Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 247 248 [249] 250 251 ... 274
3721
Art / Re: TAO: Main menu screenshot contest!
« on: February 16, 2011, 07:22:56 am »
I dont care, congrats Builderboy!

3722
Art / Axe Parser animation
« on: February 16, 2011, 06:57:42 am »
Hi, I'm working on an Axe Parser animation in Blender (3D animation program)
Its progressing nice, and I'll post my progress as well as some screenshots here.
Please give your feedback!

EDIT:
Added some screenshots to show my progress

3723
Art / Re: TAO: Main menu screenshot contest!
« on: February 16, 2011, 04:08:29 am »
oh. thats not really... that would not be cool...

3724
Art / Re: TAO: Main menu screenshot contest!
« on: February 16, 2011, 03:56:31 am »
on a side note, (will delete this post after answered) how long will it take to get omnomirc again up?

3725
Art / Re: TAO: Main menu screenshot contest!
« on: February 16, 2011, 03:47:12 am »
No, i've made it with TokenIDE. it was too much to copy it by hand... but for the first: yes I did x.x

3726
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: February 15, 2011, 02:59:08 pm »
Axe contest? sounds cool! I would participate for sure!

3727
Axe / Re: Axe Q&A
« on: February 15, 2011, 02:47:49 pm »
oops, i didnt see that :$ excuse me
And DT: nice! im looking forward to that tutorial! is it gonaa be on your site or here?

3728
Axe / Re: Axe Q&A
« on: February 15, 2011, 02:44:35 pm »
bump
anyone knowing the answer on m question?

3729
Art / Re: TAO: Main menu screenshot contest!
« on: February 15, 2011, 07:58:31 am »
@aeTIos.  There is one extra character.  Removing the last character produces the attached file.
Oh well, it is completely damaged :/
This was not what it looked like.
I must have made mistakes but I dont want to type it again. so I am going to recreate the whole thing...

EDIT: All Right, here  is the (bit modified) good hex:
(Oh, put 3F60 before the hex for use with bitmap)
Code: [Select]
FFFFFFFFFFFFFC0000820800FFFFFFFFFFFFFC0000820800
FFFFFFFFFFFFFC0000820800FFFFFFFFFFFFFC0000820800
FFFFFFFFFFFFFC0000820800FFFFFFFFFFFFFC0200820800
FFFFFFFFFFFFFCC300421000FFFFFFFFFFFFFC6000421000
FFFFFFFFFFFFFC0F00421003FFFFFFFFFFFFFC10FFFFFFFC
FFFFFFFFFFFFF82600000000FFE00000000000292AAAAAAA
7FE0000000000029D57FF5557FE3FFF83FFFC1A600000000
7FE7FFFC7FFFE010FFFFFFFC7FEFE0FEFFFFF00F00820803
7FEFE0FEFFFFF000008208007FEFE0FEFC01F01880A28800
7FEFFFFEFC01F03082A248007FEFFFFEFC01F02084B26900
7FEFFFFEFFFFF000088208807FEFE0FEFFFFF00010928840
7FEFE0FEFFFFF000889248207FEFE0FEFFFFF00044A22810
7FEFE0FE7FFFE000328208207FEFE0FE3FFFC00044B24844
000000000000000088A2A888FFFFFFFFFFFFFFFC10922930
7417C10417410FF82082488875D7DF75F75F77F000B20844
75D7DF75F75F77E03FB2C82075D7C704104377C0F0B24810
75D7DF77D75F7781F082A82075D7DF77D75F7703E2920842
05D0417417410607E7B2A884FFFFFFFFFFFFFC0FE2B24918
000000000000001FC082E884FFFFFFFFFFFFF03FC0A20842
00000000003FE03FC0B2C820FDF7EFBE007FC07FE0A2E910
8044288800FF807FE0920888FC47EF8801FF007FE08248440
4442A0803FE007FF0B2C822FC44290807FC007FF092881000
0000000FF8007FF8B22808FFFFFFFFFFF0003FF8A24804000
000003FE0003FD892880281F7EF007FC0001F8C8248048114
2880FF80001FDEA208088117E881FF00000FFE82081081142
883FE000007FE820820F9F42F87FC000003FC820840000000
0FF8000001F8820880FFFFFFFFF00000007F4211000000003F
E000000000222200FA25F07FC0000000071244008A2440FF8
0000000384A9000AA2441FF00000001C0870800922443FE00
00000E01124400EBE447FC000000000210420000000FF8000
0000004104100FFFFFFF00000000008104000000000000000000000000000
I hope that this turns out good.

3730
Introduce Yourself! / Re: hello from m1ac4
« on: February 15, 2011, 07:54:51 am »
Welcome here! I cant give you your peanuts, but you will get them as soon as possible!
I hope you can help the community with hacking the Prizm, and to create the same huge amount of games that exists for the 84+
I hope you enjoy your stay!

aeTIos

Oh, and I lost the game :/

3731
Axe / Re: Axe Q&A
« on: February 15, 2011, 07:50:36 am »
I have a question: how to create a up/down or left/right moving platform in a tilemapper? i dont know how to do this...
Thanks in advance!

3733
The Axe Parser Project / Re: Features Wishlist
« on: February 14, 2011, 02:48:50 pm »
:o i didnt know that :D
so, fix 9 draws bitmaps to the buffer. does it do any more? (always nice to know that)

3734
Introduce Yourself! / Re: Hello Omnikristaba... oops, Omnimaga!
« on: February 14, 2011, 02:43:19 pm »
Ah, new members, always welcome!
I hope you will stay after that we hack the PRIZM.


3735
The Axe Parser Project / Re: Features Wishlist
« on: February 14, 2011, 01:19:52 pm »
A Bitmap( command that draws to the buffer, and a Pt-Mask command with custom height and width, for example Pt-Mask(xpos,ypos,hex,height, width)
(cursive is optional argument)

Pages: 1 ... 247 248 [249] 250 251 ... 274