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Messages - aeTIos

Pages: 1 ... 262 263 [264] 265 266 ... 274
3946
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 06, 2010, 09:12:06 am »
yes, i meant a full game would be no way :P


3947
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 06, 2010, 05:15:33 am »
yeah, you're right
joystick is no way.

3948
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 06, 2010, 04:18:17 am »
Thanks, all who join!

i'm looking for a upside- view sprite of an Space Shuttle, i have tried doing it, but it is looking horrible...
also, 2.5 D would be best, yeah.

and happybobjr, of course you're in!

*** aeTIos is wondering how this project will end...

I'm also thinking of realistic gravity, how about this?

3949
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 03:55:06 pm »
Thanks for all the replies.

There is a lot of space for gameplay.
some ideas:
-cockpit and outside view
-time shift forward
-control center view
-some buttons for controlling switches, etc
-2 different difficulties
and lots more! there is much space to play with it!

the sprite size: 8x8 and (but better for details) 16x16 and (i dont know how to handle those) for huge thing: 32x32

please join the team!

BTW: i got the idea for this while playing Orbiter: http://orbit.medphys.ucl.ac.uk/home.php
really good program, to get the best impression what the Orbsim is intended to do, you should play it!

3950
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 02:58:59 pm »
The language is Axe, edited it in.
I am really looking for other developers, so please join!

3951
TI Z80 / Orbsim Space Flight Simulator
« on: December 04, 2010, 02:23:36 pm »
Hello,

I've been working on a new project a little, it's called Orbsim. It's a kind of space flight simulator.
I havent done very much yet, currencly spriting.

Possible features:
Fly with Apollo, Space Shuttle and (maybe) Soyuz
Apollo features:
Launch the rocket from the control center
Accidents can happen, forcing you to return to Earth
Fly to, land AND walk on the Moon
Return to Earth and land in the sea
Space Shuttle features:
Launch rocket from control center
Bring satellites in orbit
Perform space walks

Missed features? Post them!

If you want to join my team, PM me.

Language:
As always, Axe

Developers:
aeTIos
ScoutDavid
Ashbad
Happybobjr


Now working on:
Sprites
Space Shuttle upside view  DONE
Space Shuttle booster rockets
Space Shuttle fuel tank
Space Shuttle cockpit views
Apollo rocket stages (side view)
Apollo command and service module
Apollo Lunar Lander

If you missed sprites, make them and post!

3952
Project M (Super Mario) / Re: Project M Reboot
« on: December 03, 2010, 02:10:07 pm »
How is this going ??? ???
I hope it is not abandoned or halted or any more...

3953
TI Z80 / Re: Axe Raycaster
« on: December 03, 2010, 10:16:50 am »
starts with nspire raycaster, and now the axe one...
*Yeong assumes that there will be FPS games for Axe later
Of course they will be here!

3954
News / Re: Ticalc.org gets POTY again
« on: December 02, 2010, 01:52:31 pm »
Program Of The Year, most ambitious calc award: you get a banner under you screenshot and >9000 downloads of your program (lol)

3955
News / Re: Ticalc.org gets POTY again
« on: December 02, 2010, 01:40:53 pm »
I dont know how to vote :mad:

3956
Casio PRIZM / Re: Casio-BASIC
« on: December 01, 2010, 05:28:41 am »
TI would win that war, I think

3957
Axe / Re: Importing picture variables?
« on: December 01, 2010, 04:56:14 am »
lol, I made a ninja'd-ing topic ('screen to pic#?' to be exact)

3958
Axe / Re: Screen to pic#?
« on: November 30, 2010, 03:52:32 pm »
then i make the program that you cant use the last row lol

3959
Axe / Re: Screen to pic#?
« on: November 30, 2010, 03:50:57 pm »
Nice, I'll try it!

3960
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 03:23:55 pm »
Yeah, I'm not shocked at all... Use For(A,0,0 and that might last much longer.

EDIT: Here is that code... it is a little on the long side:
Code: [Select]
1814
FEFCFDFAFEF0
ED5F07070707E601C630EF0445C9
21979D
E5CD9D9DE1
7E23D301DB01
BE2328022B2B
7DFE9D20EAC9

It will start spouting off 1's and 0's and to stop it, you must press in this order:
-[Down]+
-[Enter]+[-]
-All of the Arrows
I'll try, not afraid of possible ram clears. ;)


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