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Messages - aeTIos
Pages: 1 ... 215 216 [217] 218 219 ... 274
3241
« on: May 09, 2011, 11:00:26 am »
Thanks for explaining, makes things easier to understand Anyway, I don't see the point of including this in every program you create... Only if you use its funcs it is useful.
3242
« on: May 09, 2011, 10:58:06 am »
[offtopic] Actually, what's the link with the axioms of Euclid and Axe's axioms? I just realized [/offtopic] Also, an in-app help section would be cool.
3243
« on: May 09, 2011, 10:55:47 am »
Also, of course does adding more objects decrease speed
3244
« on: May 09, 2011, 10:54:50 am »
Seconded. Also, when does the contest end?
3245
« on: May 09, 2011, 10:50:49 am »
You are forgetting something, i think. you forget that compiled code and source code are different. In Basic, it is the same, but in axe, a program of 100 bytes source can be 200 bytes when compiled.
3246
« on: May 09, 2011, 10:42:02 am »
Woops, big font? Anyway, cool game!
3247
« on: May 09, 2011, 10:37:08 am »
3248
« on: May 09, 2011, 10:34:45 am »
My idea: Ask Runer for optimizing, he's an optimizing guru.
3249
« on: May 09, 2011, 10:28:19 am »
Cant you really do graphics? Anyway, wow cool game!!! I'm actually impressed by this, I never saw a game in Basic that was as good as this
3250
« on: May 09, 2011, 10:26:51 am »
Yeah, thats a good idea!
3251
« on: May 09, 2011, 09:53:03 am »
This sounds awesome! keep it up!
3252
« on: May 09, 2011, 09:51:45 am »
But real routines are called via sub(. If they end in a goto, you cant call it via sub( or your program cant be closed... (I have experienced this several times when I learned axe xD)
3253
« on: May 09, 2011, 09:49:00 am »
Not in assembly atm, the first chapter will be in Axe. I'll upload a tilemapper demo soon, for your viewing pleasure Some details: The maps are 24x19 tiles (width*height) and the graphics are awesome (imo )
3254
« on: May 09, 2011, 09:42:49 am »
My wish: Axe does only include routines in included files if they're called. All routines end in return, so it won't be too hard to implement....
3255
« on: May 09, 2011, 09:34:13 am »
I'll add a post in the feature request thread. also, I think this is in the wrong subforum, I think it should be moved to 'Other calc-related projects and ideas'. I can't move threads, tho... maybe a mod can do? Edit: Zero, yeah, including at the end is way better, it reduces starting time for your program. Also, Axe 1.0.0 will be the same size as it is atm (imo) since most functions are added already. I dont think Quigibo will include your program, since you wrote it already and it is a bit too specific.
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