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Messages - aeTIos
Pages: 1 ... 244 245 [246] 247 248 ... 274
3676
« on: February 26, 2011, 05:04:56 am »
Nope, I made them myself. (The start is like SandLand, though, that can cause it too) I have looked at them, though. Oh, and one more thing: if you play it oncalc, you see grayscale on the pillars
3677
« on: February 26, 2011, 03:28:57 am »
Weeeee very major update! Added tons of features (removed greyscale for the speed) 2ND = boost
3678
« on: February 26, 2011, 03:22:50 am »
You should maybe ask in the Axe section if you need some help. Some people will be happy to help you. By the way the game looks great so far. My only complain is that the difficulty is way too high and selecting the second on the title screen is impossible because keys are too sensitive.
Ah okay. Thats why I want smooth-scrolling. Do you want pixel-based detection or tile based detection?
Tile based, because of the greyscale and the fact that you can pass some black tiles
3679
« on: February 24, 2011, 11:44:06 am »
Hi!
My current project 'bounce' isnt finished yet, but I started working on my next: Boing. its a bouncing ball game, many of you will know it I think.
attached screenie and bouncing demo.
3680
« on: February 24, 2011, 11:38:49 am »
I'm sorry, i can't get it working stupid collision detection
3681
« on: February 24, 2011, 03:32:23 am »
I think that I'm going to rewrite the whole engine to make it smooth-scrolling EDIT: Started rewriting, it's looking good now!
3682
« on: February 24, 2011, 03:30:10 am »
Weeeee! Just weeeeee! congratz Mraklopaz!!!
3683
« on: February 23, 2011, 10:51:36 am »
That looks decent, ACagliano! Nice job!
3684
« on: February 23, 2011, 10:46:51 am »
Again, I just can't wait for this...
3685
« on: February 23, 2011, 08:04:05 am »
I've tried many times to create a level editor, but it wont work... Is there a way to do it? (there is, as i've seen many around here)
3686
« on: February 23, 2011, 07:07:31 am »
How on earth do you do this nice smoothscrolling ?
3687
« on: February 22, 2011, 09:37:33 am »
OMG nice job!
3688
« on: February 22, 2011, 08:41:37 am »
UPDATE: Added level 2. I also had a crash, and I lost that awesome title screen. this one has the old version.
You also dont have to run the setup, it does automatically run it.
I'm trying to slow down the jumping, btw.
3689
« on: February 21, 2011, 02:32:56 pm »
Huh? I didnt notice this... and, yes, it runs at Full. I finished level 2 too, and I'm working on level 3 and up, they will be custom because of that the original levels are too big
3690
« on: February 19, 2011, 02:55:18 pm »
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