Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 224 225 [226] 227 228 ... 274
3376
Art / Re: POP Title
« on: April 19, 2011, 02:50:01 pm »
You mean, the option selected is in an inverted block? Yeah, thats an idea

3377
TI Z80 / Re: DionJump: a DoodleJump clone for the calcs
« on: April 19, 2011, 02:46:14 pm »
Thats a HUGE compliment, what are the kinks you're thinking of?

Second to Portal X?
(oof, graphics, could some spriter help me?)
I can help you with graphics.

And you can post your menu drawing routine in "routines" (Axe topic, just search for it)

3378
Art / Re: POP Title
« on: April 19, 2011, 02:29:55 pm »
It's not an appvar, actually. this is a program ;)
ou can just include  this everywhere you want the title screen, but remove the "Repeat getkey:End" waaaay down in the file. (after the displaying, to be exact)

3379
Art / Re: POP Title
« on: April 19, 2011, 02:24:51 pm »
Taddah! here it is!
Have fun scrolling all the way down, where the display routine is xD
wait, I'll give it you:
Code: [Select]
[bighexhere]->pic1
copy(pic1,L6,768
Dispgraph
thats it! easy, huh?

3380
Art / Re: POP Title
« on: April 19, 2011, 11:38:28 am »
Working on it!

3381
Axe / Re: Axe Q&A
« on: April 19, 2011, 11:02:16 am »
Try to find the bug with "text(0,0,X>Dec.

3382
News / Re: TI-Boy SE Beta pre-release
« on: April 19, 2011, 10:36:50 am »
Just tested with 2.43 OS and sad to say it doesn't work either.  The problem is that the device literally stops sending an ACK, so ti-connect tries sending again, and when that fails, they just disconnect the device.  The interesting part comes from what the device does next.  Normally, it should pop back up and say "hey, I'm here".  But in this case, it's not.  Quite Interesting actually.  It's currently sitting on my desk saying it's validating the app.  Interesting stuff here.  I'm gonna let it continue for about a half hour, and if no progress is made, I'll d/c it.
Yup, I cant send it with TiLP too.

3383
Axe / Re: Axe Q&A
« on: April 19, 2011, 08:08:26 am »
This code works. I made and tested it myself 1 minute ago on your request ;)
Code: [Select]
.SCROLLJP ;Scroll-Jump :P
0→X
20→Y
Repeat getkey(15)
ClrDraw
If getKey(2)
X+1→X    ;that cool arrow do you type with left-alt + 2 6
End
If getKey(3)
X-1→X
End
Pt-On(X,Y,[FF818181818181FF])
If X>88
Pt-On(X-96,Y,[FF818181818181FF])
End
If X=96
0→X
End
If X=666
Disp "The Game",imaginary i,"Never Gonna Give You up"   ; Could not resist xD
If X≤65535
Pt-On(X+96,Y,[FF818181818181FF])
End
If X=65528
88→X
End
DispGraph
End
Return
Just change the sprites to the ones you need.

3384
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: April 19, 2011, 06:42:14 am »
Not so much updates since last update.

3385
The Axe Parser Project / Re: Bug Reports
« on: April 19, 2011, 04:42:01 am »
I have a bug for 0.5.1: I made a sprite routine and sometimes there are random lines appearing. I'll post the thing where it happens later.

3386
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: April 19, 2011, 04:32:32 am »
Ah. I am always confused with the German word "Noten" for mark (I am not German :))

3387
Humour and Jokes / Re: Storytime: "CaDan: HTTYD Edition"
« on: April 18, 2011, 02:54:46 pm »
Cool, Iambian

3388

So did you finish the 7 days, 7 games?
No:
You can pull for me in May ;)

I promise to do it then :D

3389
TI Z80 / Re: X-8lue TI : an on-calc browser
« on: April 18, 2011, 02:27:17 pm »
Why doesnt unArchive work well? I have never had any problems with it.

3390
TI Z80 / Re: PoP - A game to POP
« on: April 18, 2011, 02:00:07 pm »
Great idea, steef!

Pages: 1 ... 224 225 [226] 227 228 ... 274