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Messages - aeTIos

Pages: 1 ... 153 154 [155] 156 157 ... 274
2311
Lua / Re: Bubble shooter
« on: November 23, 2011, 11:44:17 pm »
I plan on creating this for the 84.

2312
Miscellaneous / Re: Happy Thanksgiving
« on: November 23, 2011, 11:09:35 pm »
haha. I recognise that. :]

2313
Miscellaneous / Re: Happy Thanksgiving
« on: November 23, 2011, 11:06:20 pm »
Luls

2314
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 11:05:24 pm »
basically if you have empty tiles you add 1 to all numbers and later on use the if T:T-- trick, if you do not, you count from zero and leave if T:T-- out.

2315
TI Z80 / Re: Tile map helper
« on: November 23, 2011, 11:02:34 pm »
Looks pretty nice, should check this out.

2316
TI-BASIC / Re: nooboish prgrammer
« on: November 23, 2011, 10:58:53 pm »
You should actually use TiLP since it's better than Ticonnect.

2317
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:53:07 pm »
Change (for example)
[01010101]

to
[0101010101]

and change
for(a,0,3)
to
for(a,0,4)

and
{B*4
to
{B*5

that does the trick, now try to figure out how it works!



Epic:
It would be (3*3 map)
[010101->GDB1
[010201
[010101
but in this case, there is no whitespace so you could leave the if T:T-- part out and subtract one from your tile numbers.

2318
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:47:53 pm »
Wait, take the data parts out of the loop.
so
(blargh)->pointers
repeat getkey (15)
for a,0,3
etc.

What should you modify?
The map and
:For(B,0,3)      ;max number is number of rows minus one
:For(A,0,3)      ;max number is number of columns minus one
:{B*4+A+GDB1} ;max number is number of columns

Try to make the box 5*5.

2319
Miscellaneous / Re: Happy Thanksgiving
« on: November 23, 2011, 10:45:57 pm »
ReallY? O.o

2320
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:44:19 pm »
Oh that.
Just easy: add 1 to all tile numbers then type all the tile numbers in in hexadecimal.

2321
Miscellaneous / Re: Happy Thanksgiving
« on: November 23, 2011, 10:43:05 pm »
on a thursday. From what I read the 4th in November.
You mean the 24th of November, right? ;)

I wish a joyful, happy Thanksgiving to all! :) Don't bloat yourself, alright? ;)
* alberthrocks wonders if he can code on Thanksgiving...
I mean the 4th thursday.

2322
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:41:18 pm »
In words:
Loop through the map.
Check if there is a tile.
If there is , subtract 1 from the tile number and draw the tile
end
end
end

2323
Miscellaneous / Re: Happy Thanksgiving
« on: November 23, 2011, 10:39:30 pm »
on a thursday. From what I read the 4th in November.

2324
Axe / Re: Axe tile mapping! HELP!
« on: November 23, 2011, 10:37:55 pm »
No. You did not, since I use a slightly faster way to draw a map: If there is a zero, draw no tile. Gives a speed gain :D

2325
Computer Projects and Ideas / Re: Temple of Light <Looking For Testers>
« on: November 23, 2011, 10:34:31 pm »
I hate that I do not have minecraft.

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