Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aeTIos

Pages: 1 ... 268 269 [270] 271 272 ... 274
4036
Axe / Re: [Axe]Title Screen
« on: November 07, 2010, 01:32:30 pm »
:repeat getKey
:end

does the same thing as pause in basic
I mean, it waits for a key
if you want enter to be pressed, do this:
:repeat getKey(9)
:end

4037
Axe / Re: [Axe]Title Screen
« on: November 07, 2010, 01:30:30 pm »
that will make you go to the error that is specified

4038
TI Z80 / Re: 'DE
« on: November 07, 2010, 11:26:07 am »
ROM???

4039
TI Z80 / Re: Space Impact
« on: November 07, 2010, 11:12:26 am »
It looks nice!  May I suggest, however, using DispGraphr when moving the rocket on the title screen, to preserve the quality of the title text?
You see it because it's a slow screenshot. in the actual game, you wont see
Btw, I'll put sound in it. not music, only a "beep-beep" sound when shooting etc.

4040
TI Z80 / Re: Space Impact
« on: November 06, 2010, 08:31:09 am »
thanks

4041
TI Z80 / Re: Space Impact
« on: November 06, 2010, 07:03:03 am »
new feature-first post

4042
TI Z80 / Space Impact
« on: November 06, 2010, 05:12:09 am »
hello omnimagicans,
im now working on a slightly modified port of an old Nokia game, called Space Impact. at this time, I only have the title screen, but im working hard.
the language is Axe.

screenshot:

 

at a calc, it looks much better btw
the game:You lost it :P You are an astronaut from earth, and aliens are attacking earth. you have defeat them. i'll include some mini games, such as an tunnel game, and a kind of falldown.
the big game is a side scroller
-----------------------------
I am experiencing some issues with level creating. I want to make an level program with data about when an object should appear and where. object appearing works, but how do I rmove the object at the end, so that it not appears again? this happened to me while building meteorite engine.
now, its random, but I dont want random :(
code is posted, RPG is the game, METEOR is the meteorite generating engine. the first meteorite is generated by a routine described above, take a look at it
Plz take a look at the topic 'Level creating' (axe parser help)

4043
News / Re: Omnimaga team ExtendeD
« on: November 02, 2010, 03:57:54 pm »
Congratulations!

4044
The Axe Parser Project / Re: Bug Reports
« on: November 02, 2010, 03:41:41 pm »
whoop yes I forgot. if you want to store multiple text in 1 string, you should do

4045
The Axe Parser Project / Re: Bug Reports
« on: November 02, 2010, 03:16:36 pm »
I would like to do something like that:
Code: [Select]
"MON TEXTE"→Str1
that is possible. to display that, you should use:
Code: [Select]
"MON TEXTE"-> Str1
[00]
Text(Xpos,Ypos,Str1)
That should work

4046
The Axe Parser Project / Re: Bug Reports
« on: November 02, 2010, 03:06:49 pm »
Ok. :)
So it is not possible to create a string with letters? :(
how do you mean? you can set letters in a string, but you cant create StrHEY or so

4047
TI Z80 / Re: The Impossible Game
« on: October 30, 2010, 08:41:52 am »
Lol cheater D:

Nice stats tho. I wonder if I can even get to 1% in the first version...

See my great skillz at 4:51 in this video ;D:

I will just assume its a rick roll.

it isn't hah
If you look at it good, you'll lose the game.....like I did  :-\ :'(

4048
Axe / Re: Progress
« on: October 29, 2010, 09:56:49 am »
an computer compiler sound cool, but the oncalc compiler is pretty handy too, so it would be nice if you dont stop with that after v1.0.0

4049
Miscellaneous / Re: Exam results
« on: October 29, 2010, 09:45:50 am »
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
whoooooooo
i dont get that high grades
 :o :o :o :o :o

4050
TI Z80 / Re: The Impossible Game
« on: October 29, 2010, 04:28:26 am »
V 1.9 is COOL
Thx Penguin! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Pages: 1 ... 268 269 [270] 271 272 ... 274