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Messages - aeTIos

Pages: 1 ... 267 268 [269] 270 271 ... 274
4021
General Calculator Help / Re: RAM loss?
« on: November 10, 2010, 03:03:11 pm »
but I cant play it 'cause I have too less RAM to run TVF in it :/

4022
General Calculator Help / Re: RAM loss?
« on: November 10, 2010, 02:21:53 pm »
Hm, I cant play something like The Verdante Forest , 'cause i dont have enough RAM for having 1 level unarchived. its probably an 84+SE game  ???
btw my ram is ~23000 bytes if I clear it.

4023
TI Z80 / Re: Space Impact
« on: November 10, 2010, 02:06:27 pm »
weird...
never had that probs, i use 2.43

4024
TI Z80 / Re: Space Impact
« on: November 10, 2010, 01:23:44 pm »
I think your meteor program is corrupted. When sending it says Invalid format (OS 2.53 MP). The other sends fine, but when I try compiling it in Axe, it says ERR:BAD PROGRAM.
Invalid file format :idk
BAD PROGRAM: yes, METEOR is a subprogram. I'll post the ASM file here, too


4025
Axe / Re: Level creating?
« on: November 10, 2010, 12:25:48 pm »
It is goal to eliminate it

4026
TI Z80 / Re: Space Impact
« on: November 10, 2010, 10:52:55 am »
ive an update-check 1st post

4027
Axe / Re: Level creating?
« on: November 10, 2010, 09:22:05 am »
the code is not complete, there is a part missing that:
-has to let the object being disappeared if x<3 so X=1,2
-it should make that the other objects stay displayed, and the data position of their data in L1 should be moved forward if a object disappears, such as
Code: [Select]
For(A,1,{L1+0}
{L1+1+A+2}=>{L1+1+A}
A+1=>A
End
But that doesnt work, then all objects disappear :(

If you know a solution, plz post the code




4028
Axe / Level creating?
« on: November 10, 2010, 07:38:15 am »
Hello omnicommunity,

As most of you know, I am working on a side-scroller game. It is progressing nicely, but I have issues level creating.
I currently have this code:

Code: [Select]
0=>C
0=>A

A=time
C=Position in string of next object)

 
data(1,10)=>Str1   (when to occur)
data(1,52)=>Str2   (Where to occur (ypos)
Lbl1
If A={Str1+C}
{Str2+C}=>{L1+2+(2*{L1+0})}      Ypos    {L1+0}= how many objects now?
95=>{L1+1+(2*{L1+0})}       Xpos
{L1+0}+1=>{L1+0}       amount of objects +1
C+1=>C
End
(move object)
For(B,0,({L1+0}*2)
!If {L1+1+B}=0
Pt-Off({L1+1+B},{L1+2+B},[object]
Pt-Off(({L1+1+B}+1),({L1+2+B}),[same object]
{L1+1+B}-1=>{L1+1+B}
{L1+2+B}=>{L1+2+B}      [included for optional vertical moving]
Pt-On({L1+1+B},{L1+2+B},[object]
End
If {L1+2+B}<3

(Now, I dont know how to let the objects dissapear)

Plz help me with the rest of the code... else I cant continue my project :(

Thanx,
aeTIos

P.S. Optimization is welcome too.

4029
TI Z80 / Re: Space Impact
« on: November 09, 2010, 02:59:53 pm »
yes, i am working at it, but i have issues level creating, so i have to figure that out.
anyway, i'll try to have an update asap

4030
TI Z80 / Re: Space Impact
« on: November 09, 2010, 02:13:30 pm »

4031
Ash: Phoenix / Re: Ash: Phoenix
« on: November 09, 2010, 02:06:07 pm »
ah
btw, [offtopic] THE GAME [/offtopic]

4032
Ash: Phoenix / Re: Ash: Phoenix
« on: November 09, 2010, 02:03:56 pm »
exe?
you mean file or so?

4033
Pokemon Red / Re: Pokemon Red
« on: November 08, 2010, 01:06:26 pm »
YAY COOL!!!!!!!!!!!!!!!!

4034
Axe / Re: [Axe]Title Screen
« on: November 07, 2010, 02:08:35 pm »
you create a sub by [2nd][0][T][up][up][enter]
the 3 letters is the label you want to be "subbed" ;)
in games, you can use a sub when you use a specific routine very much

4035
Axe / Re: [Axe]Title Screen
« on: November 07, 2010, 01:54:10 pm »
Code: [Select]
:.(GAMENAME)
:Lbl 1
:ClrHome
:ClrDraw
:Text(0,0,"TITLE
:Text(10,0,"1:Play
:Text(20,0,"2:About
:Text(30,0,"3:Help
:Text(40,0,"4:Quit
:Repeat getKey->Z
:End
:If Z = 26
:ClrHome
:Disp "BY DAVID
:Repeat getKey
:End
:Goto 1
:End
:If Z=18
:ClrHome
:Disp "Help"
:Repeat getKey
:End
:Goto 1
:End
:If Z=35
:ClrHome
:Disp "Quit Program Code
:Repeat getKey
:End
:Goto 1
:End
:If Z=34
// CODE FOR THE GAME
:End

BTW, you'd better use Output( instead of Disp.
If you use Disp multiple times in one part of code, like
Code: [Select]
...
:Disp "1"
:Disp "2"
then all text will be displayed in one line so you get  "    1     2"

But, thats all yours. with this code, it would work

EDIT: ninja'd
:D

Aichi, your use of a sub is very good, but you dont have to use
Code: [Select]
0->A
Repeat getKey->A
End
just use
Code: [Select]
Repeat getKey
End

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