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Axe / Re: Jumping
« on: November 22, 2012, 03:53:21 am »
that's true. Although the real hard thing on jumping is making it look realistic, i.e. as if there was gravity.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1141
Axe / Re: Jumping« on: November 22, 2012, 03:53:21 am »
that's true. Although the real hard thing on jumping is making it look realistic, i.e. as if there was gravity.
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Humour and Jokes / Re: ( ͡° ͜ʖ ͡°)« on: November 21, 2012, 04:03:52 pm »
I just ran across this one:
(o˘◡˘o) Could be used by calc84maniac for banhammering: Quote from: calc84maniac 11:32 calc84maniac | banhammered (o˘◡˘o)T 1143
Web Programming and Design / Re: how much is 5M« on: November 21, 2012, 01:20:42 pm »
Do people click those o.o I always ignore ads.
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Math and Science / Re: Observations of Cellular Automata simulating particles« on: November 21, 2012, 10:02:09 am »
or just have cubes?
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TI Z80 / Re: [AXE] Bullet Hell« on: November 21, 2012, 09:58:16 am »
Well that's a bit too quick, the base syntax was left the same
But yeah the transition from the last beta to 1.1.x was quite a shock to me too 1146
Introduce Yourself! / Re: It's me, Roboman« on: November 21, 2012, 09:14:04 am »
Everyone's so greedy at peanuts
Have a lot! Spoiler For peanception!: And that intro was kinda epic so +1 1147
Axe / Re: Specific Tutorials List (Axe)« on: November 21, 2012, 06:35:32 am »
I might write some tutorials too, one time.
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Math and Science / Re: Solving this« on: November 21, 2012, 06:24:57 am »
Ah yeah I see, thanks
Actually what I did was in fact the same but with more steps, especially substitution. (which I use a lot since I can't see 2xx as one number ) 1149
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)« on: November 21, 2012, 06:20:25 am »
^that. But that's prolly 'cause it's actually not dec 21th but somewhere 2145 or so
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Introduce Yourself! / Re: Not really new, but« on: November 21, 2012, 06:11:41 am »Have 16 bags. 1151
Humour and Jokes / Re: ( ͡° ͜ʖ ͡°)« on: November 21, 2012, 06:06:28 am »
And of course, it gets f*cked up in windows. It looks like this: ([]° [][] []°) with [] is the N/A block.
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TI Z80 / Re: [AXE] Bullet Hell« on: November 21, 2012, 05:57:53 am »
yeah axe 0.2.2 is.. kinda... outdated... :O
This sounds cool by the way I hope you can finish it. 1153
Math and Science / Solving this« on: November 21, 2012, 05:53:23 am »
So yeah, I had a math exam today and the last question was this: f(x) = x*2^(2x+3), there is a horizontal line y=q that intersects the y axis in A and f(x) in B and C with AB:BC = 1:2. Calculate q in 2 decimals.
graph: I didn't finish it during the exam (too bad) but this is what I came at afterwards: f(-x) = f(-3x) ; final answer is in -x, for why take a look at the graph -x*2^(-2x+3)=-3x*2^(-6x+3) -x*2^(-2x)*8=-3x*2^((-2x)^3)*8 -x*2^(-2x)=-3x*2^((-2x)^3) ;;substitute p for 2^(-2x) -xp=-3xp^3 3p^2=1 p^2=1/3 p=sqrt(1/3) 2^(-2x) = sqrt(1/3) log2(sqrt(1/3))=-2x -x = log2(sqrt(sqrt(1/3))) now input log2(sqrt(sqrt(1/3))) in f and you get y=~-1.83 so q = -1.83 Did I solve this right? Are there faster or better ways to do it? 1155
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: November 20, 2012, 04:27:25 pm »
My lungs almost burst from laughing. no kidding.
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