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TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 02:24:06 pm »
I'll try
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3602
TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: March 12, 2011, 02:12:34 pm »
Can someone convert those files for me in Axe music? I tried it but it sounds crappy with much background 'crushing'
Thanks in advance! 3603
TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: March 12, 2011, 01:50:02 pm »
port, clone... you get the idea
I'll take a look at your tutorial 3604
Computer Usage and Setup Help / Re: computer won't boot D:« on: March 12, 2011, 01:45:24 pm »
Is not possible, because the computer worked good before he took the motherboard out.
I wonder what it could be EDIT Ninja'D 3605
Computer Usage and Setup Help / Re: computer won't boot D:« on: March 12, 2011, 01:42:39 pm »
oh, then my scenario can't happen.
3606
Computer Usage and Setup Help / Re: computer won't boot D:« on: March 12, 2011, 01:40:54 pm »
I think you were loaded with static electricity, and that you actually have hit something vital, destroying it with the little electricity in your hand (sorry for being vague?)
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Miscellaneous / Re: Japan struck by massive earthquake (8.8 in Richter scale)« on: March 12, 2011, 01:09:06 pm »
WUT I just calculated the energy of the earthquake in kWh: turns out to be 3.92371539*10^11 kilowatt hours!!
And HOMER: I hope they are all right... I also hope that it turns out right with that nuclear plant that is on fire, and that its not gonna be like Chernobyl... EDIT: It looks like its turning out well: Quote from: Elsevier.nl (Dutch magazine) CRAPPY GOOGLE TRANSLATION
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TI Z80 / Re: The Slime« on: March 12, 2011, 12:09:38 pm »
wut?
This has actually like the same name as a casio rpg... 3610
TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: March 12, 2011, 10:16:53 am »* aeTIos lost.... Ah okay. Gotta give it a try.
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TI Z80 / Re: Super Mario Bros. 2 port [AXE]« on: March 12, 2011, 10:11:56 am »
but that would be a ton of work, or not?
If not, do you have example code? 3612
Axe / Re: New Tilemapping Tutorial With Example« on: March 12, 2011, 10:10:26 am »
Nice tutorial Yunhua!
I have one thing you should probably mention, that is that you can also use 'Data(' to input maps, some people might find this more convenient. 3613
Axe / Re: Axe Q&A« on: March 12, 2011, 10:05:01 am »
nice!!!! I didnt know that. would be useful!!!
How to do animated tiles? Its for my mario game 3615
TI Z80 / Super Mario Bros. 2 port [AXE]« on: March 12, 2011, 09:41:40 am »
Ohai everyone!
I'm creating a Super Mario Bros. 2 port! awesome, isn't it? It will have 1:1 sprites, and sound. I am trying to do it in 4 lv grayscale, too, not sure if I can stick to it (speed issues?) I have a question, though... how to do animated tiles? Oh, you wanna play it? www.virtualnes.com |
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