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Messages - aeTIos

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3481
TI Z80 / Re: Minor Projects
« on: March 30, 2011, 06:45:05 am »
looking nice!
I might have some minor thingies somewhere on my flash drive...
Gotta check it.

3482
Introduce Yourself! / Re: Hello, I'm new here ;D
« on: March 29, 2011, 02:24:35 pm »
lol, Ashbad.

3483
TI Z80 / Re: The Mighty Jill Off
« on: March 29, 2011, 02:15:11 pm »
maybe a censored version of The Game?

3484
Other / Re: What's the font?
« on: March 29, 2011, 09:36:40 am »
Yes, that might be it.

3485
TI Z80 / Re: Four Level Grayscale Video
« on: March 29, 2011, 04:12:11 am »
8 pages late: wow. cool!

3486
Axe / Re: Perspective?
« on: March 28, 2011, 02:38:48 pm »
lol. I see. yes. Its a pain.
/end spammish section
Yeah, thats true. I would like to see some code for scaling sprites, though...

3487
Axe / Re: Perspective?
« on: March 28, 2011, 12:58:39 pm »
aha. I think I will go with different-sized sprites, then. Will be tons of work, though...

3488
Axe / Re: Perspective?
« on: March 28, 2011, 09:22:01 am »
But I want to make a 2.5 D (non-rotating) "raycaster". How do you resize sprites dynamically?

3489
Axe / Perspective?
« on: March 28, 2011, 06:49:40 am »
Hello,

How can you draw sprites with perspective (e.g., they are smaller if they are farther away and bigger if they are closer to you) ?

thanks!

--aeTIos

3490
Project M (Super Mario) / Re: Project M Reboot
« on: March 28, 2011, 04:57:09 am »
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).

3491
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 28, 2011, 04:51:36 am »
Yep, I noticed the 'glitch' with the direct throwing. Some of my classmates also said that I should make falling non-linear, like in the actual game.

3492
ASM / Re: Custom parser commands? :O
« on: March 25, 2011, 09:25:53 am »
It is possible, just take Omnicalc, for example. Omnicalc changes the parser by using the parser hook.
http://wikiti.brandonw.net/index.php?title=83Plus:Hooks:9BAC
^^ is about the parser hook

3493
ASM / Re: Display the keycode of a keypress
« on: March 25, 2011, 09:12:06 am »
You can!
You should use Hot_Dogs asm tutorials then z80 in 28 days. (I finished that in like 5 days, gonna reread it a few times)

3494
The Axe Parser Project / Re: Axi---what?
« on: March 25, 2011, 07:38:56 am »
Yep.
An example axiom, MemKit, is included with axe 0.5.0 and up packages.
The axiom tokens for it can be found in vars>zoom.
Have fun!

3495
ASM / Re: Pixel on/off, drawing lines
« on: March 24, 2011, 11:44:20 am »
Yes, I cee. Nut if you use it a very big program it can just differ like a minute, I think

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