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Messages - aeTIos

Pages: 1 ... 92 93 [94] 95 96 ... 274
1396
Axe / Re: How to make a 2 pages app with only data on the second page ?
« on: September 27, 2012, 07:29:23 am »
You can't create a 2 page app with axe, due to RAM restrictions.

1397
you accidentally double-posted.

1398
General Calculator Help / Re: Brick
« on: September 27, 2012, 07:23:01 am »
You can downgrade from 3.2 to 3.1 so you should try that.

1399
Calculator C / Re: [Ndless] Memory leaks happen anyway
« on: September 26, 2012, 08:56:00 am »
code in spoiler D:

1400
Humour and Jokes / Re: Dsylexics Untie!
« on: September 26, 2012, 08:39:14 am »
wlel you dnot get the atrcile rghit snice it sttaes taht the frsit and lsat ltteer solhud be in the rhigt pclae.

1401
And I guess one should first send the files in the ndless folder to the other calc? (as in, ndless_resources.tns and this other one)

1402
Humour and Jokes / Re: Dsylexics Untie!
« on: September 24, 2012, 09:19:05 am »
I bet you dont
dont read this sentence well

1403
Humour and Jokes / Re: Me messing around with axe
« on: September 24, 2012, 09:18:17 am »
lol :P

1404
Art / Re: General purpose art thread
« on: September 24, 2012, 05:28:04 am »
Hmm. You should outline that flag some more (black outline for example) otherwise cool :)

1405
hmm this patent for touch screen looks cool. I don't really think that this will be a grayscale calc, the combination with touch would be a total no-no IMO

1406
News / Re: Leafy caught stalking Juju and DJ on city webcams
« on: September 22, 2012, 02:29:02 pm »
lol

1407
TI Z80 / Re: Zelda resumed and almost done...a bit of help needed
« on: September 21, 2012, 02:34:22 pm »
As I mentioned in the PM I sent you, I can help you with AI. Could you send me a list of AI characters?

1408
TI Z80 / Re: Zelda resumed and almost done...a bit of help needed
« on: September 20, 2012, 03:06:37 pm »
Well I can probably give some directions on AI.
1) Some enemies move randomly or until they hit a wall. This shouldnt be such a problem.
2) Other ones move at you by just changing the coords so that they are more close to you. this shouldnt be a problem either.
3) finally, there are enemies that follow a certain path (ie, the green traps). Not too hard either I guess.

These things are based on more early Zelda games I played. Point I want to make: You don't need an advanced pathfinding algorithm IMO.

If you want some pseudocode for this, I'd be happy to write some. Just ask me (you can also send me a PM if you want to be sure that I read it)

1409
TI-Nspire / Re: nCraft (3D minecraft-like game for the nspire)
« on: September 20, 2012, 02:37:19 pm »
I guess he was looking for the word checkerboard. Looks awesome, gotta try this out :D (when stable lol)

1410
TI Z80 / Re: Bounce
« on: September 20, 2012, 08:51:36 am »
Hm looks nice. However, you might make the ball some smaller.

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