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Messages - aeTIos

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1261
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 12:38:12 pm »
so this is the way you have it stored:
{taken,x,y,piece}
taken is the 0th element in this so-called array.
To access the nth variable of the pth piece, you need to do this:
{p*4+n+L1}
p needs to be multiplied by four because each piece uses up 4 bytes of data in the array.

Hope that explains it :)

And I agree with Hayleia that a 64-byte array for representing the board would be handier. But that's your choice :)

1262
TI-Nspire / Re: Did any of you know that you can do this?
« on: November 10, 2012, 09:45:24 am »
I did not know. I don't really care either since I never see them XD

1263
General Calculator Help / Re: Weird equation variables
« on: November 10, 2012, 09:25:41 am »
It is caused by programs messing with the VAT (variable allocation table iirc). Make sure all hooks are off then do a RAM clear.
EDIT: and did you uninstall zStart on 2.55? REALLY uninstall? (as in, undo run on RAM clear)

1264
Axe / Re: Sprites and Greyscale
« on: November 10, 2012, 08:56:56 am »
I think pt-off is what you need.
EDIT: and an additional pt-off()^r when you use 4-lv gray.

1265
Other / Re: $820 in 3d softwares for free!
« on: November 10, 2012, 08:45:51 am »
Me too. D:

1266
General Calculator Help / Re: TI-84+ SE Menu
« on: November 10, 2012, 08:22:50 am »
TI made Start-Up for this.

1267
General Calculator Help / Re: TI-84+ SE Menu
« on: November 10, 2012, 06:20:33 am »
I can make this too, when thepenguin can give me the asm codes to use with Axe.

1268
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 06:04:19 am »
erw, you are right T.T thanks for pointing that out. (I haven't programmed in a loooong time)
I made a huge mistake: the pt-on command should be this:
pt-on({A*4+L1+1},{A*4+L1+2},8*{A*4+L1+3}+Pic1PCS+(48*B))
Sorry o*.*o

1269
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 10, 2012, 05:19:27 am »
You guys no read other's posts? I accounted everything I said in the code I posted. Lol.
[sorry this is not meant rude, I'm just kind of surprised you had not seen it]
EDIT: quoting myself:
Ok I made your graphics routine slightly shorter, but your data needs to be restructured.
Code: [Select]
data structure:
-sprites:
[hexWPAWN]->Pic1PCS
[hexWBISHOP][hexWKNIGHT][hexWROOK][hexWQUEEN][hexWKING][continue here for the 6 black pieces]

-------

how the pieces are stored in L1:
{taken?(0 if still on the board),xpos,ypos,pieceno(0=pawn,1=bishop, just like the sprite arrangement, and no need for B/W pieces)}

-----
Now the big thing: drawing the stuff.

For(A,0,31)
  if {A*4+L1}=!0
    A>15->B
    pt-on(A*4+L1+1,A*4+L1+2,8*{A*4+L1+3}+Pic1PCS+48*B)     ;; the x and y positions might be a bit off. you should change this later on.
  end
end
I think that will do it :D

1270
Site Feedback and Questions / Re: Omnimaga saving act
« on: November 10, 2012, 04:05:43 am »
Yeah especially the sliding part in the beginning.

1271
News / Re: Discovery of an Nspire Color prototype
« on: November 10, 2012, 03:33:31 am »
I lol'ed at the spoiler.
Critor, any news on the prototype?

1272
News / Re: Discovery of an Nspire Color prototype
« on: November 09, 2012, 04:17:50 pm »
Aha :)

1273
Portal X / Re: Portal Prelude
« on: November 09, 2012, 03:48:01 pm »
:o :o :D :D

If you got screenshots, send them to me!

edit: so I can make a promotional vid

1274
Other Calculators / Re: More Precision on the 83+/84+ (10^127 - 10^-127)
« on: November 09, 2012, 03:39:10 pm »
Hehe :D viva les z80 guys :D They are the guys that understand how we feel.

1275
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 09, 2012, 03:13:24 pm »
To summarize hayleia's point: str, gdb, pic are not the same as the Basic str, pic, gdb.

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