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Messages - aeTIos

Pages: 1 ... 239 240 [241] 242 243 ... 274
3601
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 02:24:06 pm »
I'll try :P

3602
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 02:12:34 pm »
Can someone convert those files for me in Axe music? I tried it but it sounds crappy with much background 'crushing'

Thanks in advance!

3603
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 01:50:02 pm »
port, clone... you get the idea :)
I'll take a look at your tutorial

3604
Computer Usage and Setup Help / Re: computer won't boot D:
« on: March 12, 2011, 01:45:24 pm »
Is not possible, because the computer worked good before he took the motherboard out.
I wonder what it could be ???

EDIT Ninja'D

3605
Computer Usage and Setup Help / Re: computer won't boot D:
« on: March 12, 2011, 01:42:39 pm »
oh, then my scenario can't happen.

3606
Computer Usage and Setup Help / Re: computer won't boot D:
« on: March 12, 2011, 01:40:54 pm »
I think you were loaded with static electricity, and that you actually have hit something vital, destroying it with the little electricity in your hand (sorry for being vague?)

3607
WUT I just calculated the energy of the earthquake in kWh: turns out to be 3.92371539*10^11 kilowatt hours!!
And HOMER: I hope they are all right...
I also hope that it turns out right with that nuclear plant that is on fire, and that its not gonna be like Chernobyl...

EDIT:
It looks like its turning out well:
Quote from: Elsevier.nl (Dutch magazine)   CRAPPY GOOGLE TRANSLATION

'No leakage after Japan nuclear explosion'
Saturday, March 12, 2011 3:13 p.m.

It seems that no leakage occurred in the reactor of the Japanese nuclear power plant Fukushima, 250 kilometers north of Tokyo.

There is probably no radiation released, says the Japanese government
- LATEST NEWS -
3:16 p.m. hours: Of about 9,500 inhabitants of the Japanese city Minamisanriku still lacking any trace. It is nearly half the inhabitants of the town.

1:32 p.m. hours: The Japanese Prime Minister Naoto Kan on Saturday visited the area most affected . Can fly for hours with a helicopter including the nuclear power plant in Fukushima.

12:11 pm: Japanese rescue in the coastal town Rikuzentakata hundreds of corpses found .

11:26 pm: The evacuation area around the power plant has grown from a circle of ten to twenty kilometers of a circle around the plant.

That the Japanese government reported Saturday.

At the nuclear plant was caused by the tsunami an explosion , making the roof and walls of the building collapsed. Several employees were injured.

Radiation
"The nuclear reactor is surrounded by a steel casing, which in turn is surrounded by a concrete building," says a government spokesman.

"The concrete building has collapsed. We find that the steel casing is not exploded. " The housing is designed to in case of incidents that radiation is released .

Saturday Night (Dutch time) it was announced that the reactor might be working on a meltdown. This is the case if the reactor core due to lack of cooling is so hot that it melts into the ground, a nuclear disaster.

Risk
The earthquake is the cooling of the reactor failed, causing the pressure in the reactor increases. If radioactive material released is probably blown out to sea.

Japanese who are around are summoned to remain indoors. Those who do venture out, a wet cloth for his or her mouth.

3608
TI Z80 / Re: The Slime
« on: March 12, 2011, 12:09:38 pm »
wut?
This has actually like the same name as a casio rpg...

3609
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 11:23:52 am »
Thanks!

3610
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 10:16:53 am »
* aeTIos  lost....
Ah okay. Gotta give it a try.

3611
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 10:11:56 am »
but that would be a ton of work, or not?
If not, do you have example code?

3612
Axe / Re: New Tilemapping Tutorial With Example
« on: March 12, 2011, 10:10:26 am »
Nice tutorial Yunhua!

I have one thing you should probably mention, that is that you can also use 'Data(' to input maps, some people might find this more convenient.

3613
Axe / Re: Axe Q&A
« on: March 12, 2011, 10:05:01 am »
:w00t: nice!!!! I didnt know that. would be useful!!!

How to do animated tiles? Its for my mario game

3614
TI Z80 / Re: Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 09:51:48 am »
You're in luck :P

3615
TI Z80 / Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 09:41:40 am »
Ohai everyone!

I'm creating a Super Mario Bros. 2 port!  :w00t:
awesome, isn't it?
It will have 1:1 sprites, and sound.
I am trying to do it in 4 lv grayscale, too, not sure if I can stick to it (speed issues?)

I have a question, though...
how to do animated tiles?

Oh, you wanna play it?
www.virtualnes.com

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