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Messages - aeTIos

Pages: 1 ... 201 202 [203] 204 205 ... 274
3031
TI Z80 / Re: Contest entry - Continuity
« on: May 30, 2011, 02:40:49 am »
Wow. That. Is. Impressive.
Back on topic, grayscale is nearly perfect since I use an interrupt now. speed is überhigh even though the interrupt freq is 1 (which means ~300 (?) times a second). The only places I use Full is the tile shifting screen and the map draw routine, but that is not too necessary.
I cut ~40 bytes using A*B instead of A and B, its a huge improvement (not kidding, but you can really save a ton of bytes with this). Afaik, the program is now fully optimized (probably Runer can optimize it further, but I'm pretty sure it is less than 100 bytes)
Further news/updates:
-Added a run indicator at the loading screen (instead of the VAT entries displaying)
-Program size: 7422 bytes

Hope to post a screenie soon!

3032
I loled @ the pr**ies. Have fun coding and congratz on your 1-year-old account!

3033
ASM / Re: Memory Checker - My first ASM program
« on: May 28, 2011, 10:00:55 am »
Yeah, thats true. You can use that in Axe too. ( Text(Y*256+X) \ Text "STRINGHERE" )

3034
ASM / Re: Memory Checker - My first ASM program
« on: May 28, 2011, 09:56:40 am »
This:
Code: [Select]
ld a,1
  ld (penCol), a
  ld a,1
  ld (penRow), a
could be
Code: [Select]
ld a,1
ld (penCol), a
ld (penRow), a
because the ld command does not affect registers (except the ones that are loaded to lol)

3035
The Axe Parser Project / Re: Bug Reports
« on: May 28, 2011, 09:31:05 am »
He can upload a bugfix I hope?

3036
ASM / Re: Memory Checker - My first ASM program
« on: May 28, 2011, 09:28:27 am »
Ouch. You forgot something very important! The header!

3037
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 28, 2011, 09:05:33 am »
Imo, the speed is fast enough. Wow, this looks awesome!

3038
TI Z80 / Re: Contest entry - Continuity
« on: May 28, 2011, 08:57:07 am »
My levels are 216 bytes each. I am going to add compression very soon.

3039
TI Z80 / Re: Contest entry - Continuity
« on: May 27, 2011, 12:57:39 pm »
:\
Um, the levels are appvars. The data takes ~ 500 bytes (>20 sprites + text data)

3040
TI Z80 / Re: Contest entry - Continuity
« on: May 27, 2011, 12:52:22 pm »
Its with all data included, forgot to say that.

3041
Okay, I have a netbook with an Intel 945gm videocard, and I have to edit the config file. I have to add this:        '-dxlevel 90 +mat_forcehardwaresync 0 -autoconfig' but I have no clue how to add it. Could anyone help me?

aeTIos
(If this is in the wrong board, plz move it)

3042
The Axe Parser Project / Re: Axe Parser
« on: May 27, 2011, 10:27:18 am »
Runer said that Axe's routines are not compatible plus they are better. I conclude that I'm fine with axe's routines as it is now.

3043
The Axe Parser Project / Re: Axe Parser
« on: May 27, 2011, 10:13:16 am »
awww. Thats too bad.

3044
The Axe Parser Project / Re: Axe Parser
« on: May 27, 2011, 10:11:43 am »
Did anyone see my suggestion for using shell routines? If you compile for a shell, you can for example use iputsprite instead of pxl-change and ifastcopy instead of DispGraph, which will cut the size of programs a lot.

3045
The Axe Parser Project / Re: Axe Parser
« on: May 27, 2011, 10:08:44 am »
I support the 4th pass.

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