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Messages - aeTIos

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346
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: July 01, 2014, 07:35:09 am »
I meant that with this version, the program executes in 6 seconds whether the calc has been clocked to 132 or 262 MHz, whereas with the previous version, the program ran in 12.58 seconds when the calc was clocked to 132 MHz and in 6 seconds when it was clocked at 262 MHz. So the newest version is better.

I'll do that in a minute.
Note that the 132 MHz program also ran at AHB = 33...

347
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: July 01, 2014, 04:07:25 am »
According to the game, I already have the most beautiful park... <_<

348
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 30, 2014, 10:21:24 am »
6481: You make Streetwalrus lose the game via a tilemap in a game you're developing together (yay shared dropboxes for devving) (true story)

349
Miscellaneous / Re: Awesome pictures thread
« on: June 30, 2014, 12:06:29 am »
That looks splendid, good job!

350
Gaming Discussion / Re: Show off your Rollercoaster Tycoon stuff!
« on: June 28, 2014, 05:43:32 pm »
I wasn't happy with the smoke on Wildfire, so I removed it. I'll update this in a few days with a new coaster I'm building.

351
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 28, 2014, 04:05:59 am »
I have not yet tested downclocking my AHB in gpSP-nspire, I'm doing that right now.

352
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 06:26:42 pm »
I don't know if pimaths calc is OCed though. Even then, the max speed doesn't go much over 150MHz. So yeah something really strainge is going on.

353
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 06:07:15 pm »
I decided to un-overclock my calc and re-run copyscreen1000times.12:53 seconds.

354
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 09:16:19 am »
Oh. I used the slow version. I wish I never found the fast version D: j/k.

So disregard what I said above about "proven wrong", the version Hayleia linked here is quite a bit faster. Holy Cow.

355
Calculator C / Re: [Ndless] Help with bottleneck on color calcs only
« on: June 27, 2014, 08:40:34 am »
I've run a few tests and I'm fairly sure it's n2DLibs sprite drawing function. I already did test IkarugaX for you, and the time-to-scroll-sprite-over-screen time is almost the same, namely 06:55 seconds. When I take away the fullscreen pic on the background, it's suddenly three times as fast: 01:91 seconds. It was mentioned on IRC that the first versions of n2DLib (nFastGraphX) supposedly were faster (jetpack impossible 2). This has been proven wrong by porting the source to the newest version of n2DLib, see attached files. Hayleia told me that pictures are drawn to screen by copying them pixel-by-pixel to the screen. I don't know exactly what the nspire can do and what not, but I think you'll have to thoroughly re-think the way you are drawing sprites.
I really hope you can fix the lib though, I love how easy to use it is.


EDIT: Of course, this does not explain why it is almost twice as fast on the b/w series nspire, but because both methods for drawing (both with and without buffer) are about the same speed (should I say slow? that'd be a lame joke), maybe it's the display driver? O.O But no, that's ridiculous, gpsp can run F-Zero at much higher speeds <_<

356
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 27, 2014, 07:27:21 am »
That's pokemon HeartGold/SoulSilver with the overview graphics. This is the original image:
http://strategywiki.org/wiki/File:PokemonHGSSAzaleaTown.png

357
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 27, 2014, 07:09:08 am »
If only...
(sorry guys, just 2 pictures :P)

358
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: June 27, 2014, 06:46:06 am »
She's stalking me O.O

359
I'm speechless, your skills are amazing O.O #holyshit #mind=blown #dontknowwhattosay

360
Axe / Re: Using the link port in Axe?
« on: June 27, 2014, 01:59:18 am »
BrandonW is amazing. I wonder if you could use usb8x with axe to send stuff over usb cable?

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