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Lua / Re: Bubble shooter
« on: November 23, 2011, 11:44:17 pm »
I plan on creating this for the 84.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2311
Lua / Re: Bubble shooter« on: November 23, 2011, 11:44:17 pm »
I plan on creating this for the 84.
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Miscellaneous / Re: Happy Thanksgiving« on: November 23, 2011, 11:09:35 pm »
haha. I recognise that. :]
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 11:05:24 pm »
basically if you have empty tiles you add 1 to all numbers and later on use the if T:T-- trick, if you do not, you count from zero and leave if T:T-- out.
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TI Z80 / Re: Tile map helper« on: November 23, 2011, 11:02:34 pm »
Looks pretty nice, should check this out.
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TI-BASIC / Re: nooboish prgrammer« on: November 23, 2011, 10:58:53 pm »
You should actually use TiLP since it's better than Ticonnect.
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:53:07 pm »
Change (for example)
[01010101] to [0101010101] and change for(a,0,3) to for(a,0,4) and {B*4 to {B*5 that does the trick, now try to figure out how it works! Epic: It would be (3*3 map) [010101->GDB1 [010201 [010101 but in this case, there is no whitespace so you could leave the if T:T-- part out and subtract one from your tile numbers. 2318
Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:47:53 pm »
Wait, take the data parts out of the loop.
so (blargh)->pointers repeat getkey (15) for a,0,3 etc. What should you modify? The map and :For(B,0,3) ;max number is number of rows minus one :For(A,0,3) ;max number is number of columns minus one :{B*4+A+GDB1} ;max number is number of columns Try to make the box 5*5. 2320
Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:44:19 pm »
Oh that.
Just easy: add 1 to all tile numbers then type all the tile numbers in in hexadecimal. 2321
Miscellaneous / Re: Happy Thanksgiving« on: November 23, 2011, 10:43:05 pm »I mean the 4th thursday.on a thursday. From what I read the 4th in November.You mean the 24th of November, right? 2322
Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:41:18 pm »
In words:
Loop through the map. Check if there is a tile. If there is , subtract 1 from the tile number and draw the tile end end end 2323
Miscellaneous / Re: Happy Thanksgiving« on: November 23, 2011, 10:39:30 pm »
on a thursday. From what I read the 4th in November.
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Axe / Re: Axe tile mapping! HELP!« on: November 23, 2011, 10:37:55 pm »
No. You did not, since I use a slightly faster way to draw a map: If there is a zero, draw no tile. Gives a speed gain
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Computer Projects and Ideas / Re: Temple of Light <Looking For Testers>« on: November 23, 2011, 10:34:31 pm »
I hate that I do not have minecraft.
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