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Messages - aeTIos

Pages: 1 ... 257 258 [259] 260 261 ... 274
3871
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 15, 2010, 05:08:29 am »
okay, btw little update and speed fix: it doesnt draw the whole map so it runs at steady speed independent from how big the map is.
how did i do this:
i made 2 list pointers that give the littlest y and x value of the map, then i drew the map from {L1}to{L1}+11, (x) and from {L1+2} to {L1+8} (y)

3872
Introduce Yourself! / Re: Hi folks, and prepare yourselves. . .
« on: December 14, 2010, 06:44:32 pm »
i lost :P
And your game is very hard! nice job on it!

3873
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 06:17:39 pm »
maybe, wabbit is a bit slower

3874
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 04:30:05 pm »
yes
i use axe's default grayscale with some random pixel sprite

3875
TI Z80 / Re: Window Maze 2.0: Taking A Maze Game To The Next Level
« on: December 14, 2010, 04:10:21 pm »
is it like a dungeon w/o enemies?

3876
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 03:10:41 pm »
its the grayscale, i have to fix that, because it will get slower as the map size grows (will have to check how big the map can be without having very low speeds, tho) also, maybe the movement issue might be encountered by the (little) time that it takes to load the map, shoud fix that it loads the map every time you move and make place saving

3877
TI Z80 / Re: Pokemon TI
« on: December 14, 2010, 02:21:15 pm »
That is... NICE!

3878
Introduce Yourself! / Re: Hi folks, and prepare yourselves. . .
« on: December 14, 2010, 01:32:04 pm »
welcome here, hope you will stay around here for a long time!

3879
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 12:22:41 pm »
!? i thought the maze wasnt really that difficult

3880
TI Z80 / Re: Two player pong
« on: December 14, 2010, 10:45:27 am »
wow nice!

3881
Other Calculators / Re: What would you do?
« on: December 14, 2010, 10:44:11 am »
um, i would hold him up for ~3 hours and flood him with information, and redirect him to omnimaga for further reference

3882
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 14, 2010, 10:16:25 am »
okay, the time has come, i release my maze demo for demonstrating the tilemapper. no screenie else the maze will be 'unmazed'. source also attached, tile2
attachments come in a minute...

Edit:
Done.

3883
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 14, 2010, 10:07:30 am »
yes, like as with calc84maniac's ti-boy se program

3884
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 14, 2010, 09:51:20 am »
omg
that would be >9000 years of work :P

3885
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 14, 2010, 09:47:51 am »
Progress Update

World sprites done. And coded. Program is at 800 bytes and change.
Still have 4 dungeon maps to do, then code all maps in.
I'm busy at a decimated pokemon game (just 4 hrs of gameplay) and the maps are horrible to do :P


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