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Messages - aeTIos

Pages: 1 ... 59 60 [61] 62 63 ... 274
901
Maximum Security / Re: DT's unnamed puzzle platformer
« on: May 06, 2013, 06:35:41 am »
How did you even lose your calc o.o

902
Introduce Yourself! / Re: You've been great, folks!
« on: May 04, 2013, 10:33:53 am »
Quote
The way Dad was talking, I was expecting a big, fat, goodbye.
There is this chinese proverb "Don't make decisions when you're angry, don't make promises when you're happy". I bet your dad was angry when he decided to lock your computer down... Now that he calmed down (a bit), I think he sees that it's a bit too much :)

903
TI-Nspire / Re: nFalldown for NSpire
« on: May 04, 2013, 06:15:34 am »
Nice! Will try it.
although you could maybe use less exclamation marks?
as for the falling through I think I know what causes it. you are probably only checking a few pixels under the ball for collision. I don't know if you actually accelerate while falling but you should check as many pixels as you fall every frame to make sure you don't miss collisions. I had this bug too much to overlook it anymore :P

904
TI Z80 / Re: [Axe] Ikaruga X
« on: May 04, 2013, 05:17:19 am »
quick question: do you only test for collision at the center of the ship? it seems so.

905
Introduce Yourself! / Re: You've been great, folks!
« on: May 04, 2013, 04:26:32 am »
Recently I got more freedom from my parents to use computers the way I want. They still warn me not to overuse them at cost of my study though (for which I really must thank them)

906
If you don't say it's randomly generated, you could even make people believe you made it yourself. congrats! :D

edit: Idont seem to be able to change the seed.edit2: nevermind the number was too big :P
Also, can you add an option to remove the drums?

907
Introduce Yourself! / Re: You've been great, folks!
« on: May 01, 2013, 05:09:29 pm »
Aww, this sucks :(

908
Axe / Re: Axe Programming
« on: May 01, 2013, 01:38:58 pm »
You are asking for a tutorial for making a shooting game. That's about the same as asking us to make a shooting game. You also don't really say what you've got already, I'm sure you have already tried to make things. What are the problems you have? Don't you understand how to code things in Axe, or do you not understand the theory behind a shooter? Once we know where exactly to help you with, we are happy to answer!
Anyways, Deep Thought made a SHMUP (shoot-em-up) tutorial a while back here. Please note that this is written for an older version of Axe so information might not be 100% accurate. I am actually creating a SHMUP for PC right now, so I can also provide you with information.
Last but not least, welcome to Omnimaga, you can introduce yourself here! I hope you enjoy your stay!

909
Calculator C / Re: [Ndless] Program Won't Run
« on: April 29, 2013, 04:47:20 am »
did you compile it or just send the program that comes with the sdk? I had problems with the sdk, too.

910
Music Showcase / Re: DJ Omnimaga: Piano arrangements by epic7
« on: April 28, 2013, 07:02:02 pm »
just make sure to have 10 different notes all over the keyboard and it'll be unplayable even for the most experiences player :P

911
ASM / Re: [ON] Add
« on: April 27, 2013, 03:01:26 pm »
What do you want to do actually? get a keystroke for On? or do you want to catch an [on] keypress in basic o.o

912
Computer Projects and Ideas / Re: Random Script Snippets
« on: April 27, 2013, 12:10:44 am »
Lol, nice one. Will post one myself soon.

913
Other / Re: Modern equivalent of Casiopeia A-20E?
« on: April 26, 2013, 10:17:59 am »
I'd go for a netbook. Nowadays those things aren't that expensive anymore. I've been using a netbook for a while now and it has really payed itself back. Don't expect them to run crysis, however.

914
If it's in The Netherlands or just over the border in Germany or Belgium, yes.
France or further: nope :\

915
woah, this is totally awesome :D

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