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Messages - aeTIos

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4006
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 13, 2010, 08:25:07 am »
um, you can do that by Pxl-On(Xpos,Ypos) ;D, you dont have to use Rect( 

4007
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 02:15:49 pm »
I never got that list :/ I bought a calc at school, €92,00, TI-84Plus, thats very cheap, in stores they cost  €110,-
(Note: €1,- =~1,37 USD)

Edit: @ Reptic, I had the same thing, its not cool :/ maybe TI supplies manuals not longer, cuz everyone has a PC ( personally, I like off-PC manuals best)

4008
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 02:02:36 pm »
I agree with Doors CS as best Shell.
I disagree with learning BASIC first, when programming in BASIC you'll get usual to a few strange BASIC-only things.
Like as Reptic, when I started learning Axe, I knew a little BASIC.
I started with learning Axe 4 days from my beginning in programming (I can program in basic less than when I started ;D :) ), and I never had probs with learning Axe.
The best learning resource: Axe Parser Manual (included in the Axe ZIP file)
So, my advice:
Use Doors CS, and start programming in Axe!

4009
Axe / Re: Password Protection
« on: November 12, 2010, 01:10:34 pm »
thanx

4010
Miscellaneous / Re: Good bye omnimaga.
« on: November 12, 2010, 12:46:25 pm »
That's too bad. Don't leave Omni, though :D

I'm sure he won't, but it's hard to calc program when connecting through school computers :S

He might use MSD8X+USB8X+USBAdapter ???


4011
Other Calc-Related Projects and Ideas / 3D Tunnel - AnOther Racer3D variant
« on: November 12, 2010, 08:17:48 am »
Hello,

I was working on my project Space Impact, and I thought: Lets make a little fun game, so I downloaded the source of RACER3D and modded it into a tunnel game.
I modded the color, the sprite,  added grayscale, and some more fun.
Its not finished now, going to continue this :)

posted Source, just compile it ;D

any suggestions? post it!

1 known bug:
if you reach a score above ~1200, at the side of the screen appear white lines.I try to fix that.




4012
Axe / Re: Level creating?
« on: November 12, 2010, 07:56:54 am »
I used Wabbit, yes, but if I download and ungroup it, the files are *not* corrupted. maybe you should open it with Wabbit and export them then?

4013
Axe / Re: Password Protection
« on: November 12, 2010, 07:52:16 am »
Quote
...And now, the super-optimized version:

Code: [Select]
:.LOGCALC
:.DiagnosticOff and ClrHome are both unnecessary, but make it look better
:DiagnosticOff
:ClrHome
:Lbl S
:!If sub(G)-1
:!If sub(G)-34
:Return!If sub(G)-35
:End
:End
:Goto S
:Lbl G
:Repeat getKey
:End

WOW :)

BTW, is it possible to un-assemble an assembled file into ASM so you can open it and edit?

4014
Miscellaneous / Re: Veteran's Day 2010
« on: November 11, 2010, 02:30:17 pm »
And it's also Armistice Day. So remember the world wars and be glad they're long over.

Are there any active duty service members or veterans at Omnimaga other than myself? If you are, I say "Thank you!" and I salute your service.

You are? Thanks for all you(pl.)'ve done, and we're glad you're here. Nice coding, too :)

I second that
***aeTIos salutes:D



4015
News / Re: More Casio Prizm information
« on: November 11, 2010, 02:23:36 pm »
What does a color screen matter if the calc is hard to use? ive heard that casios are very hard to use

4016
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 11, 2010, 02:14:36 pm »


So do I, it's very weird. 65534 works too, when you set speeds above 20, press right or left and you lose.

My doubt: change sprite temporarily

This is the MOVE code, strangely using the same as Quigibo's because it works very well!

Ok, I have two sprites:

[3C7E427EFF99FF42]
and
[00007E4242FFFF42]

(this are not the final sprites, this is just a test)

How could I make the second sprite be used only when you press left and right, and the first sprite when you are not pressing any of them.

I've tried many things, always giving me an error :S


Use something like
Code: [Select]
[3C7E427EFF99FF42]=>Pic1NT    (NT: Not-Turn)
[00007E4242FFFF42]=>Pic1T      (T: Turn)

If getKey(2)+(getKey(3))
Pt-On(Xpos,Ypos,Pic1T)
Else
Pt-On(Xpos,Ypos,Pic1NT
End

that would work, just add a DispGraph , else you wont see anything ;D

(PS: NP)

4017
Axe / Re: Password Protection
« on: November 11, 2010, 02:05:11 pm »
Code: [Select]
:.LOGCALC
:ClrHome
:1→A
:!If A=5                                     An "!" does the same thing as ≠
:Lbl 1
:Repeat getKey→Z
:End
:! If Z=1+(Z=34)+(Z=35)       to add 'multiple choices' , use "+(-add choice here-)"
:Goto 1
:End
:If Z=1
:2*A→A
:End
:If Z=34
:2*A→A
:End
:If Z=35
:A+1→A
:End
:End


Just a little optimization to show you a few things...

4018
Axe / Re: Level creating?
« on: November 11, 2010, 12:30:05 pm »
I tried using Copy(, but it didnt work...

attached a group with the source (SHIP,METEOR,SPIMPSRC) and the game. (lose)
METEOR is the program where the problem is located.
plz help,
aeTIos

4019
Axe / Re: Level creating?
« on: November 11, 2010, 02:49:42 am »
kk, I'll try...

4020
TI Z80 / Re: Space Impact
« on: November 10, 2010, 03:13:40 pm »
@aeTIos...you might want to cut down on the [offtopic]the game[/offtopic]'s...I think once is enough (iirc you did that in at least one other topic). :P
ok, ill edit.

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