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Messages - aeTIos
Pages: 1 ... 4 5 [6] 7 8 ... 274
76
« on: November 14, 2014, 10:12:18 am »
This was also the issue for my USB adapter. My friend (who bought it) "hacked" this line in. I think the line is broken again though because the adapter doesn't work anymore when trying to USB OTG (= boot debian on nspire)
77
« on: November 14, 2014, 10:06:22 am »
I take it you're using Debian, right? Sounds like just installing the proper drivers to me. I'm pretty sure the nspire is fast enough for it, after all there's a native extension that works over wifi.
78
« on: November 14, 2014, 08:27:31 am »
It's been a while since I coded Axe but I think I would write a program that can either read or write tiles to an appvar in this way:
.piclib Lbl InitAppv .syntax: r1: Maximum amount of tiles you want to store. Max 255. .output: returns pointer to appvar !if GetCalc("appvTILES")->A :.not a thing from the var menu bc you can't redefine these afaik GetCalc("appvTILES",r1*8+2)->A :.You can store 96 sprites in this appvar. Why the extra 2 bytes? I'll show you in a bit ;) 0->{A} :.the amount of tiles currently stored in the appvar r1->{A+1} :.the maximum amount of tiles the appvar can hold End Return A LBL StorTile :.I have no clue how long labels can be in the current version of Axe. If this doesn't work figure out how to call this yourself, it's only a label name :P .syntax: r1: pointer to 8bytes of tile data to store in the appvar. r2: Pointer to appvar. Expects the first byte of the appvar to be the amount of sprites stored, and the second byte the maximum amount of sprites the appvar can hold. .output: appends 8 bytes of tile data to the end of the appvar. Returns one if successful, zero if fail (appvar is full) {r2+1}->r3 :.because I'm too lazy to type r2+1 every time
!If (r2 < r3) Return 0 Else For(I,0,7) {r1+I}->{{r2}*8+2+r2+I} :.This should copy the contents of r1 to the end of r2. Might or might not work, please prod me if it doesn't. End {r2}++ :.adds one to the tile count End Return 1
Lbl GetTile .syntax: .r1: pointer to appvar. Expects the same format as mentioned before. .r2: tile # to fetch .Outputs: Returns the pointer to the desired tile. The first tile in the appvar is number zero, not one. .This function is almost a joke. It instantly returns :P Return ((8*{r1})+(8*r2)+r1+2)
This is a very general library and I would actually advise to strip non-needed parts but I'll leave that as an exercise for the reader. Also note that the appvar doesn't get initialized if it already exists. You might want to make sure the size of the appvar is correct. An example use of this in action is this:
.RANDGFX .fills an appvar with bullshit tiles and displays a random one from the appvar in the middle of the screen .where do you include programs again? at the start or at the end of the program? edit turns out that if you include at the start it gets run before start. InitAppv(12)->P For(12) For(r1,0,7) rand^255->{L1+r1} End StorTile(L1, P) End Repeat getKey(15) Pt-On(44,28,GetTile(P, rand^11)) DispGraphClrDraw End DispgraphClrDraw Pause 100 Return prgmPICLIB
Just tested and debugged the above code. I'm licensing it into public domain. Do whatever you want with it.
edit: fixing bugssss -.-
79
« on: November 14, 2014, 06:11:15 am »
Just like how I got Fzero before I got my SNES but with an extra zero on the price tag? :p
80
« on: November 14, 2014, 06:09:08 am »
It uses custom syscalls and hardcoded addresses, so it would require some hard work to port it.
Ah, okay. I hope it could get ported one time tho but I can understand if people don't wanna bother.
81
« on: November 14, 2014, 03:42:04 am »
I'm impressed, is this really your first game? It's got really nice graphics and it looks pretty advanced so far. Keep it up!
82
« on: November 13, 2014, 12:40:14 pm »
Really? That's a pity Is there any information on why it doesn't work anymore?
83
« on: November 13, 2014, 11:18:00 am »
Yes it is exactly what you think it is. I really like solarized colors and I decided to make a theme for the Nspire. So far only the homescreen is 100% done, I'm still messing with the other options. You need Theme Editor for it to run. Some screenshots (Not necessarily up-to-date) I'm still very much messing around with the options trying to see what they do and this is most definitely not an usable theme (yet). But I plan to finish this and then you can enjoy the glory of solarized on your Nspire CX, too! P.S. the screenshots don't give an accurate image of how everything looks on-calc. Give it a swing, and please give feedback so I can improve the theme to be the best!
84
« on: November 13, 2014, 08:47:48 am »
I think the spam section is forbidden for members with less than 1000 posts.
85
« on: November 12, 2014, 11:42:53 pm »
What? But- I mean - Streetwalrus and I have returned to the Axe scene! What are you talking about. Plus, you don't really have anything to say because you've been off for such a long time too jimbo1qaz, welcome to the forums, I hope you enjoy your stay here! Have some double peanuts.
86
« on: November 12, 2014, 10:40:04 pm »
14 is a pretty common age to join. I can think of quite a few who joined at 14, or even younger than that.
87
« on: November 12, 2014, 06:20:54 pm »
Ah, okay. Thanks for fixing
88
« on: November 12, 2014, 02:24:56 pm »
THIS. I still whistle this occassionally.
89
« on: November 12, 2014, 01:36:13 pm »
For me, the path is /sdcard so it should definitely work ^^ I'd rather see it customizable tho so I can throw stuff on my SD card as my flash is only 1GB but that's something for later.
90
« on: November 12, 2014, 01:23:55 pm »
Dude, that's amazing. I wonder if you could compile it to run on the Nspire [insert yo dawg meme here]
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