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Messages - aeTIos
Pages: 1 ... 8 9 [10] 11 12 ... 274
136
« on: November 08, 2014, 09:43:32 pm »
I really want to have some real keys to control the ship. Maybe make them remappable so the user can configure it the way they prefer (I might be using the small keyboard in the bottom... I want to try how usable it is for controlling games). The reason for this is that sometimes, touchpad input gets ignored. This is killing especially in a game like this
I didn't try the update myself but matref said this:
customizable controls including the use of the touchpad
hmmm. That's just the option to use the touchpad "touch' abilities instead of having to click it.
137
« on: November 08, 2014, 09:38:09 pm »
Great to hear this isn't dead. I'm still quite excited to see how programming in this language is gonna be
138
« on: November 08, 2014, 09:12:43 pm »
Student. No money even €5.
139
« on: November 08, 2014, 08:34:06 pm »
ITT: builderboy reveals his struggles while writing portal on calc.
Really though, this game looks coooool.
140
« on: November 08, 2014, 07:48:44 pm »
Could have been my imagination. Or the time ticking faster when you're doing cool things ^^
141
« on: November 08, 2014, 07:36:45 pm »
I said I'd be reporting back. Here I go. I really like the game, seems like a fun game to quickly pull out while you're bored. The gameplay is minimalistic but nice, and the graphics look quite good. Only one thing that bugs me: In the level selection menu, the cursor is really laggy. I wonder if there's anything you could do to fix that?
142
« on: November 08, 2014, 07:00:36 pm »
You know what they say... no pix, no clix Just kidding, but a few pictures would be nice. Maybe hotlink the images you uploaded to the Cemetech archives? (Also, upload this to Ticalc.org. You'll get a bigger audience!) The Game looks nice, trying right now.
143
« on: November 08, 2014, 06:57:43 pm »
* aeTIos prods progress Seriously, I hope this game gets finished. I never played VVVVVV and I'm excited to try.
144
« on: November 08, 2014, 06:53:27 pm »
That looks quite awesome Any chance for a WIP version?
145
« on: November 08, 2014, 06:41:58 pm »
Just saw this thread. It's sad that I can't try this, because I have OS 3.1 and I'm not updating Maybe I can dual boot one time. Though, judging from the looks this looks like an awesome project
146
« on: November 08, 2014, 06:27:52 pm »
Cool! I played this game a lot on my 84+. I'll check it out and report back on 3.1 speed.
147
« on: November 08, 2014, 06:26:16 pm »
Only just saw this. I remember writing a program like this once for the 84+ and boy was it useful. I'm probably not gonna use this because hey I don't need it for school, but I bet this is going to get quite some users when put on ticalc.
148
« on: November 08, 2014, 06:23:21 pm »
Dang. Why didn't I see this earlier? Actually I did see the thread but I never really bothered to reply. Gotta show my support one time I really hope to see crysis for the Nspire one time using this lib. That's totally possible, right?
149
« on: November 08, 2014, 06:10:09 pm »
I'm not sure if that works. Like I said, my USB connector was really loose and prone to losing connection on boot and I needed the flash drive. Next time I install debian (which won't be long, because boy, this is awesome), I'll try SLASH'EM and report back On a semi-unrelated side note, running off a flash drive really devours your battery I messed around for maybe 45 minutes and I lost some 70%
150
« on: November 08, 2014, 06:04:16 pm »
EDIT : yep, just as I thought. There's no memory leak guys, you can go and download Actually, in rare circumstances it can leak and may actually crash the calc. As your code doesn't catch std::bad_alloc and you're using "new" sometimes, the exception doesn't get caught and terminates the program instantly, not freeing any resources. The solution is simple: Use std::shared_ptr and std::unique_ptr and your code is instantly exception safe. Just a FYI
That might have been the thing you and geekboy encountered during last HCWP, matref. Or not. Anyways I tried this and it's super awesome... except that I really want to have some real keys to control the ship. Maybe make them remappable so the user can configure it the way they prefer (I might be using the small keyboard in the bottom... I want to try how usable it is for controlling games). The reason for this is that sometimes, touchpad input gets ignored. This is killing especially in a game like this
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