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TI-BASIC / Re: Zeda's Hex Codes
« on: March 02, 2011, 07:35:25 am »
Hm, I like opcodes, maybe I'm going to learn programming with them too. too bad that you break when pressing ON

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TI-BASIC / Re: Zeda's Hex Codes« on: March 02, 2011, 07:35:25 am »
Hm, I like opcodes, maybe I'm going to learn programming with them too. too bad that you break when pressing ON
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TI Z80 / Re: Notepad« on: March 02, 2011, 07:22:01 am »
WOOOOOOOOOOOO
![]() That's better than NoteFolio, I think how are the files saved, I mean, is it saved as hex, or saved as the text, or whatelse? (Maybe I can create a converter) 3663
Axe / Re: Axe Q&A« on: March 02, 2011, 07:00:04 am »
Okay, thanks.
Another question: How can you use the Parser hook in an Axe program (In other words, what is the hex opcode?) EDIT: I used memkit to get the name of a program in L1. How do I now do a GetCalc( for that program? I can't get a "prgm" before the name :S 3664
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 02, 2011, 05:24:55 am »
Calc VAT messed up, dunno why...
Next time, I just run AsmPrgm C7 3665
Axe / Re: Axe Q&A« on: March 02, 2011, 05:23:42 am »
How can you display a variable number like 12.34?
I mean, if Ans is 12.34, how to display that? 3666
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 02, 2011, 04:38:51 am »
NEVER GONNA GIVE UP!
lol. no, I started again, but I dont have MSD8X on my calc so the updates come later. And I'm never again going in my reset menu :S 3667
TI Z80 / Re: Boing- Yet another Bouncing game« on: March 01, 2011, 09:49:16 am »
I'm sorry to tell you, I accidentally did a mem clear, so I have to start over
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Web Programming and Design / Re: davidgom.co.cc Redesign« on: February 28, 2011, 10:27:57 am »
Yes, you're right
* I wonder how do you find this images?
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TI Z80 / Re: Tricross« on: February 28, 2011, 04:53:18 am »![]() And, Iambian (Or so) used puzzles from Griddlers too, afaik 3670
TI Z80 / Re: Variable scanner« on: February 28, 2011, 02:56:11 am »
This is just epic! Downloaded it immediately!
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TI Z80 / Re: SandLand« on: February 26, 2011, 03:16:01 pm »Haha, thanks guysWhat I do, is first checking for a collectible, and then the collision detection. 3672
TI Z80 / Re: Boing- Yet another Bouncing game« on: February 26, 2011, 03:06:48 pm »
I changed the ground tiles, and the platforms/pillars are going to be changed tonight.
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The Axe Parser Project / Re: 16x16 sprite drawing routine request« on: February 26, 2011, 08:51:01 am »
Just use Bitmap(. Doesn't work in apps, though.
Syntaxis: Code: [Select] [heightinhex,widthinhex,hexcode->pic1 So for a 16x16 sprite:Code: [Select] [1010hexcode]->pic1 If you want to draw an 8x8 sprite too, put fix9 at the start and fix 8 at the end of your programNOTE: you cant draw bitmap('s offscreen. if you do, you get a BSOD. (just pull a battery, but you know this, I think ![]() I have an sprite editor that gives the hex, i'll upload it. I lost... 3675
Humour and Jokes / Re: Which languages make you swear?« on: February 26, 2011, 05:39:25 am »
Hum, Ti-Basic and Axe aren't here
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