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The Axe Parser Project / Re: Features Wishlist
« on: June 09, 2011, 10:36:23 am »
also... pinary xD
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2971
The Axe Parser Project / Re: Features Wishlist« on: June 09, 2011, 10:36:23 am »
also... pinary xD
2972
Humour and Jokes / TI is lying!« on: June 09, 2011, 05:57:58 am »
EPIC LIE!
Quote from: What the F*ck?
I'm confused xD 2973
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 09, 2011, 04:26:25 am »
I figured out, that if the exponents differ (significand length)+2, you don't have to operate?
2974
News / Re: The Future of Calculators« on: June 09, 2011, 02:44:57 am »
Wow. Just wow. Thats all. I'm astounded.
2975
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 09, 2011, 02:19:10 am »
Argh, code tags in spoilers
I need help on the IEEE754 floating point math in Axe (I dont know how to handle the binary) Also, alberthrocks, could you send the PMs to me? thx. 2976
News / Re: A Special "Thank-You" to DJ_O« on: June 09, 2011, 02:14:33 am »
DJ, we'll never forget what you've done for us. Thanks for everything you did, I hope that you may stay forever.
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TI Z80 / Re: [Axe Parser Shoot'em up] Devrays« on: June 08, 2011, 11:30:32 am »
Wow. This game is hard.
2978
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 04:36:03 am »
O.o Awesome. How many digits can it handle?
Edit: :O Its binary. I have no clue how to handle that in Axe... :,( 2979
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 03:37:16 am »
Could you explain how the TI-OS works, then? (I mean, with the exponents like 99)
2980
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 03:33:46 am »
Ouch, but we're making this for a CAS... can't I use just exponent+100 or so?
2981
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 03:30:28 am »
but that only gives you 30 exponents? Maybe you mean exponent+150?
2982
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: June 08, 2011, 03:28:40 am »aeTIos has made a TRON game in Axe before with calc linking I think.I didnt Im not a genius lol 2983
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 08, 2011, 03:27:23 am »
It looks really awesome!
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Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 03:24:02 am »
Wait, I dont get it. could you explain a bit more? (about the part after infix)
2985
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 08, 2011, 02:50:50 am »
I re-made my floating point add routine. Is this a good IEEE 754 doc? http://www.cs.berkeley.edu/~wkahan/ieee754status/IEEE754.PDF
Edit: The format of my floats is this: 2.544 E4 would be 402544 Exponent-negative?-mantissa. There are no negative exponents now, when I add support for it, the exponent is increased by 256 (so 001337 would be 1.337 E-256) Any suggestions? Edit2: My idea for division: Use old-school methods. Code: [Select] 102
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