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Messages - aeTIos

Pages: 1 ... 162 163 [164] 165 166 ... 274
2446
Miscellaneous / Re: I saw a blue lobster at the store
« on: November 15, 2011, 10:26:27 pm »
lol, and lol
also I have seen like 10 blue lobsters at one time O.O
Also mushmoom please try to stay ontopic.

2447
TI Z80 / Re: POGO
« on: November 15, 2011, 10:16:26 pm »
You should actually make it black on white :)
looks like pretty addicting.

2448
Site Feedback and Questions / Re: Outdated misc section
« on: November 15, 2011, 10:11:36 pm »
Nice.

2449
Miscellaneous / Re: STAR WARS
« on: November 15, 2011, 10:08:56 pm »
I do not have to read hbj's post. I lost

EDIT and it wasnt even The Game.

2450
Graviter / Re: Graviter
« on: November 15, 2011, 10:01:10 pm »
When are you releasing this (just curious ;))

2451
Portal X / Re: Portal Prelude
« on: November 15, 2011, 09:59:37 pm »
I already made some :D

2452
Miscellaneous / Re: STAR WARS
« on: November 15, 2011, 08:57:53 pm »
D: Capital letters...
Anyways, I think Lego Star Wars is great. Does that count too?

2453
Math and Science / Re: A Page of My Notes
« on: November 15, 2011, 08:56:36 pm »
Most interesting: lotsa notes I jot down are in English even tho I'm dutch lol.

2454
Introduce Yourself! / Re: привет
« on: November 15, 2011, 05:54:54 pm »
Welcome! Are you russian?

2455
Portal X / Re: Portal Prelude
« on: November 15, 2011, 05:24:56 pm »
Aha
Do you need any more levels for the game itself? (I made a level that features like 4 puzzles :D)

2456
Blaster Master / Re: Blaster Master!
« on: November 15, 2011, 04:00:06 pm »
Er, you lost the source?

2457
Computer Projects and Ideas / Re: Controlling a robot arm with a Wiimote
« on: November 15, 2011, 03:58:36 pm »
Wow and you created this? EPIC.
Also, are you that in the vid? if so, nice beard you got :P

2458
Miscellaneous / Re: My Ti-83+ broke
« on: November 15, 2011, 03:51:00 pm »
Aww, that sucks... Unfortunately, there aren't many hardware freaks out here on omnimaga. I second ZTrumpet, ask on cemetech.
Good luck with your calc!

2459
TI Z80 / Re: Axe pong
« on: November 15, 2011, 02:02:50 pm »
One of the best Pong games I've seen! Great job!

2460
TI Z80 / Re: TiltBall - a puzzle game!
« on: November 15, 2011, 01:25:13 pm »
Well, actually collision testing is done by comparing the three points (first line point, second line point, and ball location) and testing if they are collinear, not by pxl-checking. but the 3-4 ticks before refresh is a good idea!
Actually, I think that pxl-check() is way faster. And drawing the screen every 4 frames saves more than 4 ticks I think O.o

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