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Messages - aeTIos

Pages: 1 ... 263 264 [265] 266 267 ... 274
3961
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 02:58:50 pm »
i thought so
1 more:
Code: [Select]
For(A,0,9999
Pause
End
I calculated that this program lasts (dont be shocked)
Spoiler For Spoiler:
IT
Spoiler For Spoiler:
LASTS
Spoiler For Spoiler:
2
Spoiler For Spoiler:
.3
Spoiler For Spoiler:
DAYS!!!!!!!!

3962
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 02:50:20 pm »
another fun virus: turn screen off and display "clear to stop"

haha, nothing is displayed until: [clear] [2nd][on][on]

like this axe code:
Code: [Select]
Asm(DB10CB6F20053E03D310B93E02D310)
Disp "clear to exit"
Repeat getKey(15)
end

3963
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 02:44:32 pm »
you mean to leave?

if so not clear as above, too easy, i think multiple keypresses OR one or more randomly generated key(s) (hah very hard to exit)
long live calc viruses! >:D

3964
KnightOS / Re: Localization
« on: November 30, 2010, 02:36:49 pm »
no, I cant too haha. maybe he thinks only 13375 5P34K chinese??

3965
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 02:35:17 pm »
yea, do that!

3966
Other Calculators / Re: Simple yet useful virus
« on: November 30, 2010, 02:29:18 pm »
in Axe is it like this:
Code: [Select]
Repeat getkey(15) --------to break out of this lolcode
rand^2->A
48+A->A
Disp A>char
end

3967
KnightOS / Re: Localization
« on: November 30, 2010, 02:14:26 pm »
Wut? O.o

Anyway yeah Chinese would be too large. See how large is the Nspire Chinese portion of the OS. I think Goplat said something like 800 KB.
I think you understand it, though, here is an translation:
Leetspeak-> elite speak
lol :P

3968
Axe / Re: Screen to pic#?
« on: November 30, 2010, 02:01:39 pm »
okay, ill do that.
anyways, does someone know a fun but useful name (not THEGAMED or NVRGNNA and so on ) for my drawing program?

still dont understand the code... kindermoumoute, could you explain?

EDIT: double-post :P
 

3969
Axe / Re: Finding / listing programs
« on: November 30, 2010, 01:42:08 pm »
ah, okay
I knew it displayed a newline, though, but i didnt know what token it was

3970
Axe / Re: Finding / listing programs
« on: November 30, 2010, 01:38:48 pm »
what is this for in the example:

Code: [Select]
Disp i
is it the [2nd][.] 'i'?

3971
Axe / Screen to pic#?
« on: November 30, 2010, 01:16:24 pm »
Hello,

Im working on a drawing program, and I was wondering if it is possible to save you drawing to an 'pic' var, so that you can access it from the vars menu and look at it on the graph screen.
is here an asm opcode for, or an routine?

please let me know!

3972
TI Z80 / Re: Conway's Game of Life
« on: November 30, 2010, 08:48:49 am »
Nice job, Michael! hold on with this!

3973
Axe / Re: Level creating?
« on: November 29, 2010, 04:52:03 pm »
From what I can tell, that code will shift every other byte, starting at L1+3, backwards 2 bytes in memory. A total of 6 bytes of data will be moved. I may be wrong, but I'm guessing that this is not the effect you wanted to achieve?

Before:

Address:   L1   +1   +2   +3   +4   +5   +6   +7   +8   +9   +10   +11   +12   +13
Data:   A   B   C   D   E   F   G   H   I   J   K   L   M   N


After (changes in bold):

Address:   L1   +1   +2   +3   +4   +5   +6   +7   +8   +9   +10   +11   +12   +13
Data:   A   D   C   F   E   H   G   J   I   L   K   N   M   N


I want every byte starting at {L1+3} 2 bytes to the beginning of L1 moved. so {L1+3}->{L1+1} and so on

And nemo, no, the objects should be moving.

thanks already guys, plz hold on

3974
Axe / Re: Level creating?
« on: November 29, 2010, 03:07:43 pm »
aeTIos, all I've been able to draw from what you've said is that you want code to randomly generate levels for a sidescroller. I believe I speak for all of us when I say that this is too vague to understand what exactly you want. Despite how much we may want to help, we really can't help you until we have a better idea of what you want.
okay, i'm sorry to all of you if I maybe sounded a little uncomprehensive.(sorry if that is spelled wrong)
what I exactly want to do is this:

put the level code in str1, like as {1} in str1 should be (for example) a meteor, etc. I tried it in the form "object-when to occur", then in str2 where to occur, in Y-position. then, i have the routine for the falling meteorite, else the code is not complete. then, there is a part of the code that i dont know how to code:
Code: [Select]
if X<3
For(A,0,10)
{L1+A+3}→{L1+A+1}
A+1→A
End
this code does not work, it is the reason I created this topic.
Copy( does not work as far I know.

I hope that now all is clear ??? ???



3975
Axe / Re: Some questions about linking...
« on: November 29, 2010, 02:48:05 pm »
yes, thanks.
***aeTIos steals Ti-DkS's axe signature :)

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