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Messages - aeTIos

Pages: 1 ... 164 165 [166] 167 168 ... 274
2476
Axe / Re: Axe Q&A
« on: November 12, 2011, 11:22:47 am »
That is possible, but that is called 'self-modifying code' or 'writeback'. The thing is, that you cannot use it in an app. The best way is copying the map to L1 or another place in RAM.

2477
News / Re: 100000 posts in one year!
« on: November 12, 2011, 11:06:45 am »
Wow epic achievement. Also nice topic id.

2478
Other Calculators / Re: AxeSynth-MJ's Thriller
« on: November 12, 2011, 11:05:30 am »
That takes up a lot of space. But indeed, that works flawless.

2479
TI Z80 / Re: Base 671
« on: November 12, 2011, 10:10:02 am »
You like puzzles since you picked up portal, right?

2480
Web Programming and Design / Re: ClrHome
« on: November 12, 2011, 09:57:00 am »
Wow it looks great now! Nice job! :thumbsup:

2481
TI Z80 / Re: Boxman
« on: November 12, 2011, 09:36:21 am »
*bump*
I'll add some more levels when I have the time for it.

2482
TI Z80 / Re: Game Programming On Steroids
« on: November 12, 2011, 09:30:07 am »
I cant send ropelib and momentum (?) to my calc... D:
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.
I do not get any error. The program just won't send (as with unsigned apps)

2483
TI Z80 / Re: Unnamed puzzle platformer
« on: November 12, 2011, 08:52:10 am »
This is (I think) more something I am going to create like a physics playground. Or maybe not. But I am still working on this, yep.
Leafy, I do buttons the other way round, I let the character check. But probably your method is better if you have lots of moveable objects :x
Btw, I might add some portal 2 things like the excursion funnel.

2484
Portal X / Re: Portal Prelude
« on: November 12, 2011, 08:21:33 am »
I'm creating some levels now, with some new concepts I thought up :D

2485
Graviter / Re: Graviter
« on: November 12, 2011, 08:08:51 am »
I like the new menu Leafiness0. I actually liked the other one a lot, though, with the translucent level selection scrolling screen. However the new one is still looking nice. Actually for some reasons it kinda reminds me of xLIB xLIB Revolution title screen after you press Enter/2nd, for some reasons.

Also nice new features you added since the last time I checked the thread. Are you still preserving some of the old levels despite the graphical overhaul?

Also I'm glad this thread did not turn into an ASM vs Axe debate over here on Omni. <_<
I hate asm vs axe debates
especially when on Cemetech (kerm = asm 1337)

2486
TI Z80 / Re: Game Programming On Steroids
« on: November 11, 2011, 08:13:57 pm »
I cant send ropelib and momentum (?) to my calc... D:

2487
Other / Re: What is your keyboard layout?
« on: November 11, 2011, 07:46:23 pm »
I have the US one.

2488
Portal X / Re: Portal Prelude
« on: November 11, 2011, 06:46:49 pm »
Aah, okay. Nah, I guess its not too bad. Just have to remove 1 column from my levels. Btw, are they good enough? (and could you read them xD)

2489
Portal X / Re: Portal Prelude
« on: November 11, 2011, 06:44:20 pm »
Btw, what is the actual level size? I thought it was 19x12?

2490
TI Z80 / Re: Map Editor (Grammer)
« on: November 11, 2011, 10:24:30 am »
Looks pretty nice.

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