Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 264 265 [266] 267 268 ... 274
3976
Other / Re: Anyone use Logisim?
« on: November 29, 2010, 12:58:49 pm »
Wow.

3977
Axe / Some questions about linking...
« on: November 29, 2010, 12:32:03 pm »
Hi,

I was wondering if it's possible to make a game that uses the I/O port for calc linking. I know the Get and Send command, but I dont really understand how to use them, as the get command lasts very short, so really good timing is required, or am I wrong?
please explain it me!

3978
Axe / Re: Level creating?
« on: November 29, 2010, 12:28:00 pm »
*bump*

anyone wanting to help me out ??? ???

3979
I have 1 time set my clock, when I bought it. (I had not heard of ram clears, wow) :)

3980
the clock counts that already....
current day in january is amount of days since last ram clear :)

3981
Axe / Re: Level creating?
« on: November 29, 2010, 07:57:50 am »
alright well.. i read through this topic but i still don't know what you're trying to do, besides create a level (which is too general).

-what's its height?
-what's its width?
-how many tiles are there?
-is this a level editor?
-does it need to smoothscroll, or can it scroll by tiles?
-are there any "special" tiles that correspond with each other?

or am i completely off base?


Its side-scrolling, so smooth, and there are no tiles, only objects and backgrounds

3982
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 01:58:10 pm »
yes

That's a very uncomprehensible reply now, is that a 'yes it works very good scoutDavid, you rule'?
That would pretty much be the same thing, aside from the you rule part ???

It was, of course, a joke. I'm now printing this code and will then implement it in my code.

Now, I still have to divide a 16*16 sprite I have into 4 8*8 sprites to make a loading screen (not needed but it's professional)

USE lordconiupiters 16*16 sprite drawing routine, if you dont use grayscale.
Link: in a minute

3983
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 01:56:51 pm »
I think it means something like 'thats a really good idea of you!'

3984
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 01:53:52 pm »
lol, ill edit

3985
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 27, 2010, 01:52:42 pm »
yes, that should work.
                  || |||   
(better now? vvvvv

3986
Axe / Re: Level creating?
« on: November 27, 2010, 01:40:16 pm »
*bump*

3987
Humour and Jokes / Re: If TI Made a PC OS...
« on: November 27, 2010, 01:25:40 pm »
lol. btw, I know 1 more:

133. If you want to e-mail, you have to link you computer to another to mail it to the other PC. mails that are sent over more than 200 centimeter give an 'Error in XMit' message

3988
Humour and Jokes / Re: If TI Made a PC OS...
« on: November 26, 2010, 01:10:01 pm »
15- It would be epic fail
16- The OS must have bugs
17- It would have stupid C code and even weirder hand written x86 assembly
18- would not support multitasking on old CPUs without threads or multiple cores, more than 8-bit sound or colour graphics

25) It wouldn't even natively support color. You'd have to write programs to make it display colors.

130: The only way to get colors would be if you fried the LCD.
132.  or pressed the screen really hard

even if you dont press really hard, you get rainbow colors :)

BTW, nice dcs signature I have, eh?
(everyone's gonna steal it without adding me to the credits)

3989
Humour and Jokes / Re: If TI Made a PC OS...
« on: November 26, 2010, 06:26:27 am »
131: You can't perform any defragmentation (=TI garbage collect) if your batteries are low

3990
Art / Re: Dice
« on: November 26, 2010, 06:12:52 am »
What do you want to do with this?

Pages: 1 ... 264 265 [266] 267 268 ... 274