Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 84 85 [86] 87 88 ... 274
1276
News / Re: Discovery of an Nspire Color prototype
« on: November 09, 2012, 02:50:18 pm »
Ahaaa. Do you have such good contacts that they loan them to you? O.O

1277
News / Re: Discovery of an Nspire Color prototype
« on: November 09, 2012, 02:48:17 pm »
Just kidding ;)
But really, do you just browse ebay for those or so?

1278
News / Re: Discovery of an Nspire Color prototype
« on: November 09, 2012, 02:31:53 pm »
Critor, I again wonder how you get all these prototypes. Do you have too much time on your hands O.o

1279
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 09, 2012, 11:48:12 am »
Ok. I gotta eat now, post any questions you got :)

1280
News / Re: A new z80 calc... in color?
« on: November 09, 2012, 11:29:34 am »
Soo it might be safe to say that a z80 might cost $5 at max?

1281
xeda strikes again O.o

1282
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 09, 2012, 10:26:23 am »
Ok I made your graphics routine slightly shorter, but your data needs to be restructured.
Code: [Select]
data structure:
-sprites:
[hexWPAWN]->Pic1PCS
[hexWBISHOP][hexWKNIGHT][hexWROOK][hexWQUEEN][hexWKING][continue here for the 6 black pieces]

-------

how the pieces are stored in L1:
{taken?(0 if still on the board),xpos,ypos,pieceno(0=pawn,1=bishop, just like the sprite arrangement, and no need for B/W pieces)}

-----
Now the big thing: drawing the stuff.

For(A,0,31)
  if {A*4+L1}=!0
    A>15->B
    pt-on(A*4+L1+1,A*4+L1+2,8*{A*4+L1+3}+Pic1PCS+48*B)     ;; the x and y positions might be a bit off. you should change this later on.
  end
end
I think that will do it :D

1283
TI Z80 / Re: AXECHESS - The First Chess made in Axe
« on: November 09, 2012, 09:58:34 am »
Can't you just not display the pawn and draw a queen (or something else) instead?

1284
News / Re: A new z80 calc... in color?
« on: November 09, 2012, 09:47:08 am »
I wonder, is the z80 very expensive? if not, that would be the best solution for them. (IMAO)

1285
Site Feedback and Questions / Re: Omnimaga saving act
« on: November 09, 2012, 09:45:45 am »
Well if you send me the calculator I'd be happy to test it, lol.
* aeTIos runs

As for tracks, you would be the best one to choose what tracks I could use since I obviously do not know what's in every track and thus do not know which tracks fit best.

1286
Site Feedback and Questions / Re: Omnimaga saving act
« on: November 09, 2012, 07:56:43 am »
Well I could make the video itself, but DJ_O would have to create music.

1287
Site Feedback and Questions / Re: Omnimaga saving act
« on: November 09, 2012, 05:55:56 am »
I can make a simple compilation of some GIF calc game animations in blender. no clue when that wuold be finished tho.

1288
no I think it means the iterative sum >sigma notation?

1289
ASM / Re: Some basic questions
« on: November 09, 2012, 05:14:28 am »
I agree with DrDnar. Axioms are the best!

1290
Introduce Yourself! / Re: Greetings from Hellsing
« on: November 09, 2012, 04:19:39 am »
Welcome :D
!peanuts

Pages: 1 ... 84 85 [86] 87 88 ... 274