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Messages - aeTIos

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3901
TI Z80 / Pokemon RPG: the forgotten quest
« on: December 13, 2010, 03:28:48 am »
Hi,

after that my calc was resetted, i decided to start again. I started up an Pokemon RPG.
Storyline:
after you have gathered all the information in your Pokedex, a guy of Team Rocket stealed it! you have to get it back, because a Pokedex is not cheap.
if you hold on, you will get it back!

Featuring all things of Pokemon games, Link cable battling(!) and more.
 
Screenie attached.           source and compiled exec as well.                         
Edit: look at the post somewhere on the bottom of this page, source and compiled exec is attached there (maze demo)

3902
Art / Re: Need 16x16 Pokémon sprites...
« on: December 13, 2010, 03:01:06 am »
monochrome or grey?  if grey what level?
Monochrome would be okay.

3903
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:34:59 pm »
I had 3 B notes :/
I always start laughing when a "male" or "female" cable is mentioned. XD
Me too, reminds me of something...  ::) ::) :angel: :angel:

Sir, how then?????

3904
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:30:33 pm »
my serial ends on P-1109L , wasnt that P missing RAM? i dont have had an LCD glitch, only one time a blue screen of death, caused by msd8x, also the screen displayed upside down ;D

3905
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:27:33 pm »
It is already FAT, but there are still some MSD8X bugs afaik, like responding very slow and (i think) getting calc in ptt mode (you can only shut down and alpha, 2nd press)

3906
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:24:25 pm »
I have an usb adapter, so it would work as well I think. gonna re-format my flash drive...

3907
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:20:54 pm »
wow NICE!!! i have original link cable, its somewhere on my parents sleeping room (is that right?)
i have an usb adaptor, so...

3908
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:15:36 pm »
Sir: 84+ calculator. I can get it to school, though so i can program in classes

3909
Other Calculators / Re: aeTIos' projects died
« on: December 12, 2010, 02:13:33 pm »
i know that prog, but, they took my link cable :/ so i couldnt send it.
And DJ, of course I stay programming! i didnt delete Axe, so... >:D

3910
Other Calculators / aeTIos' projects died
« on: December 12, 2010, 02:10:07 pm »
Hi everyone,

unfortunately, my parents forced me to remove all my programs from my calc. i still have some thanks to hide function of DCS (Kerm:  ;D!), but most of them are gone. I think this is a good moment to start over with my programming. i am planning an RPG, will post about this later. I will be less active in posting programs, because my parents often take my calc.

I thought it was good to let you know this.

aeTIos

P.S: Of course I stay programming and I'll stay around here.

3911
Art / Need 16x16 Pokémon sprites...
« on: December 12, 2010, 07:12:23 am »
hello,

since 2 days, i have been playing around with some coding for a pokemon game (not the pokemon series). its most about fighting and training (also link cable fighting and trading and some elements from the pokemon games). so, i need some 16x16 pokemon sprites for battling.
I would like:
both own and enemy view
-pikachu  
-charmander
-bulbasaur
-squirtle

with those 4 i would be happy
oh, and what is best: a 8x8 ash sprite or a 16x16 sprite?
if 16x16, please give me the sprite

Edit: nvm, 8x8 sprite

oh, and plz post hex as my link cable hides from me :P
you will be credited if you post them

aeTIos

3912
Site Feedback and Questions / Re: Another new smiley?
« on: December 12, 2010, 05:44:25 am »
wow very nice!
;D ;D :w00t: :hyper: i just lost the game :hyper:
but maybe you could make the 'shooting head' and the 'target hea d' also animated
(or just add a Rick Astley head as 'target head') <--j/k ;)

3913
TI Z80 / Re: Powder Game
« on: December 12, 2010, 03:27:04 am »
lol

3914
TI-BASIC / Re: How does this line of code work?
« on: December 11, 2010, 02:45:25 pm »
wow you have a cool mom
mine never would do that

3915
TI-BASIC / Re: How does this line of code work?
« on: December 11, 2010, 02:40:07 pm »
ah, so the no-list->list problem is solved??

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