hello omnimagicans,
im now working on a slightly modified port of an old Nokia game, called Space Impact. at this time, I only have the title screen, but im working hard.
the language is Axe.
screenshot:
at a calc, it looks much better btw
the game:You lost it
You are an astronaut from earth, and aliens are attacking earth. you have defeat them. i'll include some mini games, such as an tunnel game, and a kind of falldown.
the big game is a side scroller
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I am experiencing some issues with level creating. I want to make an level program with data about when an object should appear and where. object appearing works, but how do I rmove the object at the end, so that it not appears again? this happened to me while building meteorite engine.
now, its random, but I dont want random
code is posted, RPG is the game, METEOR is the meteorite generating engine. the first meteorite is generated by a routine described above, take a look at it
Plz take a look at the topic 'Level creating' (axe parser help)