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Messages - aeTIos

Pages: 1 ... 243 244 [245] 246 247 ... 274
3661
TI-BASIC / Re: Zeda's Hex Codes
« on: March 02, 2011, 07:35:25 am »
Hm, I like opcodes, maybe I'm going to learn programming with them too. too bad that you break when pressing ON :(

3662
TI Z80 / Re: Notepad
« on: March 02, 2011, 07:22:01 am »
WOOOOOOOOOOOO :w00t:
That's better than NoteFolio, I think
how are the files saved, I mean, is it saved as hex, or saved as the text, or whatelse?
(Maybe I can create a converter)

3663
Axe / Re: Axe Q&A
« on: March 02, 2011, 07:00:04 am »
Okay, thanks.
Another question: How can you use the Parser hook in an Axe program (In other words, what is the hex opcode?)

EDIT:
I used memkit to get the name of a program in L1. How do I now do a GetCalc( for that program? I can't get a "prgm" before the name :S

3664
TI Z80 / Re: Boing- Yet another Bouncing game
« on: March 02, 2011, 05:24:55 am »
Calc VAT messed up, dunno why...
Next time, I just run AsmPrgm C7

3665
Axe / Re: Axe Q&A
« on: March 02, 2011, 05:23:42 am »
How can you display a variable number like 12.34?
I mean, if Ans is 12.34, how to display that?

3666
TI Z80 / Re: Boing- Yet another Bouncing game
« on: March 02, 2011, 04:38:51 am »
NEVER GONNA GIVE UP!
lol. no, I started again, but I dont have MSD8X on my calc so the updates come later. And I'm never again going in my reset menu :S

3667
TI Z80 / Re: Boing- Yet another Bouncing game
« on: March 01, 2011, 09:49:16 am »
I'm sorry to tell you, I accidentally did a mem clear, so I have to start over x.x bounce is lost too :'(

3668
Web Programming and Design / Re: davidgom.co.cc Redesign
« on: February 28, 2011, 10:27:57 am »
Yes, you're right

* I wonder how do you find this images?

3669
TI Z80 / Re: Tricross
« on: February 28, 2011, 04:53:18 am »
x.x I lost

And, Iambian (Or so) used puzzles from Griddlers too, afaik

3670
TI Z80 / Re: Variable scanner
« on: February 28, 2011, 02:56:11 am »
This is just epic! Downloaded it immediately!

3671
TI Z80 / Re: SandLand
« on: February 26, 2011, 03:16:01 pm »
Haha, thanks guys :)

Next, moving platforms and grayscale collectibles/water (the only way to do stuff like that since collision is pixel based :x)
What I do, is first checking for a collectible, and then the collision detection.

3672
TI Z80 / Re: Boing- Yet another Bouncing game
« on: February 26, 2011, 03:06:48 pm »
I changed the ground tiles, and the platforms/pillars are going to be changed tonight.

3673
The Axe Parser Project / Re: 16x16 sprite drawing routine request
« on: February 26, 2011, 08:51:01 am »
Just use Bitmap(. Doesn't work in apps, though.
Syntaxis:
Code: [Select]
[heightinhex,widthinhex,hexcode->pic1
bitmap(xpos,ypos,pic1
So for a 16x16 sprite:
Code: [Select]
[1010hexcode]->pic1
bitmap(0,0,pic1
If you want to draw an 8x8 sprite too, put fix9 at the start and fix 8 at the end of your program
NOTE: you cant draw bitmap('s offscreen. if you do, you get a BSOD. (just pull a battery, but you know this, I think ;D)

I have an sprite editor that gives the hex, i'll upload it.
I lost...

3674
Math and Science / Re: My Math Book
« on: February 26, 2011, 08:43:44 am »
Wow nice Ruler!

3675
Humour and Jokes / Re: Which languages make you swear?
« on: February 26, 2011, 05:39:25 am »
Hum, Ti-Basic and Axe aren't here D:

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