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Messages - aeTIos
Pages: 1 ... 162 163 [164] 165 166 ... 274
2446
« on: November 15, 2011, 10:26:27 pm »
lol, and lol also I have seen like 10 blue lobsters at one time Also mushmoom please try to stay ontopic.
2447
« on: November 15, 2011, 10:16:26 pm »
You should actually make it black on white looks like pretty addicting.
2448
« on: November 15, 2011, 10:11:36 pm »
Nice.
2449
« on: November 15, 2011, 10:08:56 pm »
I do not have to read hbj's post. I lost
EDIT and it wasnt even The Game.
2450
« on: November 15, 2011, 10:01:10 pm »
When are you releasing this (just curious )
2451
« on: November 15, 2011, 09:59:37 pm »
I already made some
2452
« on: November 15, 2011, 08:57:53 pm »
Capital letters... Anyways, I think Lego Star Wars is great. Does that count too?
2453
« on: November 15, 2011, 08:56:36 pm »
Most interesting: lotsa notes I jot down are in English even tho I'm dutch lol.
2454
« on: November 15, 2011, 05:54:54 pm »
Welcome! Are you russian?
2455
« on: November 15, 2011, 05:24:56 pm »
Aha Do you need any more levels for the game itself? (I made a level that features like 4 puzzles )
2456
« on: November 15, 2011, 04:00:06 pm »
Er, you lost the source?
2457
« on: November 15, 2011, 03:58:36 pm »
Wow and you created this? EPIC. Also, are you that in the vid? if so, nice beard you got
2458
« on: November 15, 2011, 03:51:00 pm »
Aww, that sucks... Unfortunately, there aren't many hardware freaks out here on omnimaga. I second ZTrumpet, ask on cemetech. Good luck with your calc!
2459
« on: November 15, 2011, 02:02:50 pm »
One of the best Pong games I've seen! Great job!
2460
« on: November 15, 2011, 01:25:13 pm »
Well, actually collision testing is done by comparing the three points (first line point, second line point, and ball location) and testing if they are collinear, not by pxl-checking. but the 3-4 ticks before refresh is a good idea!
Actually, I think that pxl-check() is way faster. And drawing the screen every 4 frames saves more than 4 ticks I think O.o
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