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Messages - aeTIos

Pages: 1 ... 82 83 [84] 85 86 ... 274
1246
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 11, 2012, 10:01:12 am »
Quote
The screen slowing turning white is a problem with the framebuffer driver. It should only happen when the LCD screen goes to standby or turns off.
This also happens to me on ubuntu :p

1247
News / Re: A new z80 calc... in color?
« on: November 11, 2012, 08:39:29 am »
PRIZM batteries last 1-2 months with ~2-4hr. of usage... for me at least. Do TI calc use more battery?
The nspire does, not in the least because it has almost3 times the processing power of the prizm. (When not overclocked at least)

1248
Miscellaneous / Re: Internet in the ti nspire cx cas
« on: November 11, 2012, 08:28:35 am »
I think it can't get clearer.
...
The only thing I could think of right now:



Also admin I think it's a good idea to lock this?

1249
General Calculator Help / Re: Student software problems
« on: November 11, 2012, 08:24:00 am »
You can also try TiLP.

1250
News / Re: Faster Flash Access for the 83+/84+
« on: November 11, 2012, 08:21:28 am »
Does this mean archiving gets 3 times as fast?
And Texas, no I don't think this has to do with zstart since that's also written by thepenguin :)

1251
TI Z80 / Re: Axe Emulator
« on: November 11, 2012, 06:40:12 am »
***BUG REPORT***
There is a problem with the emulator on your website, numbers can't go over 255. This makes quite some programs go haywire.

1252
News / Re: Discovery of an Nspire Color prototype
« on: November 10, 2012, 04:48:57 pm »
wut? for me, it is a red-and-black screen featuring a load indicator.

1253
TI-Nspire / Re: Did any of you know that you can do this?
« on: November 10, 2012, 03:04:47 pm »
^Eheh. Indeed.

1254
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 02:17:22 pm »
You don't need that. :D

1255
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 02:16:13 pm »
You don't need to declare Pic1PCS every time. only the first time is sufficient :)

1256
General Calculator Help / Re: MathPrint glitching up
« on: November 10, 2012, 02:10:37 pm »
I think doors kinda breaks with mathprint.

1257
News / Re: A new z80 calc... in color?
« on: November 10, 2012, 01:45:55 pm »
Quote
Please also be mindful that the older color systems with z80 hardware were not full color; hardware sprites or tiles could only have a few colors at a time.
That adds to nostalgia feelings :3
I remember playing pokemon crystal with my friend on a GBC and we were totally stunned on the graphics  :')

(by the way we need a emoticon on that)

1258
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 01:09:40 pm »
Imagine you have the white H-pawn. This is likely to be the eighth piece in L1. (remember that because we start counting from zero, we have to subtract one from this. This explains why I'll use seven instead of eight in the exciting piece of code following this boring story)
It moves on the last row. Because you are still debugging, you haven't included that you cannot promote into a king.
Now if we want to change the pawn in a king, we do:
Code: [Select]
;remember, the king is represented by 5
;also remember that the piece type is the 3rd element of the 4 bytes per piece, the 0th being if it's taken or not.
5 -> { 7*4  + 3  + L1}   ;the p here is 7, the n is 3

1259
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 12:51:21 pm »
No that's not possible. I think this needs some explaination.


A WILD POINTER TUTORIAL APPEARS!

What {p*4+n+L1} actually means is a place in memory. {p*4+n+L1} points to that place and is thus called a pointer. L1 is not a list like in Basic, it is a pointer. What you do when saying {p*4+n+L1} is tell the program to go to p*4+n bytes after L1. This can even be done with "variables": I bet you have had these weird characters on your screen when you forgot to say >dec when you wanted to output a number on screen. These weird characters are actually the contents of RAM at the place of your number :).

If you got any more questions, ask!

1260
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 12:41:49 pm »
No. To declare it you would use number-to-store->{p*4+n+L1}

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