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Axe / Re: Axe Q&A
« on: October 09, 2011, 10:38:30 am »
Huh? I just tried and it worked.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2718
Miscellaneous / Re: !!! IMPORTANT !!! HELP !!!!!!« on: October 09, 2011, 10:16:32 am »
Whag? Please explain. Was the troll your friend or so?
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Axe / Re: Axe Q&A« on: October 09, 2011, 09:51:48 am »
Ok. Checked the optimize trick, does still work.
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TI Z80 / Re: Bounce« on: October 09, 2011, 07:47:20 am »
ah lol.
I'm first creating another game before restarting this, sorry. But that game is waaay more epic (IMO ofc, I did start coding it today) 2722
TI Z80 / Re: My first Axe game« on: October 09, 2011, 06:47:03 am »
Ya understand now? Thats the backspace key.
7 posts to go... 2723
TI Z80 / Re: testing gravity« on: October 09, 2011, 06:33:43 am »
yup
or maybe that was somewhere else... idk. 2724
TI Z80 / Re: The Impossible Game« on: October 09, 2011, 06:30:02 am »
thats cool! (read: I dont consider that a bug but more like some goodie)
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Axe / Re: Axe Q&A« on: October 09, 2011, 06:21:24 am »
They are the same in output, but I think you should use the first because then the data goes to the end of the program.
Tip: Instead of Code: [Select] Text(x,y,"string") you can use Code: [Select] Text(Y*256+X):Text "String" to save space (could be outdated, and maybe you have to invert x and y in Y*256+X)
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TI Z80 / Re: testing gravity« on: October 09, 2011, 06:01:05 am »
I would swear that I posted some big post here....
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Miscellaneous / Re: Change in Activity« on: October 09, 2011, 05:57:25 am »
haha. Good luck with it.
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TI Z80 / Re: The Impossible Game« on: October 09, 2011, 01:19:32 am »
lol
please spoil secrets, though. |
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