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Axe / Re: How does one make an Axe Library, in Axe.
« on: April 01, 2014, 05:22:45 pm »
I lost you at the last 2 lines. But whatever :p
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 646
Axe / Re: How does one make an Axe Library, in Axe.« on: April 01, 2014, 05:22:45 pm »
I lost you at the last 2 lines. But whatever :p
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The Axe Parser Project / Re: Cannot Find Physics Lib« on: April 01, 2014, 05:17:43 pm »
You might have success when you just send him an email. It seems to me that he's the kind of his who still has all his old stuff back upped.
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News / Re: TI buys Omnimaga« on: April 01, 2014, 05:16:05 pm »
TI wants to be able to use our code tricks in their own software. I can imagine that thepenguin77 would be approached to help developing a new 84+ OS, for example.
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The Axe Parser Project / Re: Sprite Helpers« on: April 01, 2014, 05:11:33 pm »
Dammit, zombie threads. I almost thought quigibo was back
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TI Z80 / Re: Custer's Revenge 84+C [NSFW]« on: April 01, 2014, 05:09:23 pm »
Hahaha, that gave me a good laugh.
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News / Re: TI buys Omnimaga« on: April 01, 2014, 03:15:08 pm »
Still not sure why Aspiring thinks this is a joke I've seen official papers and such bearing enough evidence that Omni was in fact bought by TI.
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TI Z80 / Re: Wacky Fun Random Numbar Generator v1.00000070« on: April 01, 2014, 02:41:43 am »
I do still spam them though :p though I usually spoiler the biggest part of them
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Math and Science / Re: My way to compute Geometric Means (and square roots)« on: April 01, 2014, 02:39:42 am »
Aww I was planning to calculate the root of a super huge prime number
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Reuben Quest / Re: Reuben Quest fix for low-RAM 84+ calcs« on: April 01, 2014, 02:22:21 am »
Could also reset ram, then on+clear to skip the archive
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Gaming Discussion / Re: Wanting to trade Mirror's Edge - Steam« on: April 01, 2014, 02:20:14 am »
I'm not sure what causes the motion sickness, I guess it has to do with the bobbing of the screen. I don't have it when playing portal, so it isn't the first person perspective. I do however notice that I tend to stare at the screen when playing ME, that might be (part of) the cause.
Oculus Rift? I don't want to barf over my screen, thank you. @ben_g thanks for the offer, I'll await if there are more people who want to trade. I'll decide at the end of the week. 656
News / Re: TI buys Omnimaga« on: April 01, 2014, 02:11:28 am »
How so? It might be a coincidence, but I'm pretty sure this is a legit message. Read the previous news, the new TI Education director is actually pretty positive about the community. I hope this new tightened partnership will result in a more open platform for the TI-Nspire and I congratulate all of omnimaga staff on achieving this new milestone. May 1-4-14 be written in gold in the history books!
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Math and Science / Re: My way to compute Geometric Means (and square roots)« on: March 31, 2014, 05:30:26 pm »
So could this be used to calc the square root of numbers that would normally overflow the calc? Ie 1e200 etc
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TI Z80 / Re: PolyAOI v6?« on: March 31, 2014, 05:17:01 pm »Axe doesn't have floating point but there is an Axiom for that. Also in asm you can use TI's floating point routines.Don't even think about starting to mention TI's FP routines... They're ridiculously slow. 659
General Calculator Help / Re: TI84 Extra Symbols« on: March 31, 2014, 05:10:12 pm »
The gamma and lowercase delta already are. They just aren't accessible by regular means. However there are some programs floating around on ticalc that give you access to them. For the upside down uppercase delta, there is no way to add this to the calc unless you were to use sprites.
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Math and Science / Re: My way to compute Geometric Means (and square roots)« on: March 31, 2014, 05:06:15 pm »
You're just a math goddess. I don't understand 50% of what you're saying here but whatever, might come in handy one time
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