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Messages - aeTIos
Pages: 1 ... 164 165 [166] 167 168 ... 274
2476
« on: November 12, 2011, 11:22:47 am »
That is possible, but that is called 'self-modifying code' or 'writeback'. The thing is, that you cannot use it in an app. The best way is copying the map to L1 or another place in RAM.
2477
« on: November 12, 2011, 11:06:45 am »
Wow epic achievement. Also nice topic id.
2478
« on: November 12, 2011, 11:05:30 am »
That takes up a lot of space. But indeed, that works flawless.
2479
« on: November 12, 2011, 10:10:02 am »
You like puzzles since you picked up portal, right?
2480
« on: November 12, 2011, 09:57:00 am »
Wow it looks great now! Nice job!
2481
« on: November 12, 2011, 09:36:21 am »
*bump* I'll add some more levels when I have the time for it.
2482
« on: November 12, 2011, 09:30:07 am »
I cant send ropelib and momentum (?) to my calc...
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.
I do not get any error. The program just won't send (as with unsigned apps)
2483
« on: November 12, 2011, 08:52:10 am »
This is (I think) more something I am going to create like a physics playground. Or maybe not. But I am still working on this, yep. Leafy, I do buttons the other way round, I let the character check. But probably your method is better if you have lots of moveable objects :x Btw, I might add some portal 2 things like the excursion funnel.
2484
« on: November 12, 2011, 08:21:33 am »
I'm creating some levels now, with some new concepts I thought up
2485
« on: November 12, 2011, 08:08:51 am »
I like the new menu Leafiness0. I actually liked the other one a lot, though, with the translucent level selection scrolling screen. However the new one is still looking nice. Actually for some reasons it kinda reminds me of xLIB xLIB Revolution title screen after you press Enter/2nd, for some reasons.
Also nice new features you added since the last time I checked the thread. Are you still preserving some of the old levels despite the graphical overhaul?
Also I'm glad this thread did not turn into an ASM vs Axe debate over here on Omni.
I hate asm vs axe debates especially when on Cemetech (kerm = asm 1337)
2486
« on: November 11, 2011, 08:13:57 pm »
I cant send ropelib and momentum (?) to my calc...
2487
« on: November 11, 2011, 07:46:23 pm »
I have the US one.
2488
« on: November 11, 2011, 06:46:49 pm »
Aah, okay. Nah, I guess its not too bad. Just have to remove 1 column from my levels. Btw, are they good enough? (and could you read them xD)
2489
« on: November 11, 2011, 06:44:20 pm »
Btw, what is the actual level size? I thought it was 19x12?
2490
« on: November 11, 2011, 10:24:30 am »
Looks pretty nice.
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