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Messages - aeTIos

Pages: 1 ... 163 164 [165] 166 167 ... 274
2461
News / Re: Pacman Lua released
« on: November 15, 2011, 01:20:43 pm »
Something else is also close to 1337....
Spoiler For what!?!?:
Look at DJ's respect

2462
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 15, 2011, 09:23:10 am »
The Runer of Quibigo?
Lol that actually sounds like an idea for a RPG name O.O

Problem solved! XD
It was just MOS being idiotic.
Putting FnOff at first solved it XD
Thanks for ppl who were in IRC XD
What does FnOff do btw? Did it just remove the busy indicator? Because I remember in TI-BASIC, when pressing keys it slowed things down by about 1% and I saw it happen in some ASM games too (especially in MirageOS games that didn't disable MirageOS interrupts)
It happens more. It happens especially when using getKey (but not much)

2463
Miscellaneous / Re: So what is everyone up to?
« on: November 15, 2011, 06:07:05 am »
Currently, lotsa homework and bad marks... D:
But I am going to work at it.

PS:
Oh and playing portal at school

PPS: Oh and beating portal at school

PPPS: Oh and liking portal since you beat it at school

FINAL THOUGHT: OH, and going to buy portal

FINAL THOUGHT PS: OH, and buying portal 2 too

2464
TI Z80 / Re: Boxman
« on: November 14, 2011, 06:51:38 am »
He did not say he is going to port, just said it should be ported. You can always port it. I do not need credits, since everyone can find this game on the internet.

2465
TI Z80 / Re: Midnight
« on: November 14, 2011, 06:46:19 am »
Oooh, looks pretty epic!
great work, this is going to be on mah calc when finished!
But ehm, you prolly should speed up the cutscene...

2466
TI-Nspire / Re: MasterMind
« on: November 14, 2011, 06:44:33 am »
Looks pretty epic!

2467
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 14, 2011, 04:56:43 am »
DJ, you got a great point with this post. +1.

2468
General Calculator Help / Re: TI 84 turn off fails
« on: November 14, 2011, 04:48:29 am »
I got that error too, this will fix if you cannot ramclear (happened to me some time ago):
Code: (write this program) [Select]
AsmPrgm
C7
then run it.  (do not forget to archive everything first)
Fixed!

2469
Other Calc-Related Projects and Ideas / Re: BACKUP YOUR PROGRESS OFTEN!
« on: November 12, 2011, 02:21:29 pm »
What is that law again?

2470
TI Z80 / Re: Boxman
« on: November 12, 2011, 01:57:16 pm »
You did. But, thanks again!

2471
Lua / Re: Color tetris
« on: November 12, 2011, 01:07:59 pm »
Awesome? I'd call this epic! Great job!

2472
Other Calculators / Re: AxeSynth-MJ's Thriller
« on: November 12, 2011, 12:51:23 pm »
Very nice. Thank you.

2473
Other Calculators / Re: AxeSynth-MJ's Thriller
« on: November 12, 2011, 12:47:56 pm »
does that work flawless?

2474
Other Calculators / Re: AxeSynth-MJ's Thriller
« on: November 12, 2011, 12:46:16 pm »
You mean the 'click' when a note starts and stops playing?

2475
Axe / Re: Axe Q&A
« on: November 12, 2011, 11:25:32 am »
Nope, you should copy it to some place in RAM that you can edit freely, then delete it afterward (My tip: use an appvar)

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