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Messages - aeTIos

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3241
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 11:00:26 am »
Thanks for explaining, makes things easier to understand :)
Anyway, I don't see the point of including this in every program you create... Only if you use its funcs it is useful.

3242
The Axe Parser Project / Re: Axe's in-app help section
« on: May 09, 2011, 10:58:06 am »
[offtopic] Actually, what's the link with the axioms of Euclid and Axe's axioms? I just realized :D[/offtopic]
Also, an in-app help section would be cool.

3243
TI Z80 / Re: Help with Mario game
« on: May 09, 2011, 10:55:47 am »
Also, of course does adding more objects decrease speed :)

3244
Seconded. Also, when does the contest end?

3245
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 10:50:49 am »
You are forgetting something, i think. you forget that compiled code and source code are different. In Basic, it is the same, but in axe, a program of 100 bytes source can be 200 bytes when compiled.

3246
TI Z80 / Re: Axe game : Runner
« on: May 09, 2011, 10:42:02 am »
Woops, big font? Anyway, cool game!

3248
TI Z80 / Re: Eitrix for TI-84 Plus
« on: May 09, 2011, 10:34:45 am »
My idea: Ask Runer for optimizing, he's an optimizing guru.

3249
TI Z80 / Re: the Tale of Lost Map
« on: May 09, 2011, 10:28:19 am »
Cant you really do graphics?
Anyway, wow cool game!!! I'm actually impressed by this, I never saw a game in Basic that was as good as this O.O

3250
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 10:26:51 am »
Yeah, thats a good idea!

3251
TI Z80 / Re: Voyager X
« on: May 09, 2011, 09:53:03 am »
This sounds awesome! keep it up!

3252
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 09:51:45 am »
But real routines are called via sub(. If they end in a goto, you cant call it via sub( or your program cant be closed... (I have experienced this several times when I learned axe xD)

3253
TI Z80 / Re: Final Fantasy - Quest for Rana
« on: May 09, 2011, 09:49:00 am »
Not in assembly atm, the first chapter will be in Axe. I'll upload a tilemapper demo soon, for your viewing pleasure
Some details: The maps are 24x19 tiles (width*height) and the graphics are awesome (imo :))

3254
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 09:42:49 am »
My wish: Axe does only include routines in included files if they're called. All routines end in return, so it won't be too hard to implement....

3255
The Axe Parser Project / Re: "Library" in Axe
« on: May 09, 2011, 09:34:13 am »
;D I'll add a post in the feature request thread. also, I think this is in the wrong subforum, I think it should be moved to 'Other calc-related projects and ideas'. I can't move threads, tho... maybe a mod can do?

Edit:
Zero, yeah, including at the end is way better, it reduces starting time for your program. Also, Axe 1.0.0 will be the same size as it is atm (imo) since most functions are added already.
I dont think Quigibo will include your program, since you wrote it already and it is a bit too specific.

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