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Topics - aeTIos

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61
The Axe Parser Project / AI programmer needed
« on: April 21, 2011, 03:37:15 am »
Hi,

I'm working on a secret RPG project, and I need an AI programmer since I suck at everything that has to do with enemies.
It is an action RPG, so fighting is like as in the Zelda games.

Any help will be greatly appreciated!

aeTIos

62
Axe / Action RPG AI help!
« on: April 19, 2011, 03:43:52 pm »
Can anyone explain how to create an Action-RPG AI?
Including enemy moving, attacking, etc.
Also, checking your own attacks would be nice to be explained too.

Thanks a lot in advance!

--aeTIos

63
Axe / Reading and parsing a string
« on: April 14, 2011, 12:20:11 pm »
Hello, I am experimenting with a possible 83+ Lua interpreter, and I wondered how I can parse strings best. Should I use tokens or just input?
If input, how can I parse it best (via an interpreter, it reads a program)
If tokens, can I change token names in some way?

Thanks!

64
Axe / Perspective?
« on: March 28, 2011, 06:49:40 am »
Hello,

How can you draw sprites with perspective (e.g., they are smaller if they are farther away and bigger if they are closer to you) ?

thanks!

--aeTIos

65
ASM / Pixel on/off, drawing lines
« on: March 24, 2011, 04:17:05 am »
Hi,

How do you set a pixel on the screen on/ off?
How do you draw a line ?

Thanks!

66
ASM / Display the keycode of a keypress
« on: March 23, 2011, 11:53:52 am »
Hi-

How can you display the key code of a keypress gotten from B_CALL _getKey on the screen?

thanks in advance!

67
ASM / Disable "Done" message
« on: March 23, 2011, 07:47:17 am »
Hi,

How do you disable the "Done" message?

thanks in advance!

68
ASM / Is this supposed to happen?
« on: March 23, 2011, 06:14:45 am »
Okay, I made this code:
Code: [Select]
#include "ti83plus.inc"
.org 40339
.db $BB,$6D
B_CALL _ClrLCDFull
B_CALL _BufClr
B_CALL _getKey
ret
It turns off the calc, is this supposed to happen?

69
ASM / Floats? (First ASM question O.O)
« on: March 22, 2011, 12:48:22 pm »
Hi,

first things first, this is my 1st question on ASM programming!

The question is: how easy (or hard) is it to use floats?
if easy, please qive some code

thanks in advance!

70
TI Z80 / Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 09:41:40 am »
Ohai everyone!

I'm creating a Super Mario Bros. 2 port!  :w00t:
awesome, isn't it?
It will have 1:1 sprites, and sound.
I am trying to do it in 4 lv grayscale, too, not sure if I can stick to it (speed issues?)

I have a question, though...
how to do animated tiles?

Oh, you wanna play it?
www.virtualnes.com

71
Art / Super Mario Bros 2 sprite request
« on: March 11, 2011, 03:52:27 am »
Hello,

Here's a request for 3/4lv SMB2 sprites. I can't even get to create a good goomba x.x

72
TI Z80 / Axe Shell
« on: March 05, 2011, 02:14:39 pm »
Hello,

As some of you might have noticed, I am working on a shell in Axe. I am now playing a bit with memkit to get some experience, and I wrote a little program to list programs on your calc, it is attached.

My questions and updates will go here.

I have already one question:
How can you run DCS, MOS and Ion programs in an Axe program, or isn't this possible?
(That would be too bad)

Oh, and do you maybe know a possible name for this? I am not really good at thinking names :P

VVVVV the attachment MEMEMEME is the source (yea, the name is a bit weird) VVVVVVV

73
Axe / Basic or Assembly?
« on: March 04, 2011, 01:09:34 pm »
I have a question:
How can you find out if a program is Basic or (nostub) ASM? I dont know it, but it'll very useful to me, because i want to create a shell <<<Yea, a SHELL, and not for fuel ;D

74
TI Z80 / Boing- Yet another Bouncing game
« on: February 24, 2011, 11:44:06 am »
Hi!

My current project 'bounce' isnt finished yet, but I started working on my next: Boing. its a bouncing ball game, many of you will know it I think.

attached screenie and bouncing demo.

75
TI Z80 / RollerCoaster TI
« on: February 19, 2011, 09:52:24 am »
Hi,
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?

It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D

Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.

aeTIos

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