811
Art / Re: HAMA/Perler beads
« on: August 17, 2013, 06:09:01 am »
lol, MLP was to be expected... tho I think you are showing the wrong side.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 811
Art / Re: HAMA/Perler beads« on: August 17, 2013, 06:09:01 am »
lol, MLP was to be expected... tho I think you are showing the wrong side.
812
TI Z80 / Re: Motherload« on: August 15, 2013, 05:19:40 am »
I think I'm going with builderboys method. Now I only need to write a map algorithm.
Also Hayleia I will be using separate maps for above and underground. 813
TI Z80 / Re: Motherload« on: August 14, 2013, 10:05:08 am »
well, yeah you are of course right. It could technically be anything, but... yeah I actually dunno, it just feels better to me, and I think it makes the random map generator easier to code.
814
TI Z80 / Re: Motherload« on: August 14, 2013, 08:57:16 am »
Of course I will put the map data in an appvar, the map will be
815
Miscellaneous / Re: Rubik's Cube« on: August 14, 2013, 07:39:03 am »
I ordered a speedcube today, that dayan stickerless one. I can solve my cube in about 4 minutes now, but I need to learn some more algorithms.
816
TI Z80 / Re: Motherload« on: August 14, 2013, 07:19:34 am »
There are 12 tiles in the game. And yeah I think I might reduce the map size to say 70x140 and let the user choose the depth (in multiples of 140)
817
TI Z80 / Motherload« on: August 14, 2013, 04:39:16 am »
Okay, so it's about time that I make a new calculator game. this time, I'm trying to create motherload. Yes, that game you played for hours on miniclip is now coming to a calculator near you.
So, I have calculated that a 140(w)x280(depth) map will take up almost 20000 bytes. Is that okay with you, or is that too much? Please vote so I can know. Thanks 818
News / Re: Nover 3: boost your Nspire with the automatic overclocker« on: August 13, 2013, 06:26:41 am »
I always have my calc running at 230-something MHz, never had issues.
819
TI Z80 / Re: Creating TI84+C programs with Assembly Studio 8x« on: August 13, 2013, 12:52:03 am »
Go on, I wanna learn stuff!
820
Computer Projects and Ideas / Re: Block Shot Fortress - A Bloxel/FPS/TF2 Game« on: August 09, 2013, 01:03:16 pm »
Too bad this isn't written in love2d, I coulda helped if it were.
821
Miscellaneous / Re: So what is everyone up to?« on: July 17, 2013, 07:37:12 am »
At the moment I'm in Switzerland without wifi connection at my place so I have to go to a McDonald's or so to go online. Just so you know where I am
822
Humour and Jokes / Re: If there was tech support in botswana...« on: July 10, 2013, 05:45:28 am »
kill em.
Leaving for Switzerland tomorrow. 824
Gaming Discussion / Re: The LEGO of Zelda« on: July 03, 2013, 05:52:57 pm »
Eeyup, the bttf set is gonna be produced. Cool
825
Gaming Discussion / Re: The LEGO of Zelda« on: July 03, 2013, 10:10:06 am »
remember though that in the how-many-again years that CUUSOO has been online, only 5 sets passed review. So don't get your hopes up too much
|
|