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TI Z80 / Re: The Chosen
« on: May 09, 2011, 02:30:37 pm »
Freaking awesome work!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3212
Other Calculators / Re: Can I do anything with my TI-30XIIS?« on: May 09, 2011, 02:22:26 pm »
lol, I would that I could do that.
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TI Z80 / Re: Axe game : Runner« on: May 09, 2011, 02:16:20 pm »
no jumps: you should make it last for lets say 15 attempts for jump, makes [p-e-e--p-h--ole]ops, people smash at the 2nd key, even more fun
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TI Z80 / Re: asmdream is waking up...« on: May 09, 2011, 02:08:54 pm »
So, like you said for the size, 16+5+a bit ~= 24 =2 app pages, like Mimas.
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News / Re: Forum reaches 150000 posts.« on: May 09, 2011, 01:42:14 pm »
Wow. So 80% of all posts here were made in one year!? Holy posts Batman!
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News / Re: Forum reaches 150000 posts.« on: May 09, 2011, 01:39:15 pm »
Why are you all using 120 000? the number is actually 150 000
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TI-Nspire / Re: C64 Emulator on nSpire?« on: May 09, 2011, 01:37:09 pm »
Actually, whats the resolution of the c64 screen?
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TI Z80 / Re: Axe game : Runner« on: May 09, 2011, 01:35:28 pm »
You could do that, sounds awesome!
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TI Z80 / Re: Help with Mario game« on: May 09, 2011, 01:33:52 pm »
lol cuz we're the coders of tomorrow we should program.
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News / Re: Forum reaches 150000 posts.« on: May 09, 2011, 01:32:39 pm »
Yay! 150k posts! up to the 200k! keep it up, because....
Spoiler For VERY BIG BUT FUN: 3223
News / Re: Programming capabilities as crippled on the CX as the old TI-Nspires?« on: May 09, 2011, 11:40:23 am »
Of course you are. everyone is worth listening, even you, and bug reports are always useful, so I'd say DO POST that bug report
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TI Z80 / Re: Axe game : Runner« on: May 09, 2011, 11:39:13 am »
You should create a topic for that shell, sounds cool, wanna see screenies. also, was that game in axe or something else?
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TI Z80 / Re: Axe game : Runner« on: May 09, 2011, 11:37:20 am »
My suggestion: add obstacles and a lazor (to shoot through them). I assume you're using Pxl-test for collision?
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