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Messages - aeTIos

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3691
TI Z80 / Re: RollerCoaster TI
« on: February 19, 2011, 12:11:58 pm »
Okay, that idea is accepted, I think.
I'll start with it ASAP.

3692
TI Z80 / Re: Bounce
« on: February 19, 2011, 10:11:31 am »
* Scout likes :D
* Scout likes a lot.

Finally your respect is positive, WOAH THE TITLE SCREEN, I LOVE IT, GIMME THAT TITLE SCREEN, OH MY GOD GIMME GIMME.

2 things:
1: Please don't use the word 'God'. I'm a christian and God is holy for me.
2: The title screen is a huge hexidecimal picture.


EDIT:

Maps go in appvars now!


I get the original levels with BouncEdit, just google.
No, he's free to use the word God whenever he wants, even just to say OMG and "God this is awesome" or even other expressions. When you enter Omnimaga, religion stays behind and while there's limited free speech on trolling, we're not gonna censor (nor allow anyone to censor) words like that, especially when used in different ways such as in Scout's exclamation/excitement. Same thing if someone swears. I have to rate down your post for being rude to Scout and trying to enforce forum rules that don't exist. It's as bad as that guy who complained about our 2007 Christmas forum theme because he was atheist.

I'm not gonna allow you to badmouth everyone who just pronounce a word that is within the forum rules. If you do this again, I assure you you're gonna be banned fast. Put your energy into more constructive stuff like programming rather than mass-necroposting/spamming, calling out people for necroposting when the reply added to the discussion and the necropost wasn't even that old, and that after you mass-necroposted, and badmouthing people just for using a word. I watched your posts lately and you're walking on thin ice. Be careful, aeTIos.

Anyway nice game so far.

Okay.
-Scout, my apologies for badmouthing you.
-DJ, I'll take care of what I say and post after this.

* I 'm sorry if I ever harmed anyone with my posts/chats. I'll try to never do this again

BTW, I finished level 1 of the game!

and I lost D:

UPDATE: Added the updated version
first run bouncset then bounce

3693
TI Z80 / RollerCoaster TI
« on: February 19, 2011, 09:52:24 am »
Hi,
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?

It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D

Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.

aeTIos

3694
Art / Re: Axe Parser animation
« on: February 19, 2011, 09:48:49 am »
I'm adding some GIF screenshots too, I found out that that's possible to do :D

3695
Introduce Yourself! / Re: Why, hello there!
« on: February 19, 2011, 09:47:05 am »
Yay, new members are always welcome!
I think your ... no, i don't tell about them ;D

I hope you enjoy your stay!

3696
Axe / Re: Axe Q&A
« on: February 19, 2011, 09:39:39 am »
How does the float{} function work? I've tried it, but everything after float{X} returned an error...

3697
TI Z80 / Re: Zelda News
« on: February 18, 2011, 02:48:22 pm »
It doesnt really look bad, but do you use dispgraph^r or dispgraph^rr?

3698
The Axe Parser Project / Re: Bug Reports
« on: February 18, 2011, 02:43:08 pm »
Yeah I agree with Compynerd. Sometimes we don,t expect to run out of memory too.

Also what's with the 3 GB app thing juju? O.O (on IRC)


You can do stuff like that. Just change the size bytes of any var to anything you want, and the OS will think it's that big.
That happens to me often if i have some bugs/wrong codes in my prog, then i have a Y1 that is 36656 bytes big or a Str1 that is 123333 bytes O.O only remedy: ram clear.

3699
Axe / Re: GreyScale Splash Screen
« on: February 18, 2011, 02:31:07 pm »
"I had it set Fix 4 at the beginning, that is why. It works now. Thanks."

Fix 5 makes it able to have text and images in the same screen.
Fix 4 disables it, ALWAYS DISABLE IT (Fix 4) BEFORE THE PROGRAM CLOSES, ALWAYS.

Your calculator can crash I think.
I never disable fix 5 and i've never had weird problems... other fixes are nice to experiment ( for example: a fix1 program makes all text white on black :) )

3700
The Axe Parser Project / Re: Bug Reports
« on: February 18, 2011, 02:21:52 pm »
Try A and(not(B))

3701
The Axe Parser Project / Re: Bug Reports
« on: February 18, 2011, 05:51:49 am »
I hope quigibo can fix it or make a custom routine

3702
Art / Re: Axe Parser animation
« on: February 18, 2011, 04:39:03 am »
You can use them if you want. just add me to the credits. (Didnt you have a screen with "made by DJ Omnimaga" at th end? )

3703
The Axe Parser Project / Re: Bug Reports
« on: February 18, 2011, 04:37:26 am »
I found a bug:
If you use Bitmap(, it doesnt show up good in an application. It shows up a randomly-filled square with the size of the picture.
Is this a known bug?
Else, this is version 0.4.8

3704
TI Z80 / Re: Bounce
« on: February 18, 2011, 04:34:37 am »
* Scout likes :D
* Scout likes a lot.

Finally your respect is positive, WOAH THE TITLE SCREEN, I LOVE IT, GIMME THAT TITLE SCREEN, OH MY GOD GIMME GIMME.

2 things:
1: Please don't use the word 'God'. I'm a christian and God is holy for me.
* I  apologize for badmouthing you, Scout. It wasn't really nice to say this.
2: The title screen is a huge hexidecimal picture.


EDIT:

Maps go in appvars now!


I get the original levels with BouncEdit, just google.

3705
TI Z80 / Re: Bounce
« on: February 17, 2011, 01:54:55 pm »
Wow thanx!
I'm going to use the original maps, i found a program with it.

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