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Axe / Re: Fast scroll to bottom of code editor
« on: June 06, 2011, 09:10:26 am »
Thats right. Well found!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3001
Axe / Re: Fast scroll to bottom of code editor« on: June 06, 2011, 09:10:26 am »
Thats right. Well found!
3002
Axe / Re: Text Data« on: June 06, 2011, 09:09:11 am »
He's right, but I don't recommend the Data( command. You store text that way.
3003
General Calculator Help / Re: Hi everyone! Newbie here wanting to download Pokemon« on: June 06, 2011, 08:34:45 am »
The reason that removing archived progs will free Ram is that some data about them is saved in Ram.
3006
General Calculator Help / Re: Making screenshots of a running application? Ti84+« on: June 06, 2011, 03:50:16 am »
With Wabbit, you even dont have to dump a ROM. It can download it for you.
3007
The Axe Parser Project / Re: Which Axe version do you use?« on: June 06, 2011, 03:45:37 am »
The "what calculators do you own" poll is longer. I use 0.5.2 (Upgrading soon)
3008
Introduce Yourself! / Re: @(0_0)@« on: June 06, 2011, 03:07:39 am »
Uh, let me correct you: abc-formule solver should be quadratic solver. they are great and very loved (search ticalc for quadratic solver)
Welcome here, more dutch people! EDIT: Wow tipover = cool. I know that game from shops lol 3010
TI Z80 / Re: Axe Contest Entry: Doodle God« on: June 06, 2011, 02:58:08 am »
Lol. If you use L(X) for the pic, you cant use it for other data (like extra vars)
3011
TI Z80 / Re: Axe Contest Entry: Doodle God« on: June 06, 2011, 02:49:25 am »
Yeah. Btw, If you use L(X), you cant use that for storage of course.
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TI Z80 / Re: Axe Contest Entry: Doodle God« on: June 06, 2011, 02:37:00 am »
I used and it showed up random garbage. It will work if you copy( the pic data to L1 or so, but then, you can't have really big images (since L1 is not the whole screen)
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TI Z80 / Re: Axe Contest Entry: Doodle God« on: June 06, 2011, 02:16:26 am »
Won't work with apps. The best way imo is dividing it into 9 8*8 sprites and drawing them as a tilemap.
3014
TI Z80 / Re: Shift+Dimension: Contest Entry 2011« on: June 06, 2011, 02:01:32 am »
They are spikes.
3015
TI Z80 / Re: Contest entry - Continuity« on: June 02, 2011, 04:24:32 pm »
I'm sorry for my activity decrease, I'll post updates soon.
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