Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 191 192 [193] 194 195 ... 274
2881
Humour and Jokes / Re: Successful GCC troll is Successful
« on: June 16, 2011, 10:41:53 am »
You get a trollface-flood on your screen.

2882
TI-BASIC / Re: Goto a Lbl which is a var
« on: June 16, 2011, 10:40:07 am »
Yeah, I used that routine too.

2883
Computer Projects and Ideas / Re: My arcade games
« on: June 16, 2011, 10:38:46 am »
Looks cool.  I was afraid I was the only one here who used gamemaker. ;D
keoni29 is using game maker too (afaik)
Nice game Spyro!

2884
Axe / Re: Get first/second byte of r-variable easily
« on: June 16, 2011, 10:34:56 am »
I answer with some code:
Code: [Select]
r1 → {L1}^r (radians r)
Now the first byte is stored in {L1} and the second in {L1+1}

Correct me if I'm wrong.


2885
Axe / Re: Commands for Axe
« on: June 16, 2011, 10:30:08 am »
Can you make a screenie via WabbitEmu? (Then we know what we're talking about)

2887
I faint from this weirdness. also @p2, I can type faster on the 84+ than on the PC.

2888
Axe / Re: Commands for Axe
« on: June 16, 2011, 10:23:05 am »
I also think there are too much Fix. Try removing all the Fix0 and the Fix1 but letting the Fix5 and Fix4
Thats not true. But ehm, Axe won't break on removing fixes, afaik...

2889
No way, I think that p2 is right. the keys are smaller, and with so many keys you make mistakes very fast.

2890
Axe / Re: Commands for Axe
« on: June 16, 2011, 10:17:59 am »
Put
Code: [Select]
DispGraph after the text drawing.

2891
ASM / Re: Texture drawing
« on: June 16, 2011, 10:15:30 am »
Also, that raycasting tutorial is great.

2892
Graviter / Re: Graviter - Axe
« on: June 16, 2011, 10:13:30 am »
Wow. you work on 2 projects simultaneous?

2893
Axe / Re: Commands for Axe
« on: June 16, 2011, 10:10:42 am »
Yes. To display both text and lines, put a
Code: [Select]
Fix 5
at the start and a
Code: [Select]
Fix 4
at the end of your program. Then you can use DispGraph to copy the buffer to the screen.

2894
Gaming Discussion / Re: Infinity Blade
« on: June 16, 2011, 10:08:43 am »
Lol. I always read the whole topic, as you see... xD (j/k ofc)

2895
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 16, 2011, 10:07:34 am »
Quote from: JosJuice
and a RAM clear.
I had one, I'll retry.
Or maybe reinstall TI-Connect ?
I did reinstall TiLP and it won't work.
EDIT: Works again.

Pages: 1 ... 191 192 [193] 194 195 ... 274