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Other Calc-Related Projects and Ideas / Re: CAS Theory
« on: June 07, 2011, 03:40:55 pm »
I lost some progress with RAM clear, rewriting it. fp multiplication and division are brain-splashing
Its in Axe.

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Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 07, 2011, 03:40:55 pm »
I lost some progress with RAM clear, rewriting it. fp multiplication and division are brain-splashing
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TI Z80 / Re: Floating point arithmetics theory« on: June 07, 2011, 10:31:21 am »
It is for Axe.
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TI Z80 / Floating point arithmetics theory« on: June 07, 2011, 07:38:10 am »
Some random thoughts:
Adding Use a buffer for 'inbetween' calculations. Code: [Select] 4.55 e3 Thoughts/suggestions? (more soon) 2989
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 07, 2011, 04:02:14 am »
Nah, I think the hardest part will be calculating logarithms and so on. (Wiki is your friend
![]() Found this on the web and wanted to share: http://pages.cs.wisc.edu/~smoler/x86text/lect.notes/arith.flpt.html Very good explaination on floating-point arithmetics. 2990
Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 07, 2011, 03:42:00 am »
Haha, its gonna be just a program. Anyway, I'm now working on floating-point multiplication. I have the displaying routine working, will post soon somewhere around here (maybe this topic)
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Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 07, 2011, 12:52:50 am »
'ndeed. Thats what we do it for. (K, there is Zoom Math, but thats expensive [$99.95 for zoom math 500])
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Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 07, 2011, 12:49:43 am »
I am working on some fp math routines
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Other Calc-Related Projects and Ideas / Re: CAS Theory« on: June 06, 2011, 03:13:07 pm »
I lol'ed @ the first sentence.
Also wow, you know a lot of maths. For the suite and FloatingP math, I can help. 2995
Contra / Re: Screenshots and demos« on: June 06, 2011, 09:52:44 am »
Deep, your site is down. What happened?
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Axe / Re: Text Data« on: June 06, 2011, 09:51:23 am »
Check next posts. I thought that Aichi copied everything into GDB1 which is not really efficient.
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Axe / Re: Text Data« on: June 06, 2011, 09:43:53 am »
Oops! Then its waaay better with Aichi's method. I thought it stored the data. Excuse me.
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