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TI Z80 / Re: RollerCoaster TI
« on: February 19, 2011, 12:11:58 pm »
Okay, that idea is accepted, I think.
I'll start with it ASAP.
I'll start with it ASAP.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3691
TI Z80 / Re: RollerCoaster TI« on: February 19, 2011, 12:11:58 pm »
Okay, that idea is accepted, I think.
I'll start with it ASAP. 3692
TI Z80 / Re: Bounce« on: February 19, 2011, 10:11:31 am »No, he's free to use the word God whenever he wants, even just to say OMG and "God this is awesome" or even other expressions. When you enter Omnimaga, religion stays behind and while there's limited free speech on trolling, we're not gonna censor (nor allow anyone to censor) words like that, especially when used in different ways such as in Scout's exclamation/excitement. Same thing if someone swears. I have to rate down your post for being rude to Scout and trying to enforce forum rules that don't exist. It's as bad as that guy who complained about our 2007 Christmas forum theme because he was atheist. Okay. -Scout, my apologies for badmouthing you. -DJ, I'll take care of what I say and post after this. * I 'm sorry if I ever harmed anyone with my posts/chats. I'll try to never do this again BTW, I finished level 1 of the game! and I lost UPDATE: Added the updated version first run bouncset then bounce 3693
TI Z80 / RollerCoaster TI« on: February 19, 2011, 09:52:24 am »
Hi,
I got an idea yesterday to create a RollerCoaster-like game. What do you think about this? It will be view-from-top without depth, but you'll be able to create your own rollercoasters Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum. aeTIos 3694
Art / Re: Axe Parser animation« on: February 19, 2011, 09:48:49 am »
I'm adding some GIF screenshots too, I found out that that's possible to do
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Introduce Yourself! / Re: Why, hello there!« on: February 19, 2011, 09:47:05 am »
Yay, new members are always welcome!
I think your ... no, i don't tell about them I hope you enjoy your stay! 3696
Axe / Re: Axe Q&A« on: February 19, 2011, 09:39:39 am »
How does the float{} function work? I've tried it, but everything after float{X} returned an error...
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TI Z80 / Re: Zelda News« on: February 18, 2011, 02:48:22 pm »
It doesnt really look bad, but do you use dispgraph^r or dispgraph^rr?
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The Axe Parser Project / Re: Bug Reports« on: February 18, 2011, 02:43:08 pm »That happens to me often if i have some bugs/wrong codes in my prog, then i have a Y1 that is 36656 bytes big or a Str1 that is 123333 bytes only remedy: ram clear.Yeah I agree with Compynerd. Sometimes we don,t expect to run out of memory too. 3699
Axe / Re: GreyScale Splash Screen« on: February 18, 2011, 02:31:07 pm »"I had it set Fix 4 at the beginning, that is why. It works now. Thanks."I never disable fix 5 and i've never had weird problems... other fixes are nice to experiment ( for example: a fix1 program makes all text white on black ) 3700
The Axe Parser Project / Re: Bug Reports« on: February 18, 2011, 02:21:52 pm »
Try A and(not(B))
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The Axe Parser Project / Re: Bug Reports« on: February 18, 2011, 05:51:49 am »
I hope quigibo can fix it or make a custom routine
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Art / Re: Axe Parser animation« on: February 18, 2011, 04:39:03 am »
You can use them if you want. just add me to the credits. (Didnt you have a screen with "made by DJ Omnimaga" at th end? )
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The Axe Parser Project / Re: Bug Reports« on: February 18, 2011, 04:37:26 am »
I found a bug:
If you use Bitmap(, it doesnt show up good in an application. It shows up a randomly-filled square with the size of the picture. Is this a known bug? Else, this is version 0.4.8 3704
TI Z80 / Re: Bounce« on: February 18, 2011, 04:34:37 am »
2 things: * I apologize for badmouthing you, Scout. It wasn't really nice to say this. 2: The title screen is a huge hexidecimal picture.EDIT: Maps go in appvars now! I get the original levels with BouncEdit, just google. 3705
TI Z80 / Re: Bounce« on: February 17, 2011, 01:54:55 pm »
Wow thanx!
I'm going to use the original maps, i found a program with it. |
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