2866
Axe / Re: Commands for Axe
« on: June 16, 2011, 01:14:43 pm »
Axe can't handle negative numbers.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2866
Axe / Re: Commands for Axe« on: June 16, 2011, 01:14:43 pm »
Axe can't handle negative numbers.
2867
ASM / Re: [Question] The edit buffer« on: June 16, 2011, 01:11:11 pm »
Woah thepenguin, nice explaination. will be useful for me!
2869
News / Re: New TI-84 Pocket adds anti-downgrade protection against 2.53MP and lower« on: June 16, 2011, 01:06:10 pm »
that's crap. they did something good (and thats not positive for us)
2870
Other / Re: TI 84 indication leds« on: June 16, 2011, 01:04:58 pm »
I lol'd @the last sentence. it would give him lots of work xD
2871
Axe / Re: Get first/second byte of r-variable easily« on: June 16, 2011, 01:00:45 pm »
explain lambda and procs (I know what a lambda is, but that isnt meant here I think)
2872
Axe / Re: Commands for Axe« on: June 16, 2011, 12:59:52 pm »
I dont really get what you mean.
(also, please put the smiley part of your sig in a spoiler, it is very annoying) 2873
Axe / Re: Get first/second byte of r-variable easily« on: June 16, 2011, 12:56:53 pm »
I dont think he'll remove it. just because it'll break 1 out of 2 optimizations...
2874
Axe / Re: Commands for Axe« on: June 16, 2011, 12:55:23 pm »
It must be possible, else its magic.
2875
Axe / Re: Commands for Axe« on: June 16, 2011, 12:53:09 pm »I'm using 0.5.0Thats new for me. I used 0.5.0, and never needed it (and almost every prog has a bit text in it) 2876
Axe / Re: Object-Based Physics Platformer Guide« on: June 16, 2011, 11:16:44 am »
pure awesomeness, this tutorial. I should finish my one on making platformers too.
2877
News / Re: Contest Part 2 starts: TI-Nspire Game« on: June 16, 2011, 11:11:03 am »
Wow isnt that hard?
(would be pure epicness tho) 2878
Other / Re: TI 84 indication leds« on: June 16, 2011, 11:07:56 am »
ooh, cool! nice work, Keoni!
2879
Axe / Re: Get first/second byte of r-variable easily« on: June 16, 2011, 10:45:28 am »
to avoid confusion at your side in the future: all commands are documented.
Also, have you introduced yourself? 2880
TI-Nspire / Re: [Nspire] Pixel Escape -- a copter-like game written in Lua« on: June 16, 2011, 10:43:42 am »
This game is cool. I dont have a nSpire to try, though...
|
|