4021
General Calculator Help / Re: RAM loss?
« on: November 10, 2010, 03:03:11 pm »
but I cant play it 'cause I have too less RAM to run TVF in it
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4021
General Calculator Help / Re: RAM loss?« on: November 10, 2010, 03:03:11 pm »
but I cant play it 'cause I have too less RAM to run TVF in it
4022
General Calculator Help / Re: RAM loss?« on: November 10, 2010, 02:21:53 pm »
Hm, I cant play something like The Verdante Forest , 'cause i dont have enough RAM for having 1 level unarchived. its probably an 84+SE game
btw my ram is ~23000 bytes if I clear it. 4023
TI Z80 / Re: Space Impact« on: November 10, 2010, 02:06:27 pm »
weird...
never had that probs, i use 2.43 4024
TI Z80 / Re: Space Impact« on: November 10, 2010, 01:23:44 pm »I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.Invalid file format :idk BAD PROGRAM: yes, METEOR is a subprogram. I'll post the ASM file here, too 4027
Axe / Re: Level creating?« on: November 10, 2010, 09:22:05 am »
the code is not complete, there is a part missing that:
-has to let the object being disappeared if x<3 so X=1,2 -it should make that the other objects stay displayed, and the data position of their data in L1 should be moved forward if a object disappears, such as Code: [Select] For(A,1,{L1+0} But that doesnt work, then all objects disappear If you know a solution, plz post the code 4028
Axe / Level creating?« on: November 10, 2010, 07:38:15 am »
Hello omnicommunity,
As most of you know, I am working on a side-scroller game. It is progressing nicely, but I have issues level creating. I currently have this code: Code: [Select] 0=>C Plz help me with the rest of the code... else I cant continue my project Thanx, aeTIos P.S. Optimization is welcome too. 4029
TI Z80 / Re: Space Impact« on: November 09, 2010, 02:59:53 pm »
yes, i am working at it, but i have issues level creating, so i have to figure that out.
anyway, i'll try to have an update asap 4030
TI Z80 / Re: Space Impact« on: November 09, 2010, 02:13:30 pm »I know. [/offtopic]hello omnimagicans, 4031
Ash: Phoenix / Re: Ash: Phoenix« on: November 09, 2010, 02:06:07 pm »
ah
btw, [offtopic] THE GAME [/offtopic] 4032
Ash: Phoenix / Re: Ash: Phoenix« on: November 09, 2010, 02:03:56 pm »
exe?
you mean file or so? 4034
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 02:08:35 pm »
you create a sub by [2nd][0][T][up][up][enter]
the 3 letters is the label you want to be "subbed" in games, you can use a sub when you use a specific routine very much 4035
Axe / Re: [Axe]Title Screen« on: November 07, 2010, 01:54:10 pm »Code: [Select] :.(GAMENAME) BTW, you'd better use Output( instead of Disp. If you use Disp multiple times in one part of code, like Code: [Select] ... then all text will be displayed in one line so you get " 1 2"But, thats all yours. with this code, it would work EDIT: ninja'd Aichi, your use of a sub is very good, but you dont have to use Code: [Select] 0->A just use Code: [Select] Repeat getKey
|
|