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Messages - aeTIos

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3346
TI Z80 / Re: Doors CS 7 Mimas library/include file
« on: April 26, 2011, 11:32:29 am »
Using the Mimas editor. Mimas is an on-calc z80 assembly IDE.

3347
TI Z80 / RELEASE: Doors CS 7 Mimas library/include file
« on: April 26, 2011, 11:27:12 am »
* Double Post Alert! *
Release with ALL Doors CS 7 routines! I worked very hard this afternoon and finished it. I ask you to test and search for bugs. I hope that this is useful for anyone using Mimas!

(Instructions for including this are in the previous post)

3348
TI Z80 / Doors CS 7 Mimas library/include file
« on: April 26, 2011, 09:32:02 am »
Ohai,

I am learning asm at the moment and I hate that you cant use "call iputsprite" but have to use "call $4089" to call iputsprite (in mimas). So I printed the whole DCS include file and i am now typing it in in my calc. It is not finished yet, but I thought this would be useful already. All Ion and MirageOS routines are included, the DCS routines are not. I have also added some useful routines (2 at the moment: Set_15_mHz and Set_6_mHz). I hope this is useful for you!

attached the appvar. You can include it via menu([graph])>1. Libraries ([1])> add ([Y=]) and then select DCS7INC.

EDIT: I thought it was fair to mention that an DCS7 include file was included in the Mimas package too, I made this cuz I thought that it did not work, but it did ;)

3349
TI Z80 / Re: Mission Copter
« on: April 26, 2011, 08:13:00 am »
What is the asm code at the start of the prog for? It does also work without it.

3350
TI Z80 / Re: Mission Copter
« on: April 26, 2011, 08:03:40 am »
no, I cheated out until >6000 points

3351
TI Z80 / Re: Mission Copter
« on: April 26, 2011, 07:47:58 am »
There is a relative easy way to cheat: if you go to the very right side of the screen, you dont crash.

3352
TI Z80 / Re: Final Fantasy - Quest for Rana
« on: April 25, 2011, 10:03:22 am »
... and coz its 16x16 I use iputlargesprite. I have no clue, though, how to use the include files in Mimas.

3353
Art / Re: Need sprites/spriters for Final Fantasy: Quest for Rana
« on: April 25, 2011, 09:58:11 am »
Thanks for the tip. I'll list them here:
Its an action RPG, so the enemies are the same size as the main character, 16x16.
Its only B&W
Ryan (main character)
He's a Hikarii knight, and wears a light armor. He uses a kite shield.(http://i.ehow.com/images/a04/em/ga/kite-shield-800X800.jpg)
King Travan:
He wears a sceptre in his right hand and wears a cape.
Lord Copar:
He wears a heavy armor and has a black cape and hood.
Lord Copar's knights:
Heavily armored, square shield
Other enemies:
A wolf
A lobster with 4 claws
A ghost


More coming soon...


3354
TI Z80 / Re: Final Fantasy - Quest for Rana
« on: April 25, 2011, 09:39:26 am »
Spyro: Yeah, pretty much every project here is TI, I'm sorry.
Because I'm learning ASM pretty well atm, this is going to be in ASM :w00t: The only thing that I have to learn for it in ASM is how to display sprites and I'm ready for it ;)

3355
ASM / Re: What assembly languages do you know?
« on: April 23, 2011, 02:10:52 pm »
Not in Axe? O.o that isnt that hard I thought...

3356
Art / Need sprites/spriters for Final Fantasy: Quest for Rana
« on: April 23, 2011, 02:09:25 pm »
Hi, I need some sprites for FF: QfR (this is gonna be my official shortcut ;))
The Game is FF Adventure-like and I like the sprites of this game, so please keep it around those sprites (please)
spritesheet of FF Adventure:



Thanks in advance!

--aeTIos

3357
TI Z80 / Re: Final Fantasy - Quest for Rana
« on: April 23, 2011, 11:37:51 am »
Ah, comments :P
Yeah, I'm gonna make it. It's intended to be mysterious ;)

3358
TI Z80 / Final Fantasy - Quest for Rana
« on: April 23, 2011, 11:05:51 am »
Hello omnimagicanoes and trolls and other,

I was working on a secret project and I start working on the same 'unsecreted' project now.

Its called Final Fantasy : Quest for Rana.

Story and prologue:

-- Story --

You are Ryan, one of the Hikarii knights that defend the treasures of Rana. Those treasures give the power to the magical sceptre of the king of Eukaria, King Travan. Of course, there are people who want to rule over the kingdom and want the treasures of Rana...

-- Prologue --

It was a dark night in the kingdom of Eukaria. It was cloudy and you couldn't see the moon. In Rana, the Hikarii knights were guarding the entrance of the shrine where the treasures were kept.

Suddenly...

"AAAAAARC!" one of the guards cried, and he fell dead. The other guard looked around and saw his friend dead on the ground, with an arrow in his head. At that time, he realized that he was looking to the wrong side, and turned to the other side... and faced one of the knights of Lord Copar...

half an hour later.
"ouch... I'm not going to survive this... I'm writing something here in the sand..."

The other day...

Ryan ran to the hill where the shrine with the treasures of Rana was. The guards were not returned, so there was something wrong. He came on the top of the hill and found his mates lying dead. Then he looked in the shrine...

and saw a message in the sand:
"Wer kiled bj lord cpar kight. th stol th treasus o Ra/"  (Yes, that is intended to have much spelling mistakes lol)



Okay, that was it. Any comments/suggestions?

3359
Miscellaneous / Re: Sporadic posting...
« on: April 23, 2011, 10:41:24 am »
Ah good to hear.
The most important things are frontpage news items, so you didnt miss that, I think.
Also, nice site do you have.

3360
ASM / What's wrong with this code?
« on: April 23, 2011, 10:37:52 am »
I have a question:
I have this code for moving an 'I' around on the homescreen, but it doesnt work well. what is wrong with it?
Code: [Select]
...(insert header here)
Xpos .equ AppBackUpScreen
Ypos .equ Xpos+1
ld A,0
ld (Xpos),A
ld (Ypos),A
Loop:
B_CALL _GetCSC
cp 1
Call Z,Yinc
cp 2
Call Z,Xdec
cp 3
Call Z,Xinc
cp 4
Call Z,Ydec
cp 15
jp Z,Quit
ld A,(Xpos)
ld  (CurCol),A
ld A,(Ypos)
ld (CurRow),A
ld HL,Itx
B_CALL _PutS
jp Loop
Xdec:
ld A,(Xpos)
cp 0
Call NZ,Adec
ld (Xpos),A
ret
Xinc:
ld A,(Xpos)
cp 15
Call NZ,Ainc
ld (Xpos),A
ret
Ydec:
ld A,(Ypos)
cp 0
Call NZ,Adec
ld (Ypos),A
ret
Yinc:
ld A,(Ypos)
cp 7
Call NZ,Ainc
ld (Ypos),A
ret
Adec:
Dec A
ret
Ainc:
Inc A
ret
Itx:                           ;"I text"
.db "I",0
Quit:
ret
I think that I am learning good atm, if you see those bigger codes that I write. But I think that you can optimize a bit too, can someone post optimized code with comments (please, the comments are very important for me)

thanks,

--aeTIos

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