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Messages - aeTIos

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3586
Humour and Jokes / Re: I FOUND IT AGAIN! THE ORIGINAL! THE PEANUT BAG!
« on: March 15, 2011, 02:14:07 pm »
lol

3587
News / Re: Ultimatum
« on: March 15, 2011, 01:44:12 pm »
I like OmnomIRC more than Efnet, actually

3588
News / Re: Ultimatum
« on: March 15, 2011, 01:41:59 pm »
I post left and you can go on ;)

3589
Axe / Re: Music using Freq(
« on: March 15, 2011, 11:45:10 am »
try a longer lenght in freq(, like 3600

3590
UPDATE:
Again explosions in Fukushima-I Power Plant. Dangerous radiation is emitted from reactor 2. Temperature in reactors 5 and 6 is raising. People in a range of 20 kilometers are evacuated and people within 30 kilometers have to stay inside. 200,000 people are evacuated earlier.
The most problems are in reactor 2, where an explosion was last night. A very dangerous radiation leak was caused by this explosion.
This explosion was another type than the last two, the reason of this is not clear at the moment. Maybe is there damage at the reactor's pressurizer.
3 reactors are cooled with sea water to avoid a meltdown. According to the Japanese government that goes right so far.

more info at www.bbc.com

3591
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 15, 2011, 05:38:55 am »
Update:
Added tilemapper demo+ title screen candidate

3592
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 14, 2011, 11:38:05 am »
Yes, please.

3593
Math and Science / Re: Happy Pi Day
« on: March 14, 2011, 08:54:48 am »
lol!

3594
Site Feedback and Questions / Re: Random Timed Rules Bot
« on: March 14, 2011, 08:52:46 am »
That's actually cool! I think it would cut down trolling and more.

3595
Math and Science / Re: Happy Pi Day
« on: March 14, 2011, 07:38:46 am »
HapPI day!

3596
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 14, 2011, 07:38:03 am »
ya, you might be right... 1:2 graphics might be better, but I think its kinda hard to convert the original sprites?

3597
Art / Re: Super Mario Bros 2 sprite request
« on: March 14, 2011, 04:52:13 am »
:w00t: ! They're REALLY cool! thanx a lot!

EDIT: calc84maniac said me that 1:1 is kinda big, maybe can someone convert them to half size?

3598
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 14, 2011, 04:49:02 am »
I am creating backups very often, so this project won't die cuz mem clears. For the music, I'm maybe creating 2 versions or just not creating the appvar (I'll be using a setup I think)

3599
Ndless / Re: Ndless 2.0 for TI-Nspire enters beta stage
« on: March 12, 2011, 03:00:24 pm »
I don't know. I think a lot of the games supported in earlier versions.

Welcome here, and... why is your name Bush?
Anyways, hope you enjoy your stay here!

3600
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 02:40:22 pm »
bit simplify (remove the low chords, please) I can convert them then.
Yay i like those songs!
Oh, and make the notes 2 notes higher or so, as axe doesnt play low notes ver well


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