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TI Z80 / Re: The Mighty Jill Off
« on: March 22, 2011, 04:18:41 pm »
Woo this is just woo
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3527
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: March 22, 2011, 03:23:29 pm »
o lol. i knew that i was totally missing the point xD
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ASM / Re: Floats? (First ASM question O.O)« on: March 22, 2011, 03:17:35 pm »
Thanks! downloaded it immediately!
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Gaming Discussion / Re: Nintendo continuing its interesting trend?« on: March 22, 2011, 03:16:46 pm »
I think every platform has its own pros and cons. for example, the NES is just cool, as you see those complicated games (for its time). so can you think many reasons for being cool for every platform.
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General Calculator Help / Re: Good game [and program] design« on: March 22, 2011, 02:33:42 pm »
One suggestion more, if you use the graph vars: StoreGDB0 (the last, is least used) and afterward RecallGDB0
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: March 22, 2011, 02:25:52 pm »
yes, it could be done with a microphone that you connect to the I/O port. the hard part would be, to get all the bytes in time.
(um, i feel like missing the point a bit) 3533
Art / Re: [Request] Pixelart for Android Splut« on: March 22, 2011, 02:18:07 pm »
splut bad? nooh, its just
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ASM / Re: Floats? (First ASM question O.O)« on: March 22, 2011, 02:15:02 pm »Exponent (Exp) um, you can find it, i think. italic, bold, underlined Oh, and your explaination in your tutorial is great, too! In fact, this has brought me to learning ASM programming. but, OMG, I think i should just work through it, starting at lesson 13 is a bit hard 3535
ASM / Re: Floats? (First ASM question O.O)« on: March 22, 2011, 02:04:05 pm »Quick tutorial:Thanks for: -the rickroll -made me losing the game -this tutorial its really useful! 3536
ASM / Floats? (First ASM question O.O)« on: March 22, 2011, 12:48:22 pm »
Hi,
first things first, this is my 1st question on ASM programming! The question is: how easy (or hard) is it to use floats? if easy, please qive some code thanks in advance! 3537
TI Z80 / Re: Powder Game« on: March 22, 2011, 12:23:28 pm »Prizm port. Sounds like fun. I practically spend at least 2 hours a day playing addicting physics games when I should be doing programming. Err I mean schoolwork.lol 3539
Axe / Re: Axe music question« on: March 22, 2011, 10:20:20 am »
I think so, but you should ask Quigibo for details
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TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: March 22, 2011, 05:43:37 am »
Update:
(I'm sorry about the slow pace of updates) Alpha: pick item 2nd: jump have fun |
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