal lua, but here, the game is put as a one-big-line-array thing embedded directly in the script The emulator itself not being huge at all, each .tns contains the game and the emulator ^^ Edit : as Jim said in the next post, you can actually "import" stuff from outside : math/basic variables from documents located in MyLib folder, in fact
723
« on: December 08, 2012, 11:50:15 am »
lol
724
« on: December 08, 2012, 11:45:06 am »
Otherwise, why the protection is so weak I have no idea. If TI wants people to not cheat, they should strenghten the protection.
Well, I guess at first they didn't "see" Ndless coming, and thus put the "simplest" protection that actually was enough when not having native code possibility. But then, they never took the time to redo it when Ndless first came out (a while ago)
725
« on: December 08, 2012, 11:30:10 am »
Hi, TI gave me some new, very HQ images : On the gallery page, click on the image itself to open the very high quality image And. .. we can see there are even [at least] pink and blue-colored 84+CSE Source : http://tiplanet.org/forum/viewtopic.php?f=41&t=10917
726
« on: December 07, 2012, 02:07:27 am »
That's some pretty cool scripts, very nice:)
727
« on: December 05, 2012, 02:06:37 pm »
Some famous french websites are linking to the download page, how are the visits today ?
728
« on: December 04, 2012, 12:28:58 pm »
Emulators are great ways of reliving your childhood memories. This only applies for people who actually have childhood memories to revive. When I was younger, I didn't have any gaming console. Not any Gameboy nor PS nor Snes. I was the frustrated one who was looking at others playing. Now you understand why my first reaction when I was given a 83+ was to code Pokemon on it
Exactly the same ... (However I played pokemon on PC on emus) Then, later, a friend of mine gave me his GBC and a bunch of games /P
729
« on: December 03, 2012, 07:00:00 pm »
The highscore always resets when restarting the game on 3.1 (at least for me). And did you notice that in not constant scrolling mode it's almost impossible because the jump heights are much too short if the level doesn't go down while you're going up?
Also lol, I thought it was intended that you could jump without bouncing on the platforms
Hmm, weird, the scores should be saved. I'll redo it in pure lua anyway (for now it's a basic variable, but there is a save/resotre thing in lua, kinda made for these things ) And yeah, about the constant scrolling, it's actually doable kindof on the software, I haven't tested that mode on-calc Maybe I should indeed make it jump higher However, you can trigger this mode if you ever find yourself stuck in the normal mode a little bit too low
730
« on: December 03, 2012, 02:18:18 pm »
All right, Version 1.4 (beta) : - Better platforms generation ( ) - Better collisions detections - Enemies ! (Still has the weird bug I've spent a few hours on but I can't understand- basically, the doodle will keep going up without bouncing, sometimes, when it goes through a jumpable platform, without bouncing on it first)
731
« on: December 03, 2012, 06:34:51 am »
Nice That can be quite "simply" adapted for Nspire Lua 3.2 btw
732
« on: December 02, 2012, 03:11:29 pm »
Well, I'm not sure why it acts that way, but they probably chanced its internals and since then, when you call a timer.start() while there was another one running, it simply didn't start. The fix here monitors when ther is a call to timer.start and stop and calls the stop() before starting another We have reported that bug
733
« on: December 02, 2012, 11:54:37 am »
Yeah, there is a timer issue on 3.2, which that fixes :
-- fix of TI Bug.... local tstart = timer.start function timer.start(ms) if not timer.isRunning then tstart(ms) end timer.isRunning = true end local tstop = timer.stop function timer.stop() timer.isRunning = false tstop() end
734
« on: December 02, 2012, 10:02:41 am »
735
« on: December 01, 2012, 07:33:33 pm »
Hmm My best score is 750, but it's all randomly generated ^^
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