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Messages - aeTIos

Pages: 1 2 3 [4] 5 6 ... 274
46
Calculator C / Getting touchpad coordinates
« on: November 21, 2014, 08:56:25 am »
As per topic title. I would like to get the coordinates off the touchpad. I looked at matrefeytontias' code for nKaruga but I couldn't make much of it. What I'd like to know is 1) how to access the touchpad and 2) how to get the coordinates off it. TIA :D

47
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: November 20, 2014, 02:01:55 pm »
n2DLib library by matrefeytontias
Still thinking that lib is from matref, eh ?
Ok, he's the one who wrote the most interesting parts and probably most code too, and is probably the only one to still be working on it, but he was the third one to join the "team".
And Ok, saying "n2Dlib by Hayleia, pierrotdu18 and matref" might be a bit erroneous since I only worked on it at the very beginning (and I don't know about pierrotdu18 and about potential other contributors), but why not just say "n2Dlib" ?
Welp, sorry ^^ '''' made the same silly mistake. Please don't hate me D:


Edit: I plan to add piece previewing today. Maybe I'll do a graphics overhaul tomorrow, but I can't guarantee that because I also want to add the flipped mode. I'll see what I'll do first.

48
TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: November 19, 2014, 12:10:26 pm »
Last week, I decided to pick this up again and add some much-needed features such as scoring and a bag algorithm (which prevents pieces from appearing too often)
Still far from finished, but at least I have something playable now!
Download link:
https://dl.dropboxusercontent.com/u/64788231/tetris001.tns

Source is on GitHub!

For developing, we use the n2DLib library, which sadly has a bug which prevents timers from working on grayscale models. This will hopefully be fixed in a next version, but till then, you can't run Tetris on a grayscale Nspire. Sorry!

Controls:
Up[8]: rotate piece
Left[4]/Right[6]: move piece left/right
Down[5/2]: Drop piece
Esc: quit
Just ignore the values on the right, except the top one. They're used for debugging and I just uploaded the latest stable debug version to my Dropbox ;)

49
Super Smash Bros. Open / Re: Problems when sending files to device
« on: November 19, 2014, 05:06:30 am »
Just update anyways. Glad you got connectivity working :D DJ is exaggerating a bit about PC re-format but yes, TI-Connect can be reeeeally hard to get working. I usually recommend TiLP.

50
TI Z80 / Re: [Axe] [Contest] Boyman
« on: November 19, 2014, 01:34:03 am »
Holy necropost, Batman! But cool to hear you're back on this program :D

Also...


fix op pl0x ;)

51
That would be really interesting :D

52
Introduce Yourself! / Re: Hi, I'm André! :D
« on: November 18, 2014, 04:12:31 pm »
Welcome on the forums!
Have some peanuts!
!peanuts

53
Art / Re: General purpose art thread
« on: November 18, 2014, 02:02:10 pm »
Bah, I don't have time to draw as much :(

54
TI Z80 / Re: Axio Man! [remade]
« on: November 18, 2014, 07:28:08 am »
Really cool game, I'll check this out soon :)

55
TI Z80 / Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« on: November 18, 2014, 07:06:11 am »
Update: Art_of_camelot gave me some useful input on the sprites. I updated the sprites to reflect his suggestions. GitHub updated.

56
Reuben Quest / Re: Some Reuben Quest art (new and old)
« on: November 17, 2014, 01:45:05 pm »
MS paint best paint. Not all of us have it though. Imma download the old version from somewhere :|

57
Humour and Jokes / Re: Weird/funny pictures thread
« on: November 17, 2014, 09:17:17 am »
Yeah, he totally does :P

58
TI-Nspire / Re: z80e for Nspire
« on: November 17, 2014, 09:16:45 am »
They are being emulated. z80e aims to be 100% compatible with everything.

59
TI-Nspire / Re: TI-Nspire emulator
« on: November 17, 2014, 04:55:45 am »
Ah okay. Thanks for the info :)

60
TI-Nspire / Re: z80e for Nspire
« on: November 16, 2014, 10:17:57 pm »
Yeah it's sad to have Jacobly gone, calcemu could have been fantastic :/

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