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Messages - aeTIos

Pages: 1 ... 152 153 [154] 155 156 ... 274
2296
General Calculator Help / Re: Problems with Zoom Math
« on: November 25, 2011, 09:15:52 am »
Zoom Math 500 costs $99.95
I have some ideas how to (censured) it...

2297
General Calculator Help / Re: Problems with Zoom Math
« on: November 25, 2011, 09:11:54 am »
Is there any board where we can discuss about this further? I am pretty interested in Zoom Math :P

2298
Axe / Re: Axe Q&A
« on: November 25, 2011, 06:43:35 am »
Hayleia: pretty much every random hex code gives a ram clear.

2299
How did the 86 edit programs then?

2300
Gaming Discussion / Re: who wants to play portal 2 coop with me?
« on: November 25, 2011, 02:46:04 am »
Hmm I guess I won't be able to play co-op since portal already dies when I go play the single player :P

2301
Axe / Re: Storing levels to appvars
« on: November 25, 2011, 02:43:36 am »
You cannot read back into GDB1. You have to read it back either from your appvar of copy()ing it to a list.

2302
Gaming Discussion / Re: Runescape gets new site design
« on: November 25, 2011, 02:42:04 am »
I played it for say 3 years then stopped.

2303
Axe / Re: Axe tile mapping! HELP!
« on: November 25, 2011, 02:40:31 am »
Hmm, seems that you all have troubles understanding.
So what do the hex numbers in the GDB mean?
Those numbers represent the position of the sprite in pic1 +1
So, if you have 3 sprites, one being +,another an X, and the other an O and they're all stored in a row in pic1, you could get this tilemap: (.. means a blank "tile")

OXXO
+....+
X....X
O++O

This would be represented by this map data:
[03020203]->GDB1
[01000001]
[02000002]
[03010103]

I hope this is more clear.
My point that was not 100% clear to you:
You can store more than one sprite to a pic since a pic is NO MORE than a pointer (which is again just a number)
So have fun storing 15 sprites in a row and play around with it a bit.


2304
TI Z80 / Re: FADE
« on: November 24, 2011, 02:07:02 pm »
The second looks pretty nice!

2305
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 02:05:34 pm »
Nice! Glad I was clear!

2306
Gaming Discussion / Re: who wants to play portal 2 coop with me?
« on: November 24, 2011, 01:28:06 pm »
Too bad my portal is still downloading... (been busy for ~8 hours O.O)

2307
TI Z80 / Re: asmdream is waking up...
« on: November 24, 2011, 09:36:48 am »
Nice!

2308
Lua / Re: Bubble shooter
« on: November 24, 2011, 09:29:59 am »
So what? I am allowed to create it no? :P

2309
Gaming Discussion / Re: Great time to get Valve games
« on: November 24, 2011, 09:23:55 am »
^that
I bought. Even thoufh my crappy PC can't run it >.<

2310
Computer Projects and Ideas / Re: [java] My text based RPG!
« on: November 24, 2011, 03:38:21 am »
It's menu-based.

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