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Messages - aeTIos
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3481
« on: March 30, 2011, 06:45:05 am »
looking nice! I might have some minor thingies somewhere on my flash drive... Gotta check it.
3482
« on: March 29, 2011, 02:24:35 pm »
lol, Ashbad.
3483
« on: March 29, 2011, 02:15:11 pm »
maybe a censored version of The Game?
3484
« on: March 29, 2011, 09:36:40 am »
Yes, that might be it.
3485
« on: March 29, 2011, 04:12:11 am »
8 pages late: wow. cool!
3486
« on: March 28, 2011, 02:38:48 pm »
lol. I see. yes. Its a pain. /end spammish section Yeah, thats true. I would like to see some code for scaling sprites, though...
3487
« on: March 28, 2011, 12:58:39 pm »
aha. I think I will go with different-sized sprites, then. Will be tons of work, though...
3488
« on: March 28, 2011, 09:22:01 am »
But I want to make a 2.5 D (non-rotating) "raycaster". How do you resize sprites dynamically?
3489
« on: March 28, 2011, 06:49:40 am »
Hello,
How can you draw sprites with perspective (e.g., they are smaller if they are farther away and bigger if they are closer to you) ?
thanks!
--aeTIos
3490
« on: March 28, 2011, 04:57:09 am »
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost ).
3491
« on: March 28, 2011, 04:51:36 am »
Yep, I noticed the 'glitch' with the direct throwing. Some of my classmates also said that I should make falling non-linear, like in the actual game.
3493
« on: March 25, 2011, 09:12:06 am »
You can! You should use Hot_Dogs asm tutorials then z80 in 28 days. (I finished that in like 5 days, gonna reread it a few times)
3494
« on: March 25, 2011, 07:38:56 am »
Yep. An example axiom, MemKit, is included with axe 0.5.0 and up packages. The axiom tokens for it can be found in vars>zoom. Have fun!
3495
« on: March 24, 2011, 11:44:20 am »
Yes, I cee. Nut if you use it a very big program it can just differ like a minute, I think
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