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Messages - aeTIos
Pages: 1 ... 257 258 [259] 260 261 ... 274
3871
« on: December 15, 2010, 05:08:29 am »
okay, btw little update and speed fix: it doesnt draw the whole map so it runs at steady speed independent from how big the map is. how did i do this: i made 2 list pointers that give the littlest y and x value of the map, then i drew the map from {L1}to{L1}+11, (x) and from {L1+2} to {L1+8} (y)
3872
« on: December 14, 2010, 06:44:32 pm »
i lost And your game is very hard! nice job on it!
3873
« on: December 14, 2010, 06:17:39 pm »
maybe, wabbit is a bit slower
3874
« on: December 14, 2010, 04:30:05 pm »
yes i use axe's default grayscale with some random pixel sprite
3875
« on: December 14, 2010, 04:10:21 pm »
is it like a dungeon w/o enemies?
3876
« on: December 14, 2010, 03:10:41 pm »
its the grayscale, i have to fix that, because it will get slower as the map size grows (will have to check how big the map can be without having very low speeds, tho) also, maybe the movement issue might be encountered by the (little) time that it takes to load the map, shoud fix that it loads the map every time you move and make place saving
3877
« on: December 14, 2010, 02:21:15 pm »
That is... NICE!
3878
« on: December 14, 2010, 01:32:04 pm »
welcome here, hope you will stay around here for a long time!
3879
« on: December 14, 2010, 12:22:41 pm »
!? i thought the maze wasnt really that difficult
3880
« on: December 14, 2010, 10:45:27 am »
wow nice!
3881
« on: December 14, 2010, 10:44:11 am »
um, i would hold him up for ~3 hours and flood him with information, and redirect him to omnimaga for further reference
3882
« on: December 14, 2010, 10:16:25 am »
okay, the time has come, i release my maze demo for demonstrating the tilemapper. no screenie else the maze will be 'unmazed'. source also attached, tile2 attachments come in a minute...
Edit: Done.
3883
« on: December 14, 2010, 10:07:30 am »
yes, like as with calc84maniac's ti-boy se program
3884
« on: December 14, 2010, 09:51:20 am »
omg that would be >9000 years of work
3885
« on: December 14, 2010, 09:47:51 am »
Progress Update
World sprites done. And coded. Program is at 800 bytes and change. Still have 4 dungeon maps to do, then code all maps in.
I'm busy at a decimated pokemon game (just 4 hrs of gameplay) and the maps are horrible to do
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