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Axe / Re: Appvar data manipulation--help needed
« on: April 28, 2011, 06:36:25 am »
Cool!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3317
Art / Re: Need sprites/spriters for Final Fantasy: Quest for Rana« on: April 28, 2011, 04:37:27 am »
*Bump*
Is no one interested in doing this or am I not specifically enough? 3318
ASM / Mimas file converter HELP!« on: April 28, 2011, 04:36:06 am »
Hello,
I am having problems with the mimas file converter. If I draw a file over it, it parses, but there is no file created :| Does anyone experience the same thing? Thanx for help in advance, aeTIos 3320
General Calculator Help / Re: Random tokens when 3 is pressed« on: April 28, 2011, 03:39:19 am »
Doesnt Axe also use the Catalog hook?
3321
Axe / Re: Appvar data manipulation--help needed« on: April 28, 2011, 03:37:43 am »
The problem is most likely that you overflow the appvar.
I'll take a look at this later, better run to class now 3322
Art / Re: Zelda 8X8« on: April 28, 2011, 03:33:37 am »
I'm pretty sure
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The Axe Parser Project / Re: Features Wishlist« on: April 28, 2011, 03:32:08 am »
My wish is longer labels and user-defined variables, like in assembly "Xpos .equ appbackupscreen" so in Axe that would be like "varXpos ==A" or so. Maybe you could replace the 'grp' token with it, since its not really much used. (imo )
As for labels, try to make them 6 chars or so. 3327
ASM / Re: Why is this slow?« on: April 28, 2011, 03:12:19 am »
Yep, I figured out that it was the delay.
3328
Axe / Re: Appvar data manipulation--help needed« on: April 28, 2011, 03:06:53 am »
So basically what you want is
first creating an appvar then add and delete levels? I recommend that you create an appvar for lets say 8 levels. then let the user choose the level to edit and save it in the appvar. I think the reason for the RAM clear is that you have overflown the appvar. You can add/del levels by using a short list at the start of the appv, for example if level 1-3 are used would the data at the start be 1,1,1,0,0,0,0,0. I hope this will help you! 3329
TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: April 28, 2011, 02:56:37 am »
This is on hold, but not dead. I am just not really interested in this atm, but I am gaining interest.
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