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Messages - aeTIos

Pages: 1 ... 75 76 [77] 78 79 ... 274
1141
Axe / Re: Jumping
« on: November 22, 2012, 03:53:21 am »
that's true. Although the real hard thing on jumping is making it look realistic, i.e. as if there was gravity.

1142
Humour and Jokes / Re: ( ͡° ͜ʖ ͡°)
« on: November 21, 2012, 04:03:52 pm »
I just ran across this one:
(o˘◡˘o)

Could be used by calc84maniac for banhammering:
Quote from: calc84maniac
11:32  calc84maniac | banhammered (o˘◡˘o)T

1143
Web Programming and Design / Re: how much is 5M
« on: November 21, 2012, 01:20:42 pm »
Do people click those o.o I always ignore ads.

1144
or just have cubes?

1145
TI Z80 / Re: [AXE] Bullet Hell
« on: November 21, 2012, 09:58:16 am »
Well that's a bit too quick, the base syntax was left the same ;)
But yeah the transition from the last beta to 1.1.x was quite a shock to me too

1146
Introduce Yourself! / Re: It's me, Roboman
« on: November 21, 2012, 09:14:04 am »
Everyone's so greedy at peanuts D:
Have a lot!
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Spoiler For peanception!:
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
;D
And that intro was kinda epic so +1 XD



1147
Axe / Re: Specific Tutorials List (Axe)
« on: November 21, 2012, 06:35:32 am »
I might write some tutorials too, one time.

1148
Math and Science / Re: Solving this
« on: November 21, 2012, 06:24:57 am »
Ah yeah I see, thanks :D
Actually what I did was in fact the same but with more steps, especially substitution. (which I use a lot since I can't see 2xx as one number D:)

1149
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)
« on: November 21, 2012, 06:20:25 am »
^that. But that's prolly 'cause it's actually not dec 21th but somewhere 2145 or so

1150
Introduce Yourself! / Re: Not really new, but
« on: November 21, 2012, 06:11:41 am »
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
!peanuts !peanuts !peanuts !peanuts
Have 16 bags.

1151
Humour and Jokes / Re: ( ͡° ͜ʖ ͡°)
« on: November 21, 2012, 06:06:28 am »
And of course, it gets f*cked up in windows. It looks like this: ([]° [][] []°) with [] is the N/A block.

1152
TI Z80 / Re: [AXE] Bullet Hell
« on: November 21, 2012, 05:57:53 am »
yeah axe 0.2.2 is.. kinda... outdated... :O
This sounds cool by the way :D I hope you can finish it.

1153
Math and Science / Solving this
« on: November 21, 2012, 05:53:23 am »
So yeah, I had a math exam today and the last question was this: f(x) = x*2^(2x+3), there is a horizontal line y=q that intersects the y axis in A and f(x) in B and C with AB:BC = 1:2. Calculate q in 2 decimals.
graph:

I didn't finish it during the exam (too bad) but this is what I came at afterwards:
f(-x) = f(-3x)  ; final answer is in -x, for why take a look at the graph
-x*2^(-2x+3)=-3x*2^(-6x+3)
-x*2^(-2x)*8=-3x*2^((-2x)^3)*8
-x*2^(-2x)=-3x*2^((-2x)^3)
;;substitute p for 2^(-2x)
-xp=-3xp^3
3p^2=1
p^2=1/3
p=sqrt(1/3)
2^(-2x) = sqrt(1/3)
log2(sqrt(1/3))=-2x
-x = log2(sqrt(sqrt(1/3)))
now input log2(sqrt(sqrt(1/3))) in f and you get y=~-1.83 so q = -1.83
Did I solve this right? Are there faster or better ways to do it?

1154
Humour and Jokes / Re: ( ͡° ͜ʖ ͡°)
« on: November 20, 2012, 04:28:56 pm »
I cannot. D:

1155
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 20, 2012, 04:27:25 pm »
My lungs almost burst from laughing. no kidding.

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