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Messages - aeTIos

Pages: 1 ... 205 206 [207] 208 209 ... 274
3091
News / Re: An official Lua SDK at the horizon?
« on: May 23, 2011, 07:49:55 am »
Indeed!
I'm starting to think that something happened at TI, maybe the pressure started to build up with all the negative stuff, and then the leaked documents. I hope they will become again more open to developers. And I think there is a good chance that that happens :)
This. Would. Be. So. Awesome. Sigh... {Dreams about what would happen then}

3092
TI Z80 / Re: Bipolar
« on: May 23, 2011, 03:08:02 am »
Wow, way too many cool contest entries. Regardless of who actually wins, the community as a whole wins because of all the awesome new games that will come of this. ^^
That.

3093
TI Z80 / Re: Contest entry--Nymless
« on: May 23, 2011, 03:00:55 am »
Yeah, this looks awesome!

3094
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 23, 2011, 02:41:18 am »
Awesome job!

3095
TI Z80 / Re: Contest entry - Continuity
« on: May 23, 2011, 02:29:24 am »
aww, you are not alone for that, leafiness0 was also about to do it. Also, I now have appvars for the levels, and im coding scanning for levels right now. Also, the levels are in archive, since they are 216 bytes/sliding tile (the 'sub-maps'). I calculated that all maps take 40K together, so that is necessary lol.

3096
News / Re: A revolution in quadratic gaming, by Ralphdspam
« on: May 23, 2011, 02:16:44 am »
w0w1!!!!!!!11!1! 7h15 15 4m4z1ng!!!!1!!!!11!11!!!! w311 d0n3!!!!!1!!1!!1oneoneoneone

3097
News / Re: An official Lua SDK at the horizon?
« on: May 23, 2011, 01:08:12 am »
Wa-Hoo! This is the first good thing I hear from TI after ages!

3098
News / Re: AxeSynth
« on: May 21, 2011, 03:34:39 pm »
Heh, I had not seen the vid. It is indeed phenomenal.

3099
News / Re: AxeSynth
« on: May 21, 2011, 03:25:08 pm »
Cooool! FInally a sound synthesizer!

3100
TI Z80 / Re: Powder Game
« on: May 21, 2011, 03:22:23 pm »
Imagine what would happen if Prizm Basic was used O.O (>10hrs per frame xD)

3101
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 21, 2011, 03:15:18 pm »
Need... Demo...

3102
TI Z80 / Re: Contest entry - Continuity
« on: May 21, 2011, 09:59:43 am »
Yup. It always was.

3103
TI Z80 / Re: Contest entry - Continuity
« on: May 21, 2011, 09:18:35 am »
The player seems to be invisible when zoomed out.
Is this intentional?
Yep. if you want to see the place to start, you should press 2nd 1 time before arranging the tiles.
Made an important-but-not-visible update: I no longer have hard-coded maps!(nah, they are still in the program, but can change very fast now)

3104
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 03:12:51 pm »
I think mixed. As you see, this is level 3/4 (Idk exactly)
Btw, the controls are:
Arrows: move/jump
2nd: Jump to tile screen
Are those keys okay? If you have suggestions, post!

3105
tiDE / Re: Stetson Progress
« on: May 20, 2011, 03:11:57 pm »
Ooh, cool!

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