3406
Lua / Re: Can you code in Lua?
« on: April 14, 2011, 03:21:33 pm »
In your opinion. Please let us discuss Lua here. (No offense)
I think OOP is way to complicated for calcs.
I think OOP is way to complicated for calcs.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3406
Lua / Re: Can you code in Lua?« on: April 14, 2011, 03:21:33 pm »
In your opinion. Please let us discuss Lua here. (No offense)
I think OOP is way to complicated for calcs. 3407
Axe / Re: Reading and parsing a string« on: April 14, 2011, 02:11:17 pm »
Yep, I see. Can't you change it to output either 0 or 1 and let the strings input in str1 and 2? Or is that too hard?
3408
Axe / Re: Reading and parsing a string« on: April 14, 2011, 01:57:23 pm »
/smiley flood (lol)
Yep, an hex version would be useful. Wont know how to fit it in the axe code (cuz there are 2 different cases), though, so you should probably give some explaination. 3409
Axe / Re: Reading and parsing a string« on: April 14, 2011, 01:45:37 pm »Never assume that when it comes to usersYou mean, strings >65535 bytes? Lol. 3410
Axe / Re: Reading and parsing a string« on: April 14, 2011, 01:43:07 pm »
Haha lol it won't be that long I think
Thanks! 3411
Axe / Reading and parsing a string« on: April 14, 2011, 12:20:11 pm »
Hello, I am experimenting with a possible 83+ Lua interpreter, and I wondered how I can parse strings best. Should I use tokens or just input?
If input, how can I parse it best (via an interpreter, it reads a program) If tokens, can I change token names in some way? Thanks! 3412
The Blue Platform / Re: The Blue Platform Rebooted, Revamped, and just plain better!« on: April 14, 2011, 07:02:21 am »
I is not down afaik, I can see all the userbars and so.
3413
The Axe Parser Project / Re: Axe Off-Calc not-really-compiler (dunno what to call it)« on: April 14, 2011, 03:09:25 am »
^^ lol. It will be so freaking awesome, though. It means we can compile apps with more than 1 app page.
3414
News / Re: First non-TI-BASIC game on TI-Nspire OS 3.0« on: April 13, 2011, 03:49:02 pm »
that looks actually pretty easy
Thanks for sharing this! 3415
Other Calc-Related Projects and Ideas / Re: 7 days, 7 ports, 7 atari 2600 reboots« on: April 13, 2011, 03:45:32 pm »
He said "yes, because asm is not suitable for speedcoding". So yeah.
I'm looking forward to this! 3416
TI Z80 / Re: M.Y.O.R - Build your own TI-BASIC RPG« on: April 13, 2011, 03:43:55 pm »
Sounds awesome!
3417
TI Z80 / Re: zStart - an app that runs on ram clears« on: April 13, 2011, 03:36:23 pm »
HBJ: you should actuall do
[alpha] [on] [R] F*CK NINJA'D 3418
News / Re: Lua on the Nspire?« on: April 13, 2011, 01:42:13 pm »
Not all interpreters are crap. Some are.
3419
News / Re: Lua on the Nspire?« on: April 13, 2011, 11:45:45 am »
mhm you can brick your calc with everything... just be careful
3420
News / Re: Lua on the Nspire?« on: April 13, 2011, 11:42:50 am »
oh, but they've been working on it with >10 ppl, I think, and not only on that.
(Someone should make a TI-8x Lua interpreter in Axe/Asm) |
|