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Messages - aeTIos

Pages: 1 ... 220 221 [222] 223 224 ... 274
3316
Axe / Re: Appvar data manipulation--help needed
« on: April 28, 2011, 06:36:25 am »
Cool!

3317
Art / Re: Need sprites/spriters for Final Fantasy: Quest for Rana
« on: April 28, 2011, 04:37:27 am »
*Bump*

Is no one interested in doing this or am I not specifically enough?

3318
ASM / Mimas file converter HELP!
« on: April 28, 2011, 04:36:06 am »
Hello,

I am having problems with the mimas file converter. If I draw a file over it, it parses, but there is no file created :| Does anyone experience the same thing?

Thanx for help in advance,

aeTIos

3319
Art / Re: Frameless comic.
« on: April 28, 2011, 04:33:02 am »
there are 8 atm.

3320
General Calculator Help / Re: Random tokens when 3 is pressed
« on: April 28, 2011, 03:39:19 am »
Doesnt Axe also use the Catalog hook?

3321
Axe / Re: Appvar data manipulation--help needed
« on: April 28, 2011, 03:37:43 am »
The problem is most likely that you overflow the appvar.
I'll take a look at this later, better run to class now ;)

3322
Art / Re: Zelda 8X8
« on: April 28, 2011, 03:33:37 am »
I'm pretty sure I'll lose The Game that there will be a game with this. If no one does, I'll probably do it :P

3323
The Axe Parser Project / Re: Features Wishlist
« on: April 28, 2011, 03:32:08 am »
My wish is longer labels and user-defined variables, like in assembly "Xpos .equ appbackupscreen" so in Axe that would be like "varXpos ==A" or so. Maybe you could replace the 'grp' token  with it, since its not really much used. (imo ;))
As for labels, try to make them 6 chars or so.

3324
The Axe Parser Project / Re: Bug Reports
« on: April 28, 2011, 03:28:08 am »
haha lol.

3325
Art / Re: Zelda 8X8
« on: April 28, 2011, 03:24:06 am »
Oh, thats too bad. It looked so cool!

3326
Art / Re: Graviter art
« on: April 28, 2011, 03:14:04 am »
That looks AWESOME WOOOW!!!!! :w00t:

3327
ASM / Re: Why is this slow?
« on: April 28, 2011, 03:12:19 am »
Yep, I figured out that it was the delay.

3328
Axe / Re: Appvar data manipulation--help needed
« on: April 28, 2011, 03:06:53 am »
So basically what you want is
first creating an appvar
then add and delete levels?
I recommend that you create an appvar for lets say 8 levels. then let the user choose the level to edit and save it in the appvar. I think the reason for the RAM clear is that you have overflown the appvar.
You can add/del levels by using a short list at the start of the appv, for example if level 1-3 are used would the data at the start be 1,1,1,0,0,0,0,0.
I hope this will help you!

3329
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: April 28, 2011, 02:56:37 am »
This is on hold, but not dead. I am just not really interested in this atm, but I am gaining interest.

3330
TI 68K / Re: Myst 89
« on: April 27, 2011, 12:49:41 pm »
Oh lol. I have not played it, though ;)

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