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TI-BASIC / Re: Zeda's Hex Codes
« on: March 02, 2011, 07:35:25 am »
Hm, I like opcodes, maybe I'm going to learn programming with them too. too bad that you break when pressing ON
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3661
TI-BASIC / Re: Zeda's Hex Codes« on: March 02, 2011, 07:35:25 am »
Hm, I like opcodes, maybe I'm going to learn programming with them too. too bad that you break when pressing ON
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TI Z80 / Re: Notepad« on: March 02, 2011, 07:22:01 am »
WOOOOOOOOOOOO
That's better than NoteFolio, I think how are the files saved, I mean, is it saved as hex, or saved as the text, or whatelse? (Maybe I can create a converter) 3663
Axe / Re: Axe Q&A« on: March 02, 2011, 07:00:04 am »
Okay, thanks.
Another question: How can you use the Parser hook in an Axe program (In other words, what is the hex opcode?) EDIT: I used memkit to get the name of a program in L1. How do I now do a GetCalc( for that program? I can't get a "prgm" before the name :S 3664
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 02, 2011, 05:24:55 am »
Calc VAT messed up, dunno why...
Next time, I just run AsmPrgm C7 3665
Axe / Re: Axe Q&A« on: March 02, 2011, 05:23:42 am »
How can you display a variable number like 12.34?
I mean, if Ans is 12.34, how to display that? 3666
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 02, 2011, 04:38:51 am »
NEVER GONNA GIVE UP!
lol. no, I started again, but I dont have MSD8X on my calc so the updates come later. And I'm never again going in my reset menu :S 3667
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 01, 2011, 09:49:16 am »
I'm sorry to tell you, I accidentally did a mem clear, so I have to start over bounce is lost too :'(
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Web Programming and Design / Re: davidgom.co.cc Redesign« on: February 28, 2011, 10:27:57 am »
Yes, you're right
* I wonder how do you find this images?
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TI Z80 / Re: Tricross« on: February 28, 2011, 04:53:18 am »
I lost
And, Iambian (Or so) used puzzles from Griddlers too, afaik 3670
TI Z80 / Re: Variable scanner« on: February 28, 2011, 02:56:11 am »
This is just epic! Downloaded it immediately!
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TI Z80 / Re: SandLand« on: February 26, 2011, 03:16:01 pm »Haha, thanks guysWhat I do, is first checking for a collectible, and then the collision detection. 3672
TI Z80 / Re: Boing- Yet another Bouncing game« on: February 26, 2011, 03:06:48 pm »
I changed the ground tiles, and the platforms/pillars are going to be changed tonight.
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The Axe Parser Project / Re: 16x16 sprite drawing routine request« on: February 26, 2011, 08:51:01 am »
Just use Bitmap(. Doesn't work in apps, though.
Syntaxis: Code: [Select] [heightinhex,widthinhex,hexcode->pic1 So for a 16x16 sprite:Code: [Select] [1010hexcode]->pic1 If you want to draw an 8x8 sprite too, put fix9 at the start and fix 8 at the end of your programNOTE: you cant draw bitmap('s offscreen. if you do, you get a BSOD. (just pull a battery, but you know this, I think ) I have an sprite editor that gives the hex, i'll upload it. I lost... 3675
Humour and Jokes / Re: Which languages make you swear?« on: February 26, 2011, 05:39:25 am »
Hum, Ti-Basic and Axe aren't here
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