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General Calculator Help / Re: Problems with Zoom Math
« on: November 25, 2011, 09:15:52 am »
Zoom Math 500 costs $99.95
I have some ideas how to (censured) it...
I have some ideas how to (censured) it...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2296
General Calculator Help / Re: Problems with Zoom Math« on: November 25, 2011, 09:15:52 am »
Zoom Math 500 costs $99.95
I have some ideas how to (censured) it... 2297
General Calculator Help / Re: Problems with Zoom Math« on: November 25, 2011, 09:11:54 am »
Is there any board where we can discuss about this further? I am pretty interested in Zoom Math
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Axe / Re: Axe Q&A« on: November 25, 2011, 06:43:35 am »
Hayleia: pretty much every random hex code gives a ram clear.
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News / Re: Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board« on: November 25, 2011, 04:13:52 am »
How did the 86 edit programs then?
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Gaming Discussion / Re: who wants to play portal 2 coop with me?« on: November 25, 2011, 02:46:04 am »
Hmm I guess I won't be able to play co-op since portal already dies when I go play the single player
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Axe / Re: Storing levels to appvars« on: November 25, 2011, 02:43:36 am »
You cannot read back into GDB1. You have to read it back either from your appvar of copy()ing it to a list.
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Gaming Discussion / Re: Runescape gets new site design« on: November 25, 2011, 02:42:04 am »
I played it for say 3 years then stopped.
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Axe / Re: Axe tile mapping! HELP!« on: November 25, 2011, 02:40:31 am »
Hmm, seems that you all have troubles understanding.
So what do the hex numbers in the GDB mean? Those numbers represent the position of the sprite in pic1 +1 So, if you have 3 sprites, one being +,another an X, and the other an O and they're all stored in a row in pic1, you could get this tilemap: (.. means a blank "tile") OXXO +....+ X....X O++O This would be represented by this map data: [03020203]->GDB1 [01000001] [02000002] [03010103] I hope this is more clear. My point that was not 100% clear to you: You can store more than one sprite to a pic since a pic is NO MORE than a pointer (which is again just a number) So have fun storing 15 sprites in a row and play around with it a bit. 2305
Axe / Re: Axe tile mapping! HELP!« on: November 24, 2011, 02:05:34 pm »
Nice! Glad I was clear!
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Gaming Discussion / Re: who wants to play portal 2 coop with me?« on: November 24, 2011, 01:28:06 pm »
Too bad my portal is still downloading... (been busy for ~8 hours )
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Lua / Re: Bubble shooter« on: November 24, 2011, 09:29:59 am »
So what? I am allowed to create it no?
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Gaming Discussion / Re: Great time to get Valve games« on: November 24, 2011, 09:23:55 am »
^that
I bought. Even thoufh my crappy PC can't run it >.< 2310
Computer Projects and Ideas / Re: [java] My text based RPG!« on: November 24, 2011, 03:38:21 am »
It's menu-based.
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